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Re: TownCenters have own Design based on Races
Posted: Wed Jan 22, 2020 5:00 am
by Savra
I guess the reskin would happen with the team change on capturing the tc.
Re: TownCenters have own Design based on Races
Posted: Sat Jan 25, 2020 11:33 pm
by Savra
Updated.
Re: TownCenters have own Design based on Races
Posted: Sat Jan 25, 2020 11:44 pm
by General Brave
That seems done enough, it is exceptional.
Re: TownCenters have own Design based on Races
Posted: Sun Jan 26, 2020 4:07 am
by Savra
A little overgrowth was all was needed.
Now the undead and scaledfolk ones.
Re: TownCenters have own Design based on Races
Posted: Sun Jan 26, 2020 4:08 am
by Savra
Alexander82 wrote: ↑Sat Dec 07, 2019 6:49 pm
Savra wrote: ↑Wed Dec 04, 2019 5:35 am?
I like human one
dwarven one is nice but I don't know if it fits them.
the other seem a bit raw at the moment
Do you think the dwarven one might work for scaledfolks instead?
Re: TownCenters have own Design based on Races
Posted: Sun Jan 26, 2020 7:11 am
by General Brave
Well you're right about that, it definitely has that Aztec feel to it. due to it looking like temples. Perhaps at some greenery and maybe less team color with more stone. But do as you do.
Re: TownCenters have own Design based on Races
Posted: Sun Jan 26, 2020 3:14 pm
by Alexander82
Savra wrote: ↑Sat Jan 25, 2020 11:33 pmUpdated.
awesome
Re: TownCenters have own Design based on Races
Posted: Sun Jan 26, 2020 3:15 pm
by Alexander82
Savra wrote: ↑Sun Jan 26, 2020 4:08 am
Alexander82 wrote: ↑Sat Dec 07, 2019 6:49 pm
Savra wrote: ↑Wed Dec 04, 2019 5:35 am?
I like human one
dwarven one is nice but I don't know if it fits them.
the other seem a bit raw at the moment
Do you think the dwarven one might work for scaledfolks instead?
try flattening the top though
Re: TownCenters have own Design based on Races
Posted: Sun Jan 26, 2020 4:22 pm
by Savra
General Brave wrote: ↑Sun Jan 26, 2020 7:11 am
Well you're right about that, it definitely has that Aztec feel to it. due to it looking like temples. Perhaps at some greenery and maybe less team color with more stone. But do as you do.
Alexander82 wrote: ↑Sun Jan 26, 2020 3:15 pm
Savra wrote: ↑Sun Jan 26, 2020 4:08 am
Alexander82 wrote: ↑Sat Dec 07, 2019 6:49 pm
I like human one
dwarven one is nice but I don't know if it fits them.
the other seem a bit raw at the moment
Do you think the dwarven one might work for scaledfolks instead?
try flattening the top though
Ok.
Re: TownCenters have own Design based on Races
Posted: Sun Jan 26, 2020 9:42 pm
by Savra
Updated.
Re: TownCenters have own Design based on Races
Posted: Sun Jan 26, 2020 10:29 pm
by General Brave
Those should definitely work.
Re: TownCenters have own Design based on Races
Posted: Mon Jan 27, 2020 12:40 am
by Savra
Now all that's left is the undeads one and we're set.
Re: TownCenters have own Design based on Races
Posted: Tue Jan 28, 2020 2:32 am
by Alexander82
Savra wrote: ↑Sun Jan 26, 2020 9:42 pmUpdated.
Perfect
Re: TownCenters have own Design based on Races
Posted: Sun Feb 16, 2020 10:03 pm
by Savra
And here's the cemetery.
Re: TownCenters have own Design based on Races
Posted: Sun Feb 16, 2020 10:15 pm
by Savra
Here they all are:
Humans: Town center
Orcs: Goblin town
Elves: Sylvan grove
Undead: Cemetery
Dwarves: Mining town
Scaledfolk: Conclave

Re: TownCenters have own Design based on Races
Posted: Sun Feb 16, 2020 11:31 pm
by Alexander82
Can you also make some tries to increas visibility of occupied status? Especially undead one.
