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Re: version v1.063
Posted: Sun Sep 02, 2018 12:59 pm
by Stratego (dev)
Sunrise Samurai wrote: ↑Sun Sep 02, 2018 12:52 pm
Thunderstorm should not require tridents 3. It's not that useful anyway, and with bladesinger around I'm not sure it's worth researching *without* the requirement.
General / alexander can u check this?
Re: version v1.063
Posted: Sun Sep 02, 2018 1:11 pm
by Stratego (dev)
powerBase:
- i was wrong i can make it default1 as they are default 0
- so i renamed the new property to "powerBaseModifier" so it will be considered as damage = 1 + powerBaseModifier when the armor was equal or more than attack.
- i have updated the 6 jsons that used powerbase to name it as "powerBaseModifier" (however the jsons were wrong as they used "PowerBase" with capital P but the property name was "powerBase". But no problem from now it is "powerBaseModifier"
fix is uos 20
Re: version v1.063
Posted: Sun Sep 02, 2018 1:31 pm
by Stratego (dev)
Stratego (dev) wrote: ↑Sun Sep 02, 2018 1:11 pm
powerBase:
- i was wrong i can make it default1 as they are default 0
- so i renamed the new property to "powerBaseModifier" so it will be considered as
damage = 1 + powerBaseModifier when the armor was equal or more than attack.
- i have updated the 6 jsons that used powerbase to name it as "powerBaseModifier" (however the jsons were wrong as they used "PowerBase" with capital P but the property name was "powerBase". But no problem from now it is "powerBaseModifier"
fix is uos 20
sorry, uos 20 from now
Re: version v1.063
Posted: Sun Sep 02, 2018 1:40 pm
by makazuwr32
Still doesn't work in the latest version.
Precision shot and fencing masteries doesn't increase damage to higher-than-your-attack-armored targets (like battering ram for archers).
Re: version v1.063
Posted: Sun Sep 02, 2018 1:41 pm
by Stratego (dev)
get it now, it has just arrived up on server.
Re: version v1.063
Posted: Sun Sep 02, 2018 2:10 pm
by makazuwr32
More lesser bugs:
1. Many unit info boxes suddenly became zoomed. Looks weird. As example orc warlock.
2. Balanced blades tech does nothing right now - it doesn't add +1 action/turn to blade dancer as it should be.
3. Zeppelin carrier gains normal damage from land melee scources despite it is flying unit.
4. Minotaurs have no weaknesses - no units deal bonus damage to them.
5. Kobold pike unit (upgraded) suddenly has bonus to imperials (infantry ones) and one hit kills them.
Fencing works normally.
Re: version v1.063
Posted: Sun Sep 02, 2018 2:21 pm
by Stratego (dev)
makazuwr32 wrote: ↑Sun Sep 02, 2018 2:10 pm
More lesser bugs:
1. Many unit info boxes suddenly became zoomed. Looks weird. As example orc warlock.
2. Balanced blades tech does nothing right now - it doesn't add +1 action/turn to blade dancer as it should be.
3. Zeppelin carrier gains normal damage from land melee scources despite it is flying unit.
Fencing works normally.
2. and 3. is for alexander/general, pleaye.
1. zoomed: can u post screenshot?
mapeditor bug: is it vanished?
powerbase: is it ok now?
Re: version v1.063
Posted: Sun Sep 02, 2018 2:34 pm
by makazuwr32
Re: version v1.063
Posted: Sun Sep 02, 2018 2:42 pm
by Stratego (dev)
i have no t received log, please write on top of it which is it
Re: version v1.063
Posted: Sun Sep 02, 2018 3:02 pm
by makazuwr32
By makaz13@
Re: version v1.063
Posted: Sun Sep 02, 2018 5:31 pm
by General Brave
I should have done this all myself, it would have avoided all these problem but anyways don't know who's going on so.
Re: version v1.063
Posted: Sun Sep 02, 2018 8:44 pm
by makazuwr32
makazuwr32 wrote: ↑Sun Sep 02, 2018 2:10 pm
More lesser bugs:
1. Many unit info boxes suddenly became zoomed. Looks weird. As example orc warlock.
2. Balanced blades tech does nothing right now - it doesn't add +1 action/turn to blade dancer as it should be.
3. Zeppelin carrier gains normal damage from land melee scources despite it is flying unit.
4. Minotaurs have no weaknesses - no units deal bonus damage to them.
5. Kobold pike unit (upgraded) suddenly has bonus to imperials (infantry ones) and one hit kills them.
Fencing works normally.
@General Brave
Re: version v1.063
Posted: Sun Sep 02, 2018 8:56 pm
by General Brave
Can't explain some of them so.
Re: version v1.063
Posted: Mon Sep 03, 2018 1:47 am
by Sunrise Samurai
Slow spell now does nothing.
Note the full movement of the dragon, despite the slowed icon on the status. Slow is extremely important for stopping a lot of foes like green dragons, so please fix soon.
Re: version v1.063
Posted: Mon Sep 03, 2018 4:59 am
by Stratego (dev)
here is the list as i see:
1. (CODE) Many unit info boxes suddenly became zoomed. Looks weird. As example orc warlock.
