Page 3 of 4
Re: Valkyrie
Posted: Mon Oct 08, 2018 10:46 pm
by General Brave
All of these ideas are pretty interesting.
Re: Valkyrie
Posted: Tue Oct 09, 2018 7:04 am
by Lynx Shafir
No, No, No
Please forget thinking only in imperial...
Its a nordic"angel"
Not armored human.
Unique in ist way, not group
y and flying doesn't need imperial armor.
MUST Stand as separate.
*worst idea I ever heard*
Captains are for their leadership Aura just fine
May they get healer(don't see logic in with so many separate support healer unit) , and battleship
Re: Valkyrie
Posted: Tue Oct 09, 2018 8:06 am
by Tankhead
Imperials are gonna be subs so it make sense for they're own type of units.
And. Also
Imperial Captain
Imperial Healer
Imperial Flag ship
Imperial chariot
Plus existing Imperials is starting to make sense why you would have to unlock them in game to get access.
Re: Valkyrie
Posted: Tue Oct 09, 2018 3:25 pm
by StormSaint373
Uruks eventually beat them, numbers and stats, though
Re: Valkyrie
Posted: Tue Oct 09, 2018 3:34 pm
by Tankhead
With tech upgrades and using other units Uruks don't really stand a chance
Re: Valkyrie
Posted: Tue Oct 09, 2018 3:37 pm
by Midonik
Kinda off topic guys.
Anyway, I don't think making it imperial unit is a good idea, I aggre with all Lynx said.
Re: Valkyrie
Posted: Tue Oct 09, 2018 3:40 pm
by Tankhead
Oh yea Agree on Lynx on that part too
Re: Valkyrie
Posted: Tue Oct 09, 2018 3:59 pm
by Savra
I knew that would push some buttons
Anyway so she is fine with stats and abilities now correct?
Re: Valkyrie
Posted: Tue Oct 09, 2018 4:27 pm
by Midonik
I don't think we need all those fancy albitlies, Tankhead has a point to don't make new if it's not necessary.
How about giving it a self strengthen and maybe lighting weapons?
I don't think that any auras fits her - never heard of healing valkyries to be sure. Maybe some buffing auras if it's told in myths that she was rising morale by her presence but idk. I will go with regular group attack one, if any.
Eventually that summon raven can be ok. About it's stats, it should be fast and flying with low hp and even lower attack... How about 3 hp (as flying unit it only takes one damage from ground units) and 2 attack? Speed 6 or even 7. We might gave it nice sight, like 9, aren't raven the Odin's eyes? Also maybe 4 vanishing?
If we put that in then lowering the cost to 6 sounds ok.
I'm not sure of it's bonus against gigants. Are they known from fighting them or it's yours idea? Also how high it should be?
Actually... Dwarfs are based on Vikings, wouldn't this unit fit them more then? Human's religion seems more similar to Christianity.
Re: Valkyrie
Posted: Tue Oct 09, 2018 4:36 pm
by Savra
The valkryie choose who lives and who dies on the battlefield, they helped in the defense of asgaurd against on coming frost giants
Auras of healing and armour were ideas I got through the Kyrie in heroscape. They all had an aura of ability that helped their troops out in battle. The female Kyrie had valkryie based classes and the such. They seemed the best people to base these ones off.
Re: Valkyrie
Posted: Tue Oct 09, 2018 4:41 pm
by Midonik
After speedy walkthrough the wika I didn't seen anything about healing. I think that a group attack 1 sounds like a good idea based on what I read there and doesn't require making a new effect (that would probably be used by this unit only).
Re: Valkyrie
Posted: Tue Oct 09, 2018 4:52 pm
by Tankhead
Agree with mid
The Valk im filmier with good taking down undeads because of its holy powers while supporting allies
Just cause it can aim for the head that doesn't mean it needs a bonus against them reason is its a battle tatic not exactly giants having a weakness to valks
Re: Valkyrie
Posted: Tue Oct 09, 2018 5:05 pm
by Savra
Alright so we go with that.
