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Re: goblin outpost
Posted: Sun Oct 21, 2018 5:28 pm
by Savra
Re: goblin outpost
Posted: Sun Oct 21, 2018 6:22 pm
by Stratego (dev)
Savra wrote: ↑Sun Oct 21, 2018 4:38 pmHow about this?
it is awesome! however it looks like a fat owl or some kind of bird with its little wings opened, and the occupied -unoccuped change is when it is blinking
- but the image is awesome! (maybe remove the the "wings" and "nib" i mena the bird-nose so it will not look like fat-birdie)
Re: goblin outpost
Posted: Sun Oct 21, 2018 7:07 pm
by Savra
Alright, those were supposed to be spikes.
Fat birdie.
I wonder what else it looks like?

Re: goblin outpost
Posted: Sun Oct 21, 2018 10:56 pm
by Savra
This better.
Re: goblin outpost
Posted: Mon Oct 22, 2018 7:36 am
by Stratego (dev)
cool!
Re: goblin outpost
Posted: Tue Nov 13, 2018 1:21 pm
by my bizantine
Re: goblin outpost
Posted: Tue Jun 09, 2020 3:45 pm
by Savra
Well I could update this one instead and leave the other As an observation post, then orcs would gain 2 towers instead of one, but I remember you mentioning somewhere that you wanted it to benefit from goblin upgrades and have tiers because of the goblin inside.
@Alexander82
Re: goblin outpost
Posted: Tue Jun 09, 2020 5:10 pm
by Alexander82
I like more the other design, I think we can combine both ideas
Re: goblin outpost
Posted: Tue Jun 09, 2020 5:36 pm
by Savra
Hold on I'm working on something real quick, just need the goblin archer and upgrades to finish it.
Re: goblin outpost
Posted: Tue Jun 09, 2020 5:48 pm
by Savra
Here's the base, looking at the stats it seems the idea was a frail structure that has multiple actions? And drops a goblin archer on destruction.
Re: goblin outpost
Posted: Wed Jun 10, 2020 9:26 am
by Alexander82
Nice design, anyway what is the purpose of both? Can't we combine them?
Re: goblin outpost
Posted: Wed Jun 10, 2020 4:19 pm
by Savra
Alexander82 wrote: ↑Wed Jun 10, 2020 9:26 am
Nice design, anyway what is the purpose of both? Can't we combine them?
From what I read on both, the goblin outpost is meant to act like a cheaper guard tower that has multiple actions, weak health, drops a goblin archer on destruction, and benefits from the goblin upgrades.
The observation post is a tower that is meant to spot invisible units, does full damage on counter, and we could give it a 1 carry capacity.
Re: goblin outpost
Posted: Wed Jun 10, 2020 6:12 pm
by Savra
Here.
Re: goblin outpost
Posted: Wed Jun 10, 2020 6:25 pm
by Savra
Stats:
Goblin outpost:
Hp:40
Atk:6
Act:2
Rng:5
Sight:6
Arm:0
P.arm:3
Elite Goblin outpost:
Hp:50
Atk:7.
Act:2
Rng:6
Sight:7
Arm:1
P.arm:4
Master Goblin outpost:
Hp:60
Atk:8
Act:2
Rng:7
Sight:8
Arm:2
P.arm:5
All have same bonuses as the goblin archer, drops goblin archer on death but dropped unit has 1 hp.
Re: goblin outpost
Posted: Thu Jun 11, 2020 10:06 am
by Alexander82
Nice designs. about stats I think those towers should have +1 range compared to the goblin unit (thanks to the extra height)
Re: goblin outpost
Posted: Thu Jun 11, 2020 10:34 am
by Alexander82
@Savra I was thinking that we should have the goblin face right by default, also these images should be used when the tower shoots left.
I think this time we can't just make the system mirror the image as the tower itself isn't perfectly symmetrical.
Re: goblin outpost
Posted: Thu Jun 11, 2020 5:31 pm
by Savra
Hold on, let me just edit it a bit.
Just thought of something, should I make a Merblin one too?
Re: goblin outpost
Posted: Thu Jun 11, 2020 5:41 pm
by Savra
Updated.
Re: goblin outpost
Posted: Thu Jun 11, 2020 11:12 pm
by Alexander82
Savra wrote: ↑Thu Jun 11, 2020 5:31 pm
Hold on, let me just edit it a bit.
Just thought of something, should I make a Merblin one too?
Maybe something made to be used together with coastal defenses?
Re: goblin outpost
Posted: Thu Jun 11, 2020 11:17 pm
by Alexander82
For that one, what about to use it as a tower that can be built on forest tiles as well?
Re: goblin outpost
Posted: Fri Jun 12, 2020 4:15 am
by Savra
I thought the original idea included that?
Re: goblin outpost
Posted: Fri Jun 12, 2020 4:17 am
by Savra
Alexander82 wrote: ↑Thu Jun 11, 2020 11:12 pm
Savra wrote: ↑Thu Jun 11, 2020 5:31 pm
Hold on, let me just edit it a bit.
Just thought of something, should I make a Merblin one too?
Maybe something made to be used together with coastal defenses?
That could work, being that we have the coastal volcano variant as well.
Re: goblin outpost
Posted: Fri Jun 12, 2020 9:34 am
by Alexander82
ok, Daniel ( @Stratego (dev) ) told me that we can't define a image for left and one for right, can you try making a perfectly symmetric tower? If it is good we can use that and noone will notice the change of facing of two towers one near the other.
Re: goblin outpost
Posted: Fri Jun 12, 2020 3:54 pm
by Savra
Or I could make the goblin face forward and that might work.
If it doesn't though, then I'll try and remake it that way.
Re: goblin outpost
Posted: Fri Jun 12, 2020 7:21 pm
by Alexander82
too bad, cause I liked your goblins there. Anyway make a try if you want
Re: goblin outpost
Posted: Fri Jun 12, 2020 9:45 pm
by Savra
For the most part the goblins image should remain looking the same, just need to adjust the bow and head a bit.
Re: goblin outpost
Posted: Fri Jun 12, 2020 10:02 pm
by Savra
How's this.
Re: goblin outpost
Posted: Fri Jun 12, 2020 10:36 pm
by Alexander82
I think you can use that body with the head from your previous attempts, it should be good enough
Re: goblin outpost
Posted: Fri Jun 12, 2020 10:42 pm
by Savra
Like this?
Re: goblin outpost
Posted: Sat Jun 13, 2020 9:48 am
by Alexander82
yes, also can you make tier 3 shields having a golden border?