Page 3 of 3

Re: version 0.001

Posted: Fri Sep 09, 2016 5:28 am
by Midonik
Sorry,no! I look at power! :oops:

Re: version 0.001

Posted: Sat Sep 10, 2016 12:00 am
by Alpha
Found a small problem when testing. There's was a town nearby that I could not capture. :?:

Re: version 0.001

Posted: Sat Sep 10, 2016 6:59 am
by Midonik
You can only capture by infantry Or it was infantry?

Re: version 0.001

Posted: Sat Sep 10, 2016 1:38 pm
by Alpha
It was Infantry. I used a Machine Gunner.

Re: version 0.001

Posted: Sat Sep 10, 2016 2:59 pm
by samuelch
Town can only be captured by jeep/kubelwagen or infantry (the one that can build and mend).

Re: version 0.001

Posted: Sat Sep 10, 2016 6:21 pm
by Alpha
Oh........... k :oops:

Re: version 0.001

Posted: Sat Sep 10, 2016 8:40 pm
by Stratego (dev)
new unit: marder II

Re: version 0.001

Posted: Sat Sep 10, 2016 9:00 pm
by Stratego (dev)
and new tiger and panther look

Re: version 0.001

Posted: Sat Sep 10, 2016 10:20 pm
by Alpha
HYPE for the Poland to be implemented including the Polish Home Amy :mrgreen:

Re: version 0.001

Posted: Mon Sep 12, 2016 4:26 pm
by COOLguy
tanks: Nice!

Re: version 0.001

Posted: Tue Sep 13, 2016 5:06 pm
by Alpha
Should we add the Bismark and Uboats?

Re: version 0.001

Posted: Thu Sep 15, 2016 5:06 pm
by Alpha
Should we add basic German boats and stop them from being trained from the water. We should also add most of the random game maps and implement them here, it should not be that hard! (I hope)

Re: version 0.001

Posted: Fri Sep 16, 2016 6:17 am
by Stratego (dev)
update:
- shipp indicators positioned
- flying fotress (and other bombers) will have more bonus on ships)

Re: version 0.001

Posted: Sun Jan 27, 2019 3:37 pm
by DroneWars
How can i test this?

Re: version 0.001

Posted: Sun Jan 27, 2019 3:58 pm
by Midonik
You need to get email the Stratego.