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Re: Scalefolk rework

Posted: Tue Jan 12, 2021 3:02 pm
by Savra
I'll be making these in their own separate topics, Lizardman will be next.

Re: Scalefolk rework

Posted: Sat Feb 05, 2022 12:48 pm
by Pedro constitute
Hello Devs, i just wanted to ask?
in this post I saw the Kobald Exuviaewalker with it's multiple suggested forms, might there be a chance for it to be implemented?

Re: Scalefolk rework

Posted: Sun May 01, 2022 10:01 am
by Stratego (dev)
this does not seems a balancing topic, can i close?

Re: Scalefolk rework

Posted: Sun May 01, 2022 1:35 pm
by makazuwr32
Yes

Re: Scalefolk rework

Posted: Thu Jun 08, 2023 1:53 pm
by xKIUx
I'm waiting for Great Dragons return. This is my favorite faction and its finaly starting to be descent faction.
I'll tell what I observed till now.

1) There are too much aerial units without good support to deal with anti-aerial;
2) Great Dragons back there was good for gamechanging, but now there are few options that can be easely counterd by anti-aerial. Gigantic draconoids are good, but dragons could be suport-tanks, like the 2 dragons, acid and squeleton dragon with 4 to 5 turns to spawn.