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Re: Early Romans and Etruscans - ACCEPTED

Posted: Fri Apr 23, 2021 3:03 pm
by L4cus
yes, ballistas on chariots, great power and mobility

Re: Early Romans and Etruscans - ACCEPTED

Posted: Sat Apr 24, 2021 7:11 pm
by Morningwarrior
What?romans use this?i never seen this before,but about the stats?

Re: Early Romans and Etruscans - ACCEPTED

Posted: Thu Jun 03, 2021 2:20 am
by L4cus
triarii: anti mounted elite unit
cost 4
Hp 22
attack 9
range 1
armor 2/2
speed 3
sight 4

bonuses
+33.4% vs foot
+44.5% vs structures
+56% vs mounted
+100% vs [heavy cavalry][slow]
+133.4% vs [medium cavalry], [chariot][melee]
+166.7% vs [heavy cavalry] not [slow]

princeps: heavy infantry
cost 3
Hp 21
attack 7
range 1
armor 2/1
speed 3
sight 4
actions/turn 2

bonuses
+50% vs light and medium foot melee, archers, ships
+100% vs structures, siege machines

ability: throwing javelin
power 5
range 2
CD 2 turns
bonuses:
+20% vs foot
+100% vs elephants

hastati (spear): cheap anti-mounted unit
cost 2
Hp 10
attack 4
range 1
armor 0/1
speed 3
sight 4

bonuses
+50% vs foot
+100% vs mounted
+175% vs [heavy cavalry][slow]
+225% vs medium cavalry, chariot melee
+325% vs heavy cavalry, not, slow
+500% vs elephant

hastati (sword and javelins): cheap infantry unit with throwing capabilities
cost: 2
hp: 14
attack 6
range 1
armor 0/1
speed 3
sight 4

bonuses
+50% vs foot, structures, siege machiens, ships
+150% vs fortified structures

ability: throwing javelin
power 5
range 2
CD 2 turns
bonuses:
+20% vs foot
+100% vs elephants

velites: skirmisher
cost 2
hp 7
attack 4
range 3
armor 0/3
speed 4
sight 5

bonuses: same as skirmisher




triarii stats are similar to 2nd tier armored spearman
princeps is a weaker version of current legionary with 2 actions and throwing javelin ability
hastati has to phases: 1st they uses spears with similar stats to spearman but lower bonuses and hp, they get 1 more p armor/ 2nd they use sword and javelins, with worse stats than swordman adn bonuses, the only good thing is that they have thorwing abilities
velites: weaker stats than regular skirmisher, this canbe compensed by roman auras

Re: Early Romans and Etruscans - ACCEPTED

Posted: Wed Jun 30, 2021 11:24 pm
by Endru1241
Implemented early romans.

Re: Early Romans and Etruscans - ACCEPTED

Posted: Fri Jul 09, 2021 1:17 pm
by L4cus
Hiw they work and what stats they have?

Re: Early Romans and Etruscans - ACCEPTED

Posted: Fri Jul 09, 2021 2:46 pm
by Endru1241
Heavy infantry:
You can only recruit hastati - 2 turn unit with both medium and heavy categories (which is intentional disadvantage), having 18 hp, 8 power and 2/1 armors.
However it has 15% chance of promotion upon each attack (for now doesn't work if strike kills enemy). Once promoted it gets visual indicator and suspended transformation effect - after 2 turns it transforms into pricipes unit.
Principes loose disadvantageous medium category and have 23hp, 10 power, 3/2 armors. They also have 10% chance of promotion to triarii.
Last unit have 28hp, 12 power, 4/3 armors.
All three have legionary bonuses.
At the same time legionary becomes locked behind 4 turn research and gets cost 4->3 and build ability.

Velites:
10hp, 5 power, 3 range, 4 speed, bonuses: +25% vs elephants, +40% vs archers, +80% vs mounted archers,
+200% vs elephant archers

All are affected by proper centurion auras.

Re: Early Romans and Etruscans - ACCEPTED

Posted: Fri Jul 09, 2021 3:10 pm
by L4cus
oh! dont understand well but will try it when the update is published
btw we still need the eagle standard bearer :)

Re: Early Romans and Etruscans - ACCEPTED

Posted: Fri Jul 09, 2021 8:13 pm
by Endru1241
You mean melee foot centurion alternative?

Re: Early Romans and Etruscans - IMPLEMENTED (partially)

Posted: Fri Jul 09, 2021 9:31 pm
by L4cus
yeah