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Re: Undead Update Part 2. Zombie update.
Posted: Wed Nov 14, 2018 5:30 pm
by Savra
......, I kinda wanna make a zombie cavalier.
We could give it a club, sword, axe or stick.
Re: Undead Update Part 2. Zombie update.
Posted: Wed Nov 14, 2018 5:48 pm
by Lynx Shafir
Short answer :No
Zombie cavalry is the oddest of all.
And fail rider is planned as sceleton.
NO need to push in one pack evry category of unit what comes in mind.
Re: Undead Update Part 2. Zombie update.
Posted: Wed Nov 14, 2018 5:53 pm
by StormSaint373
Can ghouls be expanded here? Or does that need a topic of it's own.
Re: Undead Update Part 2. Zombie update.
Posted: Wed Nov 14, 2018 5:55 pm
by Lynx Shafir
Own.
But for the demons shake don't add them weapons.
(the aquatic one I make myself)
Re: Undead Update Part 2. Zombie update.
Posted: Wed Nov 14, 2018 5:59 pm
by Savra
Actually, since zombies have only bonus to pea shooter, this units main purpose would be poisoning, but then again we also have the zombie runner to consider so, if anything it could at least be a mounted skirmisher.
Undead may take less damage from arrows but they can still be picked off by archers easily considering they have no anti archer unit, plus it could be useful in taking out dragons, but if no then whatever, it was just a suggestion so they get a cavalry unit out of a cavalier corpse rather then a sword zombie.
Btw, I really think we should update the game so that fighters with swords actually drop corpses with swords rather then the corpse with sword having no use at all, other then decor.
Re: Undead Update Part 2. Zombie update.
Posted: Wed Nov 14, 2018 6:50 pm
by makazuwr32
Soon i will add techs for zombies.
In short zombies will gain 3 tech trees:
Damage (2-3 levels with each increasing attack of zombies)
Health (same amount of levels, will increase hp of zombies)
Special (one of them will be unlockable veteraning ability to gain +attack per each kill for all zombies)
Re: Undead Update Part 2. Zombie update.
Posted: Wed Nov 14, 2018 7:16 pm
by Savra
So final all zombies gain vetraning?
...., You know, I actually don't mind that idea considering all goblins can get the goblin gernade. (Goblins, not hobgoblins and bugbears.)
Re: Undead Update Part 2. Zombie update.
Posted: Thu Nov 15, 2018 6:07 am
by makazuwr32
Exept of their caster and dragon.
Re: Undead Update Part 2. Zombie update.
Posted: Thu Nov 15, 2018 6:30 am
by Savra
So dragon and cemetery reaper are omitted from vetran ability, alright.
Gargantuan zombies effected too?
Re: Undead Update Part 2. Zombie update.
Posted: Thu Nov 15, 2018 8:37 am
by makazuwr32
I am thinking but for now yes.
Also techs i won't publish before i'll test all zombies and skeleton changes in the game.
Re: Undead Update Part 2. Zombie update.
Posted: Mon Jun 03, 2019 4:33 pm
by StormSaint373
Bump...
Can this be done?
Re: Undead Update Part 2. Zombie update.
Posted: Mon Jun 03, 2019 5:12 pm
by Alexander82
You know what I have in mind for zombies
Re: Undead Update Part 2. Zombie update.
Posted: Thu Aug 29, 2019 2:35 am
by Savra
I dont, it looks as if you started to say something but didn't finish.
Re: Undead Update Part 2. Zombie update.
Posted: Thu Aug 29, 2019 9:57 am
by Alexander82
It was an answer for @StormSaint373
Re: Undead Update Part 2. Zombie update.
Posted: Thu Aug 29, 2019 2:31 pm
by Savra
Oh, ok then just ignore my previous post.
Re: Undead Update Part 2. Zombie update.
Posted: Wed Aug 04, 2021 8:30 am
by makazuwr32
Archived