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Re: Honor
Posted: Thu Nov 10, 2016 9:11 pm
by Skelegonsans
k
Re: Honor
Posted: Thu Nov 10, 2016 9:13 pm
by Midonik
Potassium
Re: Honor
Posted: Thu Nov 10, 2016 10:05 pm
by Alexander82
the first stats were ok, just lower armor to 5/5 or 6/6 and attack to 25
Re: Honor
Posted: Thu Nov 10, 2016 11:29 pm
by Skelegonsans
Yeh
Re: Honor
Posted: Fri Nov 11, 2016 5:14 am
by MightyGuy
why 25? i'm confusing...
Re: Honor
Posted: Fri Nov 11, 2016 1:59 pm
by Alexander82
Cause 35 seemed too high. I can make the unit stats based on those of the Imperial knight with same bonuses/weakness) is it ok?
Re: Honor
Posted: Fri Nov 11, 2016 2:32 pm
by Alexander82
Ok i've taken the imperial knight unit and just raised hp to 90 (they are 70) and strength to 30 (it was 25)
I've sent the unit to Daniel so when it is online you should be able to add it to your quest (if you have the Dev Version)
Re: Honor
Posted: Fri Nov 11, 2016 3:38 pm
by Constantin
The dev version is not possible to create maps and campaigns. There's a serious bug with the orc leader.
Re: Honor
Posted: Fri Nov 11, 2016 9:47 pm
by Alexander82
I used it to create mine. What bug are you talking of?
Re: Honor
Posted: Fri Nov 11, 2016 10:16 pm
by MightyGuy
Alexander82 wrote:Cause 35 seemed too high. I can make the unit stats based on those of the Imperial knight with same bonuses/weakness) is it ok?
ok, thanks
Re: Honor
Posted: Fri Nov 11, 2016 10:17 pm
by MightyGuy
so this unit already now in game/ dev version
Re: Honor
Posted: Fri Nov 11, 2016 11:23 pm
by Alexander82
yes
Re: Honor
Posted: Fri Nov 11, 2016 11:27 pm
by MightyGuy
Re: Honor
Posted: Sat Nov 12, 2016 4:31 am
by Stratego (dev)
Alexander82 wrote:Do you like that?
this king is in the game already, up on server.
Re: Honor
Posted: Sat Nov 12, 2016 6:49 am
by Alexander82
Thank you!
Re: Honor
Posted: Thu Nov 17, 2016 2:24 pm
by Constantin
9 st mission
Re: Honor
Posted: Thu Nov 17, 2016 2:26 pm
by Constantin
10 st mission
Re: Honor
Posted: Thu Nov 17, 2016 7:23 pm
by MightyGuy
thank you so much!

Constantine!

Re: Honor
Posted: Thu Nov 17, 2016 9:20 pm
by Alexander82
We owe you another one
Re: Honor
Posted: Sun Nov 27, 2016 11:57 pm
by Skelegonsans
Wwoooaa, you have to fight against an army of dragons in the 9th mission?? Those blue dragon a REALLY tough yknow... that seems REALLY HARD
Re: Honor
Posted: Mon Nov 28, 2016 2:40 am
by Alpha
Not sure how your gonna win, but maybe we need to make a antidragon unit......
Re: Honor
Posted: Mon Nov 28, 2016 5:38 am
by MightyGuy
I Think We Need Unit As A Anti Dragon Kind Of Unit. Maybe "can train it normaly at towncenters or barracks" or "only a campaign Unit"
Called It "Dragon Slayer" A Human Kind.
Very Fast Unit [Speed = 4]
Very Strong On Dragons {Anti - Dragon}
Little Bit Bonuses for Flying Units {Anti - Air}
Re: Honor
Posted: Mon Nov 28, 2016 11:08 am
by Alexander82
I was thinking for a unit of that kind but if you need uch a unit you can also use the drake knight (that has bonus against dragons too)
Re: Honor
Posted: Mon Nov 28, 2016 11:17 am
by Constantin
Skelegonsans wrote:Wwoooaa, you have to fight against an army of dragons in the 9th mission?? Those blue dragon a REALLY tough yknow... that seems REALLY HARD
nothing complicated will not be in this mission. Archers will be strengthened and have two action turns.
Re: Honor
Posted: Mon Nov 28, 2016 11:38 am
by Skelegonsans
Btw why cant i see 8th and 9th campaigns in my campaigns menu?
Re: Honor
Posted: Mon Nov 28, 2016 2:31 pm
by Midonik
If going about anti-dragon units....
viewtopic.php?f=86&t=3123
Re: Honor
Posted: Tue Nov 29, 2016 7:23 am
by MightyGuy
BTW, Is that you Constantin & Oskar31?
BTW, In AoF... My username is MightyMan instead of MightyGuy
Re: Honor
Posted: Tue Nov 29, 2016 11:05 am
by Constantin
MightyGuy wrote:BTW, Is that you Constantin & Oskar31?
BTW, In AoF... My username is MightyMan instead of MightyGuy
Yes, it's me, constantin01
Re: Honor
Posted: Tue Nov 29, 2016 4:05 pm
by Skelegonsans
Yeh, my username in-game is also different from this one: it's mightysans. (No mightyguy, i didnt copy u: i created my multiplayer acc way before i started using the forum

)
Sergeant Stand Still
Posted: Tue Nov 29, 2016 4:30 pm
by Wormtongue
Hello Team,
first things first: very cute campaign, full with very creative ideas.
BUT: are the enemys troops under the command of sergeant Stand Still? I nearly ran through the complete campaign. It seems to me that if Osswald keeps the distance, the enemy is not triggered. Therefore most of them just keep standing around doing nothing. So I can easely wipe them all out from the distance with my archers.
For example in the second map: (some called it difficult - for me it was just a little walk in the forest): In the first try I walked along the street and was heavenly beaten from waves of attacking enemies - so far so good. But I tried it again. This time, after I smashed the first wave of enemy archers, I avoided the street and sneaked through the forest - and killed all the waiting enemies easily without being attacked - they were just standing around, waiting to get killed.
And this happened in every single map of this campaign.
Or is this a bug that appears only on my jelly bean?
Greetings
Wormtongue