Page 3 of 3

Re: Dwarven Rifleman

Posted: Mon Jun 18, 2018 10:09 pm
by makazuwr32
I like position on image up there that you used for inspiration.
And also i like that shield more. You did that image wuth roman-like shield and i think that is the best one so far.
Needs only change position of rifle so it will look to the side instead of to the up.

Re: Dwarven Rifleman

Posted: Mon Jun 18, 2018 10:27 pm
by Menselot
I have an idea.
When the unit can not shoot because it used all its actions its image will be replaced with a reloading image.

I will remove the smoke from the current one (and maybe mount the rifle upon the shield).

Also i will make the reloading image with the rifle position to the side to give the impression of the
"reloading process"

And finish my sketches !!!

Re: Dwarven Rifleman

Posted: Mon Jun 18, 2018 10:31 pm
by LordOfAles
Idk how much coding would that require

Re: Dwarven Rifleman

Posted: Mon Jun 18, 2018 10:48 pm
by Menselot
High goals need more work.
(More coding than normal)

Re: Dwarven Rifleman

Posted: Tue Jun 19, 2018 2:25 pm
by Menselot
I made a new projectile . I hope it is smaller from the original one. (i can try make it even smaller)
a bullet
a bullet
Thunderer bullet.png (274 Bytes) Viewed 3723 times
I Also tried to make an animation but i have no idea how to make it work.
The first
The first
Thunderer first.png (1.23 KiB) Viewed 3723 times
The second
The second
Thunderer second.png (1.2 KiB) Viewed 3723 times
The third
The third
Thunderer third.png (1.22 KiB) Viewed 3723 times

Re: Dwarven Rifleman

Posted: Tue Jun 19, 2018 3:44 pm
by General Brave
Leave the animation to me.

Re: Dwarven Rifleman — ARCHIVED

Posted: Fri Aug 06, 2021 12:26 pm
by makazuwr32
Archived