Page 3 of 4
Re: viking berzerk
Posted: Fri Mar 27, 2015 8:20 pm
by Stratego (dev)
ok, done
Re: viking berzerk
Posted: Sat Mar 28, 2015 12:43 am
by DoomCarrot
How about these guys have a special ability:
instead of attacking, you can use a special ability (kinda like a priest can either attack or heal). This ability has a 50% or so chance for the berserker to take another turn. He can keep doing this until he fails to get the berserker ability, or until you decide to attack.
Maybe everytime he successfully gets the special, his attack raises be 50% that turn? So like, if he takes 3 moves, and than decides to attack, he has 150% attack bonus that turn.
Than again, they would be a risky unit, because if their ability fails, they are kinda stuck. Anybody like?

Re: viking berzerk
Posted: Sat Mar 28, 2015 12:57 am
by COOLguy
Doesn't he already have a 'rage' special ability?
Re: viking berzerk
Posted: Sat Mar 28, 2015 3:14 am
by DoomCarrot
This is a "modified" rage special ability. Idk its just a discussable idea, along with the current ideas for his specials
viking berserker
Posted: Fri Sep 11, 2015 9:04 am
by TheBluePhoenix
It surely needs a better image
And i would love it if it could be producable in tcs
Re: viking berserker
Posted: Fri Sep 11, 2015 9:27 am
by Alexander82
here
Re: viking berserker
Posted: Fri Sep 11, 2015 10:25 am
by TheBluePhoenix
No i dont like this one. Kind of looks unreal and fantasy like
Re: viking berserker
Posted: Fri Sep 11, 2015 10:26 am
by TheBluePhoenix
the present image is fine but is extremly blur and the face is also not visible.base your image on that look
Re: viking berserker
Posted: Fri Sep 11, 2015 12:05 pm
by COOLguy
Already a thread for this here:
viewtopic.php?f=76&t=1323
Re: viking berserker
Posted: Fri Sep 11, 2015 1:18 pm
by TheBluePhoenix
Yes but this post is kind of an image only post. The stats are already well made but they are just not producable thats all
Re: viking berserker
Posted: Fri Sep 11, 2015 2:30 pm
by Darkknight
Alexander82 the image is nice but i think the weapon is too big.
Re: viking berserker
Posted: Sat Sep 19, 2015 9:10 pm
by Stratego (dev)
TheBluePhoenix wrote:the present image is fine but is extremly blur and the face is also not visible.base your image on that look
i agree, the image suggestion looks little out of the current unit palette appearance.
and yes, the "present image" (meaning the current "ugly" image in game) can be a good start to have this viking.
also, I saw somewhere a good viking like image... yes! patroid avatar maybe? only whe weapon should be the viking axe instead. - i will check i can remember wrong it is a viking.
Re: viking berserker
Posted: Sat Sep 19, 2015 9:14 pm
by TheBluePhoenix
I have not seen patroids viking but i agree the fact that the viking berserker should have an axe, unit should be as long as the one at present just a bit clear and sharp so i can make out its head and tail

Re: viking berzerk
Posted: Sun Sep 20, 2015 6:30 am
by HokanPL
Or: if he kills somebody, he can attack another enemy in the same time, like Samurai(but ONLY IF HE KILLS FIRST ATTACKED UNIT)
Re: viking berserker
Posted: Sun Sep 20, 2015 12:14 pm
by TheBluePhoenix
I saw patroids image. I liked it but it was too tiny and cute.. i mean these viking guys were fearsome and tall. Someone needs to make an image like that. I will check if i can get my hands on some base image
Re: viking berserker
Posted: Sun Sep 20, 2015 12:24 pm
by TheBluePhoenix
I found some good base images
Try to combine the best of both
Re: viking berzerk
Posted: Mon May 30, 2016 4:45 am
by COOLguy
Okay, merged.
Re: Viking Berserker - ACCEPTED
Posted: Tue Feb 13, 2018 9:58 am
by patroid
Hi,
Worked on Daniels suggestion.
Patroid
Re: Viking Berserker - ACCEPTED
Posted: Tue Feb 13, 2018 12:39 pm
by StormSaint373
LOVE BERSERKERS!!!!! This will be cool to see!!!!
Inputting pixly Berserker in honor of Rome Total War.
Like the idea!!!
+1
NOT IMAGE TO MESS WITH WORK, Just celebrating the fact that this idea was being discussed!!!
Woohoo!!!
Re: Viking Berserker - ACCEPTED
Posted: Tue Feb 13, 2018 12:41 pm
by LordOfAles
in aos foot units above 32x64 look awkward lol
Re: Viking Berserker - ACCEPTED
Posted: Sun Sep 16, 2018 4:26 pm
by Stratego (dev)
it is in, but i have no image for the
- berzerk action (on button)
- berzerk indicator (when enchanted himself)
also i used this image - but i dont see teamcoloring on it
please someone try drawing or finding these - thanks!
Re: Viking Berserker - ACCEPTED
Posted: Sun Sep 16, 2018 4:58 pm
by Lynx Shafir
I think needs only lighter robe.
I may fix
What to be in Rage icon?
(And to be historically accurate - Vikings never wear horned helmets)
Re: Viking Berserker - ACCEPTED
Posted: Sun Sep 16, 2018 5:23 pm
by Lynx Shafir
L.
Re: Viking Berserker - ACCEPTED
Posted: Sun Sep 16, 2018 6:37 pm
by Stratego (dev)
thanks!
i use this icons for rage now, make one please.
Re: Viking Berserker - IMPLEMENTED
Posted: Sun Sep 16, 2018 7:13 pm
by Lynx Shafir
Chose.
Re: Viking Berserker - ACCEPTED
Posted: Sun Sep 16, 2018 7:19 pm
by Lynx Shafir
Stratego (dev) wrote: ↑Sun Sep 16, 2018 6:37 pm
thanks!
i use this icons for rage now, make one please.
Welcome,
Though, if u want different one, I can do.
(sting like on Image?)
Looks as knitting needles in a ball or a dubious alien organ...
Re: Viking Berserker - IMPLEMENTED
Posted: Sun Sep 16, 2018 7:52 pm
by Stratego (dev)
very nice! but please make one that is not in a box (that will appear over the image) needs to be transparent
Re: Viking Berserker - IMPLEMENTED
Posted: Sun Sep 16, 2018 8:14 pm
by Lynx Shafir
For wich.one?
Re: Viking Berserker - IMPLEMENTED
Posted: Mon Sep 17, 2018 5:01 am
by Stratego (dev)
i like rage 3
Re: Viking Berserker - IMPLEMENTED
Posted: Mon Sep 17, 2018 10:59 am
by Lynx Shafir
Since that doesn't work in mini..
How's this?
Needs black outline?