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Re: SPECTRAL RIDER
Posted: Sun Aug 21, 2016 7:58 pm
by Stratego (dev)
yes, images to the right eg. a 3 frame animation is 3x32px so 96 px wide and 32px height (if one tile height is the unit)
Re: SPECTRAL RIDER
Posted: Mon Aug 22, 2016 7:13 am
by TheBluePhoenix
The image looks nice and would be nice if animated
Re: SPECTRAL RIDER
Posted: Mon Aug 22, 2016 9:29 pm
by Alexander82
I created 3 frames. The difference might be very little. Tell me what you think
Re: SPECTRAL RIDER
Posted: Mon Aug 22, 2016 9:34 pm
by Alexander82
This is a gif
Re: SPECTRAL RIDER
Posted: Mon Aug 22, 2016 10:56 pm
by Stratego (dev)
nice! suggestions:
- make the blue flames more tansparent - they needs to be only a faint, weak thing. imho.
- mak the animation non-jumpy - so fluent.
other than that : nice!
Re: SPECTRAL RIDER
Posted: Mon Aug 22, 2016 11:11 pm
by Alexander82
There is just a pixel of difference between animations. Should i make trandition with more transparency? Also should i make more frames?
Re: SPECTRAL RIDER
Posted: Tue Aug 23, 2016 1:46 am
by TheBluePhoenix
You can increase the no.of flames to increase fluency
Re: SPECTRAL RIDER
Posted: Tue Aug 23, 2016 5:57 am
by Stratego (dev)
no, i ment that the last image is not continous with the first. there is a jump. it will be in a loop so it should be.
Re: SPECTRAL RIDER
Posted: Tue Aug 23, 2016 6:30 am
by Alexander82
Then i need a 4th frame that is the same of the 2nd
Re: SPECTRAL RIDER
Posted: Tue Aug 23, 2016 6:59 am
by Alexander82
Here
Re: SPECTRAL RIDER
Posted: Tue Aug 23, 2016 7:08 am
by Alexander82
This one is the transparent version
I think you need to place it on a terrain to see the effect, unless we don't make a bigger flame that cover partially the horse legs.
Re: SPECTRAL RIDER
Posted: Tue Aug 23, 2016 3:24 pm
by TheBluePhoenix
Looks nice to me
Re: SPECTRAL RIDER
Posted: Tue Aug 23, 2016 7:37 pm
by Stratego (dev)
yxes! i think looks good! we will se in-game. thanks!
Re: SPECTRAL RIDER
Posted: Tue Aug 23, 2016 7:40 pm
by Alexander82
Great! Thank you!
Re: SPECTRAL RIDER
Posted: Tue Aug 23, 2016 7:50 pm
by Stratego (dev)
can you help me what were the stats here?
Re: SPECTRAL RIDER
Posted: Tue Aug 23, 2016 8:00 pm
by Alexander82
I would make something like that:
Cost 8
Hp 60
Attack 18
Range 1
Armor 2
Pierce Armor 2
Speed 5
Sight 7
Action 1
I also would make him able to cast something like lifelink on self or summon skeleton (it is some sort o death)
Re: SPECTRAL RIDER
Posted: Tue Aug 23, 2016 8:01 pm
by Alexander82
I also need to make the reaper dismounted (it was part of the unit concept)
Re: SPECTRAL RIDER
Posted: Tue Aug 23, 2016 8:10 pm
by Stratego (dev)
i did not understand the grimreaper thing. please specify.
i have put the unit alone without the grim thing, we can change it later.
up on server in 20 minutes.
Re: SPECTRAL RIDER - IMPLEMENTED
Posted: Tue Aug 23, 2016 8:25 pm
by Alexander82
When you kill the unit the grim reaper appear in its place
Re: SPECTRAL RIDER - IMPLEMENTED
Posted: Tue Aug 23, 2016 8:29 pm
by Stratego (dev)
a grim reaper we already have?
Re: SPECTRAL RIDER - IMPLEMENTED
Posted: Tue Aug 23, 2016 8:30 pm
by Alexander82
I'm drawing him right now
Re: SPECTRAL RIDER - IMPLEMENTED
Posted: Tue Aug 23, 2016 8:30 pm
by Stratego (dev)
i ment the cemetery reaper.
Re: SPECTRAL RIDER - IMPLEMENTED
Posted: Tue Aug 23, 2016 8:36 pm
by Alexander82
No, it is a deathlike figure
Re: SPECTRAL RIDER - IMPLEMENTED
Posted: Tue Aug 23, 2016 8:46 pm
by Alexander82
Here
Re: SPECTRAL RIDER - IMPLEMENTED
Posted: Tue Aug 23, 2016 9:06 pm
by Alexander82
Animated version
Re: SPECTRAL RIDER
Posted: Tue Aug 23, 2016 9:10 pm
by Alexander82
Cost 8
Hp 60
Attack 18
Range 1
Armor 2
Pierce Armor 2
Speed 5
Sight 7
Action 1
On Death it becomes a Grim reaper
I also would make him able to cast something like lifelink on self or summon skeleton (it is some sort o death)
we might lower some stats and add a burning effect from its flames
Grim reaper stats
Cost -
Hp 20
Attack 10
Range 1
Armor 2
Pierce Armor 2
Speed 3
Sight 5
Action 1
Re: SPECTRAL RIDER - IMPLEMENTED
Posted: Wed Aug 24, 2016 6:29 pm
by Stratego (dev)
They look not so natural. What about a character that is the " healer" image modified to black robe and having same hat as on the horse?
Re: SPECTRAL RIDER - IMPLEMENTED
Posted: Wed Aug 24, 2016 6:41 pm
by Alexander82
Ok
Re: SPECTRAL RIDER - IMPLEMENTED
Posted: Wed Aug 24, 2016 7:05 pm
by Alexander82
What about that?
Re: SPECTRAL RIDER - IMPLEMENTED
Posted: Wed Aug 24, 2016 7:13 pm
by Stratego (dev)
Better but I think the reaper should rest on ground with the pole, also the robe was more detailed on healer image. It looks like a porcelain figure with this smooth clothing.