Re: Valkyrie
Posted: Sun Oct 14, 2018 5:32 am
by Savra
So anyone going to update stats and settle on abilities plus bonus so we get this ready to be added to the ready list?
Re: Valkyrie
Posted: Sun Oct 14, 2018 5:35 am
by Tankhead
Was hoping Lynx would figure this out but maybe someone else could figure this out
Re: Valkyrie
Posted: Sun Oct 14, 2018 5:55 am
by Savra
Valkyrie
Builds: Castle, church

Cost:7
Hp:50
Atk:14
Rng:1
Sight:6
Spd:4 flying
Arm:2
P.arm:3
Res:80%
50% dge counter
Abilities:Imperial
First strike.
Summon raven-rng:1
Group attack aura passive: rng:3
Weapon break: passive- -3 to target enemies attack
Bonus to giants 50%
Effected by blacksmith upgrades.
Sorry, but Valkyrie are holy units, not arcane, we have some mages coming though that will fill the mage hut and arcane sanctum.
Re: Valkyrie
Posted: Sun Oct 14, 2018 6:28 am
by makazuwr32
I think only that weapon break must be on-hit effect for her, not a spell.
Group attack 1 must be for her.
Can have a bit higher armor for these stats unless she is affected by blacksmith (i suggest raise her armor if she is not affected to 3/4 for that cost).
And as for bonuses i think they must be either none at all or giants (50%).
Re: Valkyrie
Posted: Sun Oct 14, 2018 6:32 am
by Savra
I knew I forgot something.
Re: Valkyrie
Posted: Sun Oct 14, 2018 6:42 am
by makazuwr32
Ah. And also maybe add range 2 for her attacks.
Re: Valkyrie
Posted: Sun Oct 14, 2018 4:52 pm
by Savra
makazuwr32 wrote: ↑Sun Oct 14, 2018 6:42 am
Ah. And also maybe add range 2 for her attacks.
You realize she has just a sword remember?
Re: Valkyrie
Posted: Sun Oct 14, 2018 5:27 pm
by makazuwr32
Better idea.
Add her "First strike" ability and 50% dodge counter.
Re: Valkyrie
Posted: Sun Oct 14, 2018 7:23 pm
by Savra
That's better.
Re: Valkyrie
Posted: Mon Nov 26, 2018 5:48 pm
by StormSaint373
Hey, has there been a decision about which one will be accepted?
Re: Valkyrie
Posted: Mon Nov 26, 2018 5:56 pm
by Lynx Shafir
StormSaint373 wrote: ↑Mon Nov 26, 2018 5:48 pm
Hey, has there been a decision about which one will be accepted?
I think I should summarise
Re: Valkyrie
Posted: Mon Nov 26, 2018 6:08 pm
by Lynx Shafir
Valkyrie
Builds: Castle, Church,
Cost:7
Hp:50
Atk:14
Rng:1
Action 2
Spd:4 flying
Arm:2
P.arm:3
Res:80%
50% dge counter
Abilities:
First strike.
Summon raven-rng:1. No CD
Raven

Vanishing (3)?
HP 5
Speed 5
atk 4(50%bonus to flying)
arm 0/0
Sight 5
Spell res 0%
Stun -range 3 (attack tipe, don't counts as spell)
Last 2 turns, 70%chance
Disable unit
CD 2.
Group attack I - aura passive: rng:3
Weapon break: passive- 3 atk on hit.
Bonus to giants 50%
Effected by blacksmith upgrades.
Re: Valkyrie
Posted: Tue Nov 27, 2018 4:38 am
by Savra
I take it stun is the valkrie's? Also the images aren't showing up.
Re: Valkyrie
Posted: Wed Nov 28, 2018 2:33 pm
by Lynx Shafir
Raven
Re: Valkyrie
Posted: Wed Nov 28, 2018 2:36 pm
by StormSaint373
Nice!
Re: Valkyrie
Posted: Wed Nov 28, 2018 2:59 pm
by Savra
That looks better.
Re: Valkyrie
Posted: Sun Feb 10, 2019 9:37 am
by Lynx Shafir
Allrigh
Stun skill?