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Re: Caragor and a Caragor Rider
Posted: Tue Aug 14, 2018 4:14 pm
by Sunrise Samurai
Dodge counter being freed up should work. If you want to keep part of the limit, it could be a little more complicated. Just make it so a unit with a bonus against another unit can dodge counterattacks even if said unit has a bonus against it.
Re: Caragor and a Caragor Rider
Posted: Tue Aug 14, 2018 4:18 pm
by Alexander82
@Stratego (dev) can we make dodge counter alone ignore if the unit that hit has bonus against the one to dodge?
E.g. The sentinel has dodge counter. Can we allow it to dodge a knight counterattack even tough knights have bonus against sentinels (that are infantry)?
Re: Caragor and a Caragor Rider
Posted: Tue Aug 14, 2018 5:20 pm
by Alexander82
I wanted to change the attachments but I ended up deleting the old post because It duplicated the attachments, lol XD
Here are the images again
Re: Caragor and a Caragor Rider
Posted: Tue Aug 14, 2018 5:38 pm
by Savra
For a second their I thought you were giving caragor riders dodges, and I was going to say no. Then I remembered we brought up the topic of sentinels here.
Re: Caragor and a Caragor Rider
Posted: Tue Aug 14, 2018 5:40 pm
by Alexander82
Of course not. Dodge is mostly for elves and some specific units
Re: Caragor and a Caragor Rider
Posted: Tue Aug 14, 2018 5:55 pm
by makazuwr32
hm.
Alexander82 wrote: ↑Tue Aug 14, 2018 3:56 pm
2) for elves they are light units and were meant to face melee with dodge counter (that should reach like 70% or 80% I don't remember).
this sounds like a way to solve some things. approve it.
Re: Caragor and a Caragor Rider
Posted: Mon Oct 15, 2018 3:27 pm
by Savra
Should we give it mountain walk or wall jumping?
Rest of stats seem fine considering I tried making some lower then the imperial knights. (Attack is another story)
Re: Caragor and a Caragor Rider
Posted: Mon Oct 15, 2018 3:42 pm
by Savra
Stats: this is what it would look like with mountain walk
Uruk raider (changed name to avoid copyright)

Cost:6
Hp:44
Atk:19
Rng:1
Sight:6
Spd:4 mountain:1
Arm:2
P.arm:3
Res:20%
Uruk raider XP1

Hp:52
Atk:21
Rng:1
Sight:6
Spd:5 mountain:1
Arm:3
P.arm:4
Res:20%
Uruk raider XP2

Hp:60
Atk:23
Rng:1
Sight:6
Spd:5 mountain:1
Arm:4
P.arm:5
Res:20%
Uruk raider XP3

Hp:68
Atk:25
Rng:1
Sight:7
Spd:6 mountain:1
Arm:5
P.arm:6
Res:20%
All have 50% bonus to infantry and giants.
Re: Caragor and a Caragor Rider
Posted: Mon Oct 15, 2018 4:57 pm
by StormSaint373
Nice! Armor seems a little high though...
Re: Caragor and a Caragor Rider
Posted: Mon Oct 15, 2018 5:00 pm
by makazuwr32
Lower speed in uruk rider 2 to 5, lower mountain walk to 1 for uruk raider 3.
Lower attack for each by -3.
Re: Caragor and a Caragor Rider
Posted: Mon Oct 15, 2018 5:15 pm
by Savra
I modeled attack off of uruk hai. All it is is a fast version with mounts walk and less defence. The reason XP 3 has mountain walk 2 is because I didn't want to give it another speed boost (7 spd)
Re: Caragor and a Caragor Rider
Posted: Mon Oct 15, 2018 5:20 pm
by StormSaint373
Seems reasonable.
Re: Caragor and a Caragor Rider
Posted: Mon Oct 15, 2018 5:23 pm
by makazuwr32
The thing is that this unit is cavalry and deals to infantries more damage. At least +50%.
Re: Caragor and a Caragor Rider
Posted: Mon Oct 15, 2018 5:26 pm
by Savra
Just found out imperial knight has far stronger stats.
Imperial knight:
Cost:8
Hp:70
Atk:25 (26)(27)
Rng:1
Sight:7
Spd:6
Arm:6 (7)(8)
P.arm:6 (7)(8)
Res:50%
Re: Caragor and a Caragor Rider
Posted: Mon Oct 15, 2018 5:29 pm
by Savra
If imperial knights stats are like this then those stats are fine, considering their weaker at max upgrades.
Plus if imperial get their next upgrade pack then this unit ends with 9/9 defence (or more of shield upgrades effect it) and 28 attack. Compared to that this units like a light cavalry.
Re: Caragor and a Caragor Rider
Posted: Mon Oct 15, 2018 5:42 pm
by makazuwr32
Humans won't have another level of blacksmith upgrades.
Also it is not correct to compare 6 turn cost cav and 8 turn cost.
For 24 turns you will get 3 imperial knights or 4 caragor riders.
Re: Caragor and a Caragor Rider
Posted: Mon Oct 15, 2018 6:17 pm
by Savra
Stats still seem fine to me.
Re: Caragor and a Caragor Rider
Posted: Mon Oct 15, 2018 6:27 pm
by Midonik
Well the imperial kinght is two turns more expensive... Do they use same upgrade tech as normal uruks?
Re: Caragor and a Caragor Rider
Posted: Mon Oct 15, 2018 6:28 pm
by makazuwr32
Not they aren't.
Too high damage for 6 turn cav unit.
Also i think actually they need different attack:
1st - 19 attack
2nd - 21 attack
3rd - 23 attack
4th - 25 attack
That will be better.
Re: Caragor and a Caragor Rider
Posted: Mon Oct 15, 2018 6:34 pm
by Midonik
Just listen to mak, in terms of stats he is almost a design leader.
Re: Caragor and a Caragor Rider
Posted: Mon Oct 15, 2018 6:42 pm
by Savra
Those new attack specs seem better. I'll add them and reduce the speed.
Anything else? Or is this how ready?
Re: Caragor and a Caragor Rider
Posted: Mon Oct 15, 2018 6:47 pm
by makazuwr32
I wanted firstly to save +3 pel level attack gain and that was a bit wrong. Now yes it looks better.
Basic caragor raider is more powerful than second tier of wolf raider.
As for what will require for upgrading:
Orc upgrade
Uruk upgrade
Cav upgrade
For upgrading caragor raiders.
Re: Caragor and a Caragor Rider
Posted: Mon Oct 15, 2018 9:46 pm
by Savra
I kinda figured that upgrade system out. I play orcs mainly, and humans secondary. I pay close attention to how orc upgrades work so I know not to screw up on any since they have the most difficult upgrade system out of everyone else since theirs all coinside with eachother.
But other then that ready, and added.
Re: Caragor and a Caragor Rider - IMPLEMENTED
Posted: Tue Feb 12, 2019 11:42 am
by Alexander82
- IMPLEMENTED