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Re: Persian Immortal - ACCEPTED

Posted: Sun May 12, 2019 6:31 am
by Moh556
Hp:30
Atck:12
Archery ability:5
Armor:5
P armor:5
Move speed :4
.cost:7
Maybe you think im improving this units power...
I say :this guy was really good .if you search in internet you will know ...
Also about bonuses against units:
He must have bonus against spartans and romans
Because immortals real oponents in history was these two nice units

Re: Persian Immortal - ACCEPTED

Posted: Sun May 12, 2019 7:12 am
by Lynx Shafir
Here's the improved img
@Stratego (dev)

Re: Persian Immortal - ACCEPTED

Posted: Sun May 12, 2019 7:20 am
by Lynx Shafir
And we should go with this stats
Trainable at?
Castle perhaps till special building isn't added

Cost: 5
HP: 20
Speed: 3
Archer range:5
Atk 15/5
Armor 2/2
P.armor 5/0
(Basically melee form has higher p. Armor than ranged form, but both form has same protection against melee atked, not weak to archers but ranged form weak to skirmishers)
Sight 5
Spell resist 80%
Bonus against melee and buildings (melee form only)
It can keep high melee damage since most 3 turn melee units have more than 15 damage
But because it can use arrows, so will have lower health than spartan
Can't b healed to full health
And no blacksmith upgrades


Skills
-switch stance

Re: Persian Immortal - ACCEPTED

Posted: Sun May 12, 2019 7:41 am
by Stratego (dev)
if it is one unit but has transition betw. forms than we will need image for the transition buttons (2 images: to melee, to archer buttons)

Re: Persian Immortal - ACCEPTED

Posted: Sun May 12, 2019 7:49 am
by Moh556
I like lynx drawig for this

Re: Persian Immortal - ACCEPTED

Posted: Fri May 17, 2019 7:14 am
by Moh556
Mr dev what we need for this unit to get in the game?

Re: Persian Immortal - ACCEPTED

Posted: Fri May 17, 2019 7:16 am
by Stratego (dev)
jsons would help, but before next update i will make it myself if no one makes it till then.

Re: Persian Immortal - ACCEPTED

Posted: Fri May 17, 2019 7:28 am
by Moh556
Q1:
It means it will be in game at the next update
Q2:
do you need some explain for this unit? ( explain about unit for puting near unit stats)

Re: Persian Immortal - ACCEPTED

Posted: Fri May 17, 2019 7:52 am
by Stratego (dev)
yes in next update will be in.

i just need jsons to put in sooner than i will myself - so to be clear: if i would have the json already, i would put it in in 10 minutes. :)

Re: Persian Immortal - ACCEPTED

Posted: Fri May 17, 2019 8:38 am
by Moh556
No sorry if i could i created it but idont know how to create one and i dont have pc
I came to this forum to just give ideas and i know about ancient wariors good .

Re: Persian Immortal - ACCEPTED

Posted: Fri May 17, 2019 11:48 am
by Stratego (dev)
ok, maybe somebody volunteers, or i will do it myself (maybe a little later this case)

Re: Persian Immortal - ACCEPTED

Posted: Thu May 23, 2019 3:17 pm
by Moh556
i think we must add a helmet to this drawing ( not 300 movie helmet and masks :evil: )
We can choose a helmet from battle of issues post
Or we can draw another helmet

Re: Persian Immortal - ACCEPTED

Posted: Thu May 23, 2019 3:20 pm
by Moh556
This is my suggestion

Re: Persian Immortal - ACCEPTED

Posted: Thu May 23, 2019 5:12 pm
by Stratego (dev)
please dont post images to forum (link them instead)

Re: Persian Immortal - ACCEPTED

Posted: Thu May 23, 2019 5:20 pm
by Gral.Sturnn
Looks really good ill see what can i do

Re: Persian Immortal - ACCEPTED

Posted: Fri May 24, 2019 7:58 am
by Moh556
Ok thanks gral

And ok mr dev it was the last one ;)
Gral. Lynx drawing is vey nice add this helmet to lynx s drawing

Re: Persian Immortal - ACCEPTED

Posted: Mon May 27, 2019 7:09 pm
by Moh556
Hey gral how its going??

Re: Persian Immortal - ACCEPTED

Posted: Mon May 27, 2019 8:26 pm
by Gral.Sturnn
Moh556 wrote: Mon May 27, 2019 7:09 pm Hey gral how its going??
srry i haven had a lot of time I forgot I was in finals xd

Re: Persian Immortal - ACCEPTED

Posted: Tue May 28, 2019 6:00 am
by Moh556
Dont worry brother
Do it when ever you had time

Re: Persian Immortal - ACCEPTED

Posted: Tue May 28, 2019 1:24 pm
by Stratego (dev)
anyone is workng on jsoning it?

Re: Persian Immortal - ACCEPTED

Posted: Tue May 28, 2019 3:34 pm
by Moh556
I dont think ...
Mr dev do it your self ;)

Re: Persian Immortal - ACCEPTED

Posted: Thu Jun 06, 2019 3:32 pm
by Stratego (dev)
i will need tp publish soon, so a json would be awesome!

Re: Persian Immortal - ACCEPTED

Posted: Thu Jun 06, 2019 4:45 pm
by Moh556
Mr dev i think every one are busy
Plz do it your self

Re: Persian Immortal - ACCEPTED

Posted: Thu Jun 06, 2019 6:47 pm
by Stratego (dev)
ok, but i am busy too, lol :)

Re: Persian Immortal - ACCEPTED

Posted: Thu Jun 06, 2019 7:47 pm
by Puss_in_Boots
I'll give it a go.

Re: Persian Immortal - ACCEPTED

Posted: Thu Jun 06, 2019 8:23 pm
by Puss_in_Boots
Had to split and resize 64x38 to 2 32x64s

Re: Persian Immortal - ACCEPTED

Posted: Thu Jun 06, 2019 9:12 pm
by Puss_in_Boots
Here are 2 unit definitions, but I think transformation .Json is required to be edited.

Re: Persian Immortal - ACCEPTED

Posted: Fri Jun 07, 2019 1:54 am
by Puss_in_Boots
Here's to define the transformations:
{"name": "TO_IMMORTAL_RANGED", "units": ["UNIT_IMMORTAL_RANGED"], "needs": ["KEEP_HP", "KEEP_NAME", "KEEP_ENCHANTS"]},
{"name": "TO_IMMORTAL_MELEE", "units": ["UNIT_IMMORTAL_MELEE"], "needs": ["KEEP_HP", "KEEP_NAME", "KEEP_ENCHANTS"]},

Re: Persian Immortal - ACCEPTED

Posted: Fri Jun 07, 2019 1:55 am
by Puss_in_Boots
No time to make strings
Its name should read "Persian Immortal"

Re: Persian Immortal - ACCEPTED

Posted: Fri Jun 07, 2019 6:01 am
by Stratego (dev)
Awesome you are! puttingin!