They seems a bit difficult to recognize at a first glance
Re: TownCenters have own Design based on Races
Posted: Mon Feb 17, 2020 1:43 am
by Savra
I'll just make the occupied forms animated then.
Re: TownCenters have own Design based on Races
Posted: Mon Feb 17, 2020 2:09 am
by Alexander82
that is a great idea

Re: TownCenters have own Design based on Races
Posted: Tue Feb 18, 2020 12:41 am
by Savra
And done.
Re: TownCenters have own Design based on Races
Posted: Tue Feb 18, 2020 12:42 am
by Savra
Last one.
Re: TownCenters have own Design based on Races
Posted: Tue Feb 18, 2020 1:16 am
by Alexander82
Great! @Stratego (dev) do you think we can implement those?
Re: TownCenters have own Design based on Races
Posted: Tue Feb 18, 2020 6:20 am
by Stratego (dev)
Please summarize how this should work to be sure - thanks! (i mean how to occupy them what happens, how to spawn and so on)
Re: TownCenters have own Design based on Races
Posted: Tue Feb 18, 2020 6:51 am
by Alexander82
I would keep it simple...
When a player conquer a tc it will take the shape of the one of that race.
So if a human get a neutral tc it becomes a human looking one, if later that tc is lost to an elven player it will get the look of an elven tc.
Re: TownCenters have own Design based on Races
Posted: Tue Feb 18, 2020 7:01 am
by Stratego (dev)
ok but quick thoughts
a) how to spawn them automatically ? which "race"'s TCshould be?
b) what if a TC was upgraded (leveled up) already?
c) how neutral TC-s should look?
d) there are many campaign maps already made with current TC-s
e) there can be effects affecting the TC are they staying?
f) size will always be 1x1 tile on ground? as if it can be a 2x2 on any race that could cause problems.
g) are these needs separate stats? some heal better or garrison more than other? or this is only skinning?
Re: TownCenters have own Design based on Races
Posted: Tue Feb 18, 2020 2:04 pm
by Alexander82
Stratego (dev) wrote: ↑Tue Feb 18, 2020 7:01 am
ok but quick thoughts
a) how to spawn them automatically ? which "race"'s TCshould be?
b) what if a TC was upgraded (leveled up) already?
c) how neutral TC-s should look?
d) there are many campaign maps already made with current TC-s
e) there can be effects affecting the TC are they staying?
f) size will always be 1x1 tile on ground? as if it can be a 2x2 on any race that could cause problems.
g) are these needs separate stats? some heal better or garrison more than other? or this is only skinning?
a) neutral
b) they aren't leveled up, they are just changing look upon conquest
c) at the moment current tc look is fine or we might just use some other look (like some huts around a fire or a flag)
d) they would just look like the one for the race that use it (if a player is human will just have human tcs, if it is orc it will have a orc tc and so on)
e)what kind of effects?
f)1x1 only
g)just skinning I'd say, at least for now.
Re: TownCenters have own Design based on Races
Posted: Tue Feb 18, 2020 3:55 pm
by Stratego (dev)
we need to define if it is skinning or not - as totally diffeerent solution would come.
also "neutral" : will there be a TC look that is "raceless"?
Re: TownCenters have own Design based on Races
Posted: Tue Feb 18, 2020 4:18 pm
by makazuwr32
Current tc is "raceless" i think.
Re: TownCenters have own Design based on Races
Posted: Tue Feb 18, 2020 4:53 pm
by Alexander82
Well, I'd go for skinning alone unless there are other ideas for them
Since tcs cannot be destroyed I suppose that the only effects we might give are things like stats or abilities for their garrison, slots and maybe production. In that case a conquered tc might keep the existing bonus when captured.
Anyway I still think that a simple reskin is enough
Re: TownCenters have own Design based on Races
Posted: Sun Jul 19, 2020 6:13 pm
by Savra
Would you like me to make some huts for neutral tc's?
Re: TownCenters have own Design based on Races
Posted: Sun Jul 19, 2020 6:30 pm
by Alexander82
I think they could be nice, thanks!