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Re: version 0.001
Posted: Fri Sep 09, 2016 5:28 am
by Midonik
Sorry,no! I look at power!

Re: version 0.001
Posted: Sat Sep 10, 2016 12:00 am
by Alpha
Found a small problem when testing. There's was a town nearby that I could not capture.

Re: version 0.001
Posted: Sat Sep 10, 2016 6:59 am
by Midonik
You can only capture by infantry Or it was infantry?
Re: version 0.001
Posted: Sat Sep 10, 2016 1:38 pm
by Alpha
It was Infantry. I used a Machine Gunner.
Re: version 0.001
Posted: Sat Sep 10, 2016 2:59 pm
by samuelch
Town can only be captured by jeep/kubelwagen or infantry (the one that can build and mend).
Re: version 0.001
Posted: Sat Sep 10, 2016 6:21 pm
by Alpha
Oh........... k

Re: version 0.001
Posted: Sat Sep 10, 2016 8:40 pm
by Stratego (dev)
new unit: marder II
Re: version 0.001
Posted: Sat Sep 10, 2016 9:00 pm
by Stratego (dev)
and new tiger and panther look
Re: version 0.001
Posted: Sat Sep 10, 2016 10:20 pm
by Alpha
HYPE for the Poland to be implemented including the Polish Home Amy

Re: version 0.001
Posted: Mon Sep 12, 2016 4:26 pm
by COOLguy
tanks: Nice!
Re: version 0.001
Posted: Tue Sep 13, 2016 5:06 pm
by Alpha
Should we add the Bismark and Uboats?
Re: version 0.001
Posted: Thu Sep 15, 2016 5:06 pm
by Alpha
Should we add basic German boats and stop them from being trained from the water. We should also add most of the random game maps and implement them here, it should not be that hard! (I hope)
Re: version 0.001
Posted: Fri Sep 16, 2016 6:17 am
by Stratego (dev)
update:
- shipp indicators positioned
- flying fotress (and other bombers) will have more bonus on ships)
Re: version 0.001
Posted: Sun Jan 27, 2019 3:37 pm
by DroneWars
How can i test this?
Re: version 0.001
Posted: Sun Jan 27, 2019 3:58 pm
by Midonik
You need to get email the Stratego.