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Re: templar/hospitaller design
Posted: Mon Oct 29, 2018 4:51 pm
by StormSaint373
Templar (Infantry)
Cost: 5
Hp: 32/38/44
Attack: 10/14/17
Range: 1
Armor: 2/2
Speed: 3
Vision: 4
Spell Resistance: 100%
Spells: Heal 8hp, Range 1, Exorcism
Bonuses: standard vs Buildings
Hospitaller (Infantry)
Cost: 4
Hp: 32/38/44
Attack: 8/11/14
Range: 1
Armor: 1/1
Speed: 3
Vision: 4
Spell Resistance: 100%
Spells: Heal (10hp) Range 2, Exorcism
Bonuses: Zombies, Skeletons 50%,
Ignore secondary stats if no upgrades...
Thoughts?
Re: templar/hospitaller design
Posted: Mon Oct 29, 2018 4:53 pm
by Savra
They have 3 tiers.
Re: templar/hospitaller design
Posted: Mon Oct 29, 2018 5:01 pm
by StormSaint373
Better?
Re: templar/hospitaller design
Posted: Mon Oct 29, 2018 5:07 pm
by Savra
Yes, but also remove armour upgrades since they get that through blacksmith upgrades and lower Templars heal rate to 7 and leave hospitaler to 10 heal but 1 range.
Templars can have standard bonus to buildings.
Hospitaler can have 50% bonus to skeletons (maybe zombies) but no other bonuses.
Hospitaler could have 1/1 armour and maybe 4 cost.
Cavalry can just have higher hp, spd, and arm but attack remains the same. I'll check up on them.
Re: templar/hospitaller design
Posted: Mon Oct 29, 2018 5:17 pm
by Savra
Templar Cavalry could have 45 Hp, with a +3 increase to it per tier
Attack could be 12 with a +2 per tier
3/3 armour
Cost:6
Hospitaler could have lower stats.
Re: templar/hospitaller design
Posted: Mon Oct 29, 2018 5:22 pm
by StormSaint373
Savra wrote: ↑Mon Oct 29, 2018 5:07 pm
Yes, but also remove armour upgrades since they get that through blacksmith upgrades and lower Templars heal rate to 7 and leave hospitaler to 10 heal but 1 range.
Templars can have standard bonus to buildings.
Hospitaler can have 50% bonus to skeletons (maybe zombies) but no other bonuses.
Hospitaler could have 1/1 armour and maybe 4 cost.
Cavalry can just have higher hp, spd, and arm but attack remains the same. I'll check up on them.
Hold up, even the weakest units get armor tier upgrades... Why not include these units? Just doesn't seem to be fair to them...
Re: templar/hospitaller design
Posted: Mon Oct 29, 2018 7:17 pm
by Savra
The humans fighters don't get armour upgrades when they upgrade, they only get higher hp and attack.
Re: templar/hospitaller design
Posted: Mon Oct 29, 2018 7:20 pm
by StormSaint373
Well, that sucks! That proves that they are indeed not as effective as other races in combat
Why even have them drawn in armor?
Re: templar/hospitaller design
Posted: Mon Oct 29, 2018 7:27 pm
by Savra
I know, I mentioned it but then I found out that we have the shield upgrades for units with shields meaning any unit with shields and no armour to start with will end with 4/4 armour.
Templar will end with 6/6 armour.
Hospitaler will end with 5/5 armour.
That's a lot of armour so it makes sense. Shield upgrades are ready too.
Re: templar/hospitaller design
Posted: Mon Oct 29, 2018 7:33 pm
by StormSaint373
I hope THAT gets implemented soon, I hate sacrificing units just because they are so much worse than the other races units at same cost.
Edited.
Re: templar/hospitaller design
Posted: Mon Oct 29, 2018 7:36 pm
by Savra
Yes, I know, that's orc strategy right there (or I think that's just Me.

)
Cavalry I think will be exempt from this shield upgrade though but I think they get an armour increase in their upgrades anyway.
Re: templar/hospitaller design
Posted: Mon Oct 29, 2018 7:38 pm
by StormSaint373
You're not alone on that one.
Hey, can you make a topic with just stats and images so this can get put on the ready list?
Re: templar/hospitaller design
Posted: Mon Oct 29, 2018 7:39 pm
by Savra
Ok, never mind cavalry also don't get an armour increase.
Re: templar/hospitaller design
Posted: Mon Oct 29, 2018 7:42 pm
by StormSaint373
Does that mean that they get shields upgrades too? Or are they super nerfed?
Re: templar/hospitaller design
Posted: Mon Oct 29, 2018 7:46 pm
by Savra
Well, look at all upgrades knights will be getting first, if they do get effected by shield upgrades then they end with 8/8 armour for starting ones and that's too much.
Re: templar/hospitaller design
Posted: Mon Oct 29, 2018 7:47 pm
by StormSaint373
I see.
Re: templar/hospitaller design
Posted: Tue Feb 12, 2019 11:35 am
by Alexander82
- IMPLEMENTED