2. (JSON) Balanced blades tech does nothing right now - it doesn't add +1 action/turn to blade dancer as it should be.
3. (JSON) Zeppelin carrier gains normal damage from land melee scources despite it is flying unit.
4. (JSON) Minotaurs have no weaknesses - no units deal bonus damage to them.
5. (JSON) Kobold pike unit (upgraded) suddenly has bonus to imperials (infantry ones) and one hit kills them.
6. (CODE) "I can't edit my maps." -> comment: i can open existing draft maps, however i got crash once, but next time was ok, can u make a new draft?
7. (JSON) Slow spell now does nothing.
i have commented if it is probably coding (needs me) or json related (General/Alexander can probably fix)
is there anything else?
Re: version v1.063
Posted: Mon Sep 03, 2018 5:00 am
by Savra
About the green dragon, why do we have two dragons named green dragon?
Re: version v1.063
Posted: Mon Sep 03, 2018 5:04 am
by Savra
The minotaur, this is what I think could solve the bonus problem, could be held at bay by spearmen. Technically it's charging like a cab so it's only logical to try and hold it off with spears.
Re: version v1.063
Posted: Mon Sep 03, 2018 5:13 am
by Stratego (dev)
Savra wrote: ↑Mon Sep 03, 2018 5:00 am
About the green dragon, why do we have two dragons named
green dragon?
this can be of wrong ID usage in jsons
Re: version v1.063
Posted: Mon Sep 03, 2018 5:46 am
by Savra
It was supposed to be called nature dragon wasn't it?
Re: version v1.063
Posted: Mon Sep 03, 2018 6:04 am
by General Brave
I can't download the latest version.
Re: version v1.063
Posted: Mon Sep 03, 2018 6:05 am
by General Brave
The maps are having problems.
Re: version v1.063
Posted: Mon Sep 03, 2018 6:06 am
by Stratego (dev)
Please be more specific
Re: version v1.063
Posted: Mon Sep 03, 2018 6:09 am
by General Brave
The maps are crashing or getting rid of all units when I try to load them.
For some reason the latest version doesn't want to work.
Re: version v1.063
Posted: Mon Sep 03, 2018 6:27 am
by makazuwr32
@Savra
Second "green dragon" is scaledfolk one. Was added by general brave without any agreement.
And he can't be called "nature dragon" because he is not connected with nature energies.
Re: version v1.063
Posted: Mon Sep 03, 2018 6:29 am
by Savra
So what's it going to be called then?
Re: version v1.063
Posted: Mon Sep 03, 2018 7:07 am
by makazuwr32
Personally i want to remake it into acid dragon that shoots acid to enemies and applying acid status effect to buildings and mechanical units.
Re: version v1.063
Posted: Mon Sep 03, 2018 7:27 am
by Stratego (dev)
here is the list as i see:
1. (CODE) Many unit info boxes suddenly became zoomed. Looks weird. As example orc warlock.
2. (JSON) Balanced blades tech does nothing right now - it doesn't add +1 action/turn to blade dancer as it should be.
3. (JSON) Zeppelin carrier gains normal damage from land melee scources despite it is flying unit.
4. (JSON) Minotaurs have no weaknesses - no units deal bonus damage to them.
5. (JSON) Kobold pike unit (upgraded) suddenly has bonus to imperials (infantry ones) and one hit kills them.
6. (CODE) "I can't edit my maps." -> comment: i can open existing draft maps, however i got crash once, but next time was ok, can u make a new draft?
7. (JSON) Slow spell now does nothing.
8. (JSON) Double Green Dragon
Re: version v1.063
Posted: Mon Sep 03, 2018 7:35 am
by Tankhead
Just checking over but does AI handle everything well with new things?
Im also talking about the others they couldn't use before
Re: version v1.063
Posted: Mon Sep 03, 2018 10:11 am
by Alexander82
Stratego (dev) wrote: ↑Sun Sep 02, 2018 12:59 pm
Sunrise Samurai wrote: ↑Sun Sep 02, 2018 12:52 pm
Thunderstorm should not require tridents 3. It's not that useful anyway, and with bladesinger around I'm not sure it's worth researching *without* the requirement.
General / alexander can u check this?
Sure
Thunderstorm shouldn't require tridents anyway
Tridents was required for throwing if my memory doesn't fail me
Re: version v1.063
Posted: Mon Sep 03, 2018 10:16 am
by Alexander82
makazuwr32 wrote: ↑Sun Sep 02, 2018 2:10 pm
More lesser bugs:
1. Many unit info boxes suddenly became zoomed. Looks weird. As example orc warlock.
2. Balanced blades tech does nothing right now - it doesn't add +1 action/turn to blade dancer as it should be.
3. Zeppelin carrier gains normal damage from land melee scources despite it is flying unit.
4. Minotaurs have no weaknesses - no units deal bonus damage to them.
5. Kobold pike unit (upgraded) suddenly has bonus to imperials (infantry ones) and one hit kills them.
Fencing works normally.
1) I have no clue why. I assume it is something related with the engine so
@Stratego (dev) should check it
2) I'll check, maybe it wasn't set in the latest blade dancer update
3) I'll check since it is probably the lack of a true in the flying string
4) I'll set them as infantry so cavalry will have bonus against minotaurs
5) I'll check