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Re: Imperial Guard

Posted: Tue Oct 04, 2016 3:53 pm
by Midonik
Constantin wrote:
Alexander82 wrote:Это немного слишком желтый. Если вы хотите сделать это золото, как вы должны видеть, как получить этот результат от единиц с подобным цветом
Cyrlica? Why?

Re: Imperial Guard

Posted: Tue Oct 04, 2016 5:07 pm
by Constantin
[/quote]Cyrlica? Why?[/quote]
Oh, pls sorry. This is my Google translator translated the text and I took accidentally translated text in quotes

Re: Imperial Guard

Posted: Tue Oct 04, 2016 5:07 pm
by Midonik
Oh,ok.

Re: Imperial Guard

Posted: Tue Oct 04, 2016 5:54 pm
by Alexander82
Do you have a pc or just a phone?

Re: Imperial Guard

Posted: Tue Oct 04, 2016 6:01 pm
by Midonik
Who?

Re: Imperial Guard

Posted: Tue Oct 04, 2016 6:07 pm
by Alexander82
Constantin

Re: Imperial Guard

Posted: Thu Oct 06, 2016 1:38 pm
by Constantin
Yes, I have a phone and program Pixel Art.

Re: Imperial Guard DISCUSSING

Posted: Sun Aug 20, 2017 6:38 pm
by Stratego (dev)
isnt it the same as imperial shielder?

Re: Imperial Guard DISCUSSING

Posted: Sun Aug 20, 2017 6:42 pm
by Alexander82
No, this is a 2 handed swordsman. If you remember the shielder was a reskin for the Hoplite.

I think we might change it a bit from the starting idea. We might add a trample effect or a whirlwind attack.

Re: Imperial Guard DISCUSSING

Posted: Sun Aug 20, 2017 6:46 pm
by Sunrise Samurai
Maybe it could be done as an elite halberdier unit. We've already got imperial knight and shielder, as expensive, armored swordsman and knight units. I'm thinking a spear type might be next in line. After that I would begin looking at an imperial archer, to complete the set.

Re: Imperial Guard DISCUSSING

Posted: Sun Aug 20, 2017 6:53 pm
by Alexander82
We can make an imperial spearman and keep this one for other purposes.

Re: Imperial Guard DISCUSSING

Posted: Mon Aug 21, 2017 11:25 am
by samuelch
I got an idea for ability
Well timed hit:A well timed hit that can stun the enemy for 1 or 2 turn.

Re: Imperial Guard DISCUSSING

Posted: Mon Aug 21, 2017 11:27 am
by LordOfAles
And also damage enemy

Re: Imperial Guard DISCUSSING

Posted: Mon Aug 21, 2017 11:28 am
by samuelch
Yes

Re: Imperial Guard DISCUSSING

Posted: Mon Aug 21, 2017 11:34 am
by samuelch
Also another idea.
Guard Stance: Cannot move while the effect last but can still do action. Get extra armor and pierce armor while the effect last. Deal 75% counterattack to attacker. Effect lasts for 1 turn. No cooldown.

Re: Imperial Guard DISCUSSING

Posted: Mon Aug 21, 2017 11:42 am
by LordOfAles
I honestly dont see the point in this ability,it just makes him an easier target to hit and shoot.Maybe 100% counter,and counter attacks first,thats the real defensive stance

Re: Imperial Guard DISCUSSING

Posted: Mon Aug 21, 2017 11:44 am
by samuelch
100% counterattack and first sounds good.

Re: Imperial Guard DISCUSSING

Posted: Mon Aug 21, 2017 11:46 am
by LordOfAles
And movement 2,but cannot attack, whadya think?

Re: Imperial Guard DISCUSSING

Posted: Mon Aug 21, 2017 11:48 am
by samuelch
Interesting. Can be used for repositioning and breach.

Re: Imperial Guard DISCUSSING

Posted: Mon Aug 21, 2017 11:50 am
by LordOfAles
And probably should last 2 turns,not 1

Re: Imperial Guard DISCUSSING

Posted: Mon Aug 21, 2017 1:05 pm
by Sunrise Samurai
Just add first strike to his natural abilities​. It's not so powerful it needs a drawback. Full strength counter is a little stronger, and might stack a little too well with lifelink from mage. Otherwise I'd say it sounds okay as well.

Re: Imperial Guard DISCUSSING

Posted: Mon Aug 21, 2017 2:31 pm
by Alexander82
Imperial swordsman
Stats:
Cost: 6
HP: 50
Attack power: 20
Range: 1
Armor: 3
Pierce armor: 3
Speed: 3
Sight: 4
Action/turn: 1/1
Spell resistance: 50%
Size: 1×1
Special: Trample
Buildable at: castle, barracks
Imperial shielder
stats:
Cost: 5
HP: 50
Attack power: 15
Range: 1
Armor: 6
Pierce armor: 8
Speed: 3
Sight: 4
Action/turn: 1/1
Spell resistance: 100%
Size: 1×1
Special: none
Buildable at: castle, barracks

Re: Imperial Guard DISCUSSING

Posted: Mon Aug 21, 2017 2:33 pm
by LordOfAles
Nvm i though we were talking about Imperial halberdier

Re: Imperial Guard DISCUSSING

Posted: Mon Aug 21, 2017 2:41 pm
by LordOfAles
If you look at stats carefuly,you will notice Imperial shielder is cheaper but better,despite swordsmans trample

Re: Imperial Guard DISCUSSING

Posted: Mon Aug 21, 2017 2:49 pm
by Alexander82
No, it was a swordsman. You can see it from the images.

Re: Imperial Guard DISCUSSING

Posted: Mon Aug 21, 2017 2:51 pm
by LordOfAles
but i talked about swordsman lol

Re: Imperial Guard DISCUSSING

Posted: Mon Aug 21, 2017 2:54 pm
by Alexander82
LordOfAles wrote:If you look at stats carefuly,you will notice Imperial shielder is cheaper but better,despite swordsmans trample
I don't think so. A 20 attack with trample is very good.

Re: Imperial Guard DISCUSSING

Posted: Mon Aug 21, 2017 2:56 pm
by LordOfAles
But P.Armor is too low,i though imperial armor is supposed to completely deflect arrows,maybe 6?

Re: Imperial Guard DISCUSSING

Posted: Mon Aug 21, 2017 3:09 pm
by Alexander82
It isn't shielded at all...

The shielder has a tower shield (8 armor)
The imperial knight has a kite shield (6 armor)
No shield 3 armor seem fair.

Remember that it goes to 5 with smith upgrades

Re: Imperial Guard DISCUSSING

Posted: Mon Aug 21, 2017 3:18 pm
by LordOfAles
At least make it 4,that unit looks like it needs some healers when fighting elves currently