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Re: Sergeant

Posted: Tue Aug 14, 2018 5:30 am
by General Brave
Also one more thing, how would the speed go with the units upgrade.

Re: Sergeant

Posted: Tue Aug 14, 2018 6:01 am
by makazuwr32
Uhm. Because speed will affect only infantries (not archers or cavalry) and i think human infantries will not get more speed with upgrades it is fine.

Also right now i have for example in my game with midonik big tc disadvantage and i just can't allow myself produce in any tc wagon. Because i need to produce knights and other units to hold off.

Re: Sergeant

Posted: Tue Aug 14, 2018 8:50 am
by Alexander82
So my suggestion about auras is

Level 1:
+1 attack to everyone
+1 for throwers and melee infantry
+1 for melee infantry

Level 2:
+1 attack to everyone
+1 for throwers and melee infantry
+1 for melee infantry
+10% spell resistance
+10% dodge counter for infantry melee

Level 2:
+1 attack to everyone
+1 for throwers and melee infantry
+1 for melee infantry
+20% spell resistance
+20% dodge counter for infantry melee
+1 speed for infantry units

Re: Sergeant

Posted: Tue Aug 14, 2018 9:22 am
by Ayush Tiwari
makazuwr32 wrote: Tue Aug 14, 2018 5:23 am Sometimes you don't have extra tc or workers for making a wagon.
Thats dependable
Alexander82 wrote: Tue Aug 14, 2018 8:50 am So my suggestion about auras is

Level 1:
+1 attack to everyone
+1 for throwers and melee infantry
+1 for melee infantry

Level 2:
+1 attack to everyone
+1 for throwers and melee infantry
+1 for melee infantry
+10% spell resistance
+10% dodge counter for infantry melee

Level 2:
+1 attack to everyone
+1 for throwers and melee infantry
+1 for melee infantry
+20% spell resistance
+20% dodge counter for infantry melee
+1 speed for infantry units
Sounds sensible,but might be much with cost 4

Re: Sergeant

Posted: Tue Aug 14, 2018 9:40 am
by Lynx Shafir
Whit Speed and spell res. boost sounds good.

But I say recruit it either Tc or barrack too.
Like ork leader

And how works the Aura levels. It needs some kind research?

Re: Sergeant

Posted: Tue Aug 14, 2018 9:49 am
by makazuwr32
Not exactly. They will upgrade with unit upgrade, like orc leader's aura.

Re: Sergeant

Posted: Tue Aug 14, 2018 10:22 am
by Lynx Shafir
I see

Re: Sergeant

Posted: Tue Aug 14, 2018 1:59 pm
by Alexander82
Since the aura is stronger I think we might bring the cost up (it gives a +3 to infantry already from the first level).

Another progression might be this one:

Level 1:
+1 for melee infantry
+10% spell resistance
+10% dodge counter for infantry melee

Level 2:
+1 for throwers and melee infantry
+1 for melee infantry
+15% spell resistance
+15% dodge counter for infantry melee

Level 2:
+1 attack to everyone
+1 for throwers and melee infantry
+1 for melee infantry
+20% spell resistance
+20% dodge counter for infantry melee
+1 speed for infantry units

Re: Sergeant

Posted: Tue Aug 14, 2018 3:07 pm
by Alexander82
images

Re: Sergeant

Posted: Tue Aug 14, 2018 5:47 pm
by General Brave
It seems like he's already start better that the rest, like it.

Re: Sergeant

Posted: Tue Aug 14, 2018 5:50 pm
by makazuwr32
I like this.

Re: Sergeant

Posted: Thu Aug 16, 2018 7:14 am
by Alexander82
@Stratego (dev)

Stats:

Base
Image
Cost: 5
Hp: 28
Power: 10
Armor: 2
Penetrating Armor 2
Range: 1
Speed: 3
Spell resistance: 50%
Builders: Castle
Bonuses: like swordsman
Sight: 4
Abilities: Leadership level 1
Stats:

upgrade 1
Image
Cost: 5
Hp: 31
Power: 13
Armor: 2
Penetrating Armor 2
Range: 1
Speed: 3
Spell resistance: 50%
Builders: Castle
Bonuses: like swordsman
Sight: 4
Abilities: Leadership level 2
upgrade 2
Image
Cost: 5
Hp: 34
Power: 16
Armor: 2
Penetrating Armor 2
Range: 1
Speed: 3
Spell resistance: 50%
Builders: Castle
Bonuses: like swordsman
Sight: 4
Abilities: Leadership level 3

Re: Sergeant - FINALIZED

Posted: Thu Aug 16, 2018 7:20 am
by Alexander82
Guys so let's choose about progression 1 and 2



progression 1
Level 1:
+1 attack to everyone
+1 for throwers and melee infantry
+1 for melee infantry

Level 2:
+1 attack to everyone
+1 for throwers and melee infantry
+1 for melee infantry
+10% spell resistance
+10% dodge counter for infantry melee

