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Re: Mummies
Posted: Sat Jan 12, 2019 8:09 pm
by General Brave
Sad but okay.
Re: Mummies
Posted: Sat Jan 26, 2019 9:54 am
by Lynx Shafir
Here's this "apperive"
Tank
Counting as elemental
can be constructed
Additional tech
Will have an important role in a summon
Re: Mummies
Posted: Wed Apr 10, 2019 12:55 pm
by Typhoon
Glorious job!
Re: Mummies
Posted: Wed Apr 10, 2019 1:21 pm
by Midonik
Wouldn't it be better if it was vertical? It's like top point of view. No other unit has such, I think it will stand out in a negative way. Besides it's great.
Re: Mummies
Posted: Mon Jan 20, 2020 1:14 pm
by Mehanoid777
Why does the mummies makes so small dmg with sacrifice spell? And doesnt curse castles.
Re: Mummies
Posted: Mon Jan 20, 2020 4:22 pm
by makazuwr32
Curse must not affect buildings in the first place.
Sacrifice was changed to deal exactly 25% of target's max hp because it now penetrates any spell immunities.
These changes were made because we are planning later, when we will json all units (and i mean ALL) to reduce spell resistances as well as add more debuffing spells. And in this case guaranted ranged assasination would become extremly op.
Re: Tomb crawlers — Mummies sub
Posted: Wed Aug 04, 2021 8:04 am
by makazuwr32
Moved to subs.