Level 2:
+1 attack to everyone
+1 for throwers and melee infantry
+1 for melee infantry
+20% spell resistance
+20% dodge counter for infantry melee
+1 speed for infantry units
Progression 2
Level 1:
+1 for melee infantry
+10% spell resistance
+10% dodge counter for infantry melee

Level 2:
+1 for throwers and melee infantry
+1 for melee infantry
+15% spell resistance
+15% dodge counter for infantry melee

Level 2:
+1 attack to everyone
+1 for throwers and melee infantry
+1 for melee infantry
+20% spell resistance
+20% dodge counter for infantry melee
+1 speed for infantry units

Re: Sergeant - FINALIZED

Posted: Thu Aug 16, 2018 7:29 am
by getfreur
Love it and I'm excited to use it!!

Re: Sergeant - FINALIZED

Posted: Thu Aug 16, 2018 7:29 am
by makazuwr32
Definately №2 progression. also please fix already x2 "level 2" in abilities progressions.

Re: Sergeant - FINALIZED

Posted: Thu Aug 16, 2018 1:00 pm
by Alexander82
@Stratego (dev)

Stats:

Base
Image
Cost: 5
Hp: 28
Power: 10
Armor: 2
Penetrating Armor 2
Range: 1
Speed: 3
Spell resistance: 50%
Builders: Castle
Bonuses: like swordsman
Sight: 4
Abilities: Leadership level 1
Stats:

upgrade 1
Image
Cost: 5
Hp: 31
Power: 13
Armor: 2
Penetrating Armor 2
Range: 1
Speed: 3
Spell resistance: 50%
Builders: Castle
Bonuses: like swordsman
Sight: 4
Abilities: Leadership level 2
upgrade 2
Image
Cost: 5
Hp: 34
Power: 16
Armor: 2
Penetrating Armor 2
Range: 1
Speed: 3
Spell resistance: 50%
Builders: Castle
Bonuses: like swordsman
Sight: 4
Abilities: Leadership level 3
Leadership aura
Level 1:
+1 for melee infantry
+10% spell resistance
+10% dodge counter for infantry melee

Level 2:
+1 for throwers and melee infantry
+1 for melee infantry
+15% spell resistance
+15% dodge counter for infantry melee

Level 2:
+1 attack to everyone
+1 for throwers and melee infantry
+1 for melee infantry
+20% spell resistance
+20% dodge counter for infantry melee
+1 speed for infantry units

Re: Sergeant - FINALIZED

Posted: Thu Aug 16, 2018 5:42 pm
by makazuwr32
Spell resist is for everyone? And what range is of all effects?
1 tile? 10? 200?

Re: Sergeant - FINALIZED

Posted: Thu Aug 16, 2018 5:50 pm
by Alexander82
I remember it was 4 in the proposal

I think it is fair

It is a pretty useful aura and it is mostly for infantry units

Re: Sergeant - FINALIZED

Posted: Thu Aug 16, 2018 5:53 pm
by Alexander82
Also spell resistance is for everyone (it is basically a morale bonus)

Re: Sergeant - FINALIZED

Posted: Fri Aug 17, 2018 5:22 pm
by Sunrise Samurai
Looks ready to me. Spell resistance and dodge counter are good to add for most units, and +3 power at maximum is fine.

Re: Sergeant - FINALIZED

Posted: Tue Aug 21, 2018 3:44 pm
by StormSaint373
Nice! It seems good to me.

Re: Sergeant - FINALIZED

Posted: Tue Aug 21, 2018 3:57 pm
by General Brave
Are you assuming you are back.

Re: Sergeant - FINALIZED

Posted: Tue Aug 21, 2018 5:56 pm
by Tankhead
I notice the finalize status is not mentioned in the rules topic.
What does it exactly mean

Re: Sergeant - FINALIZED

Posted: Tue Aug 21, 2018 5:59 pm
by makazuwr32
It means that Topic is ready for accepting (or rejecting if unlucky) by Stratego.

Re: Sergeant - FINALIZED

Posted: Wed Aug 22, 2018 1:54 pm
by StormSaint373
I believe so, General.

Re: Sergeant - FINALIZED

Posted: Mon Oct 29, 2018 7:52 pm
by StormSaint373
Can this be added to the ready list?

Re: Sergeant - FINALIZED

Posted: Mon Oct 29, 2018 8:07 pm
by General Brave
It OK.

Re: Sergeant - FINALIZED

Posted: Mon Oct 29, 2018 10:42 pm
by Savra
Added.

Re: Sergeant - FINALIZED

Posted: Thu Feb 07, 2019 9:09 am
by Alexander82
Did stratego set it as accepted?

Re: Sergeant - FINALIZED

Posted: Thu Feb 07, 2019 4:30 pm
by General Brave
He has not but we can make it.