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Re: Hobgoblins and Bugbears
Posted: Thu Oct 25, 2018 5:19 pm
by Savra
Hobgoblin Chief:

Cost:5
Train: Goblin tent, and/or Stone Fortress
Hp:34
Atk:14
Rng:1
Sight:5
Spd:4
Arm:1
P.arm:3
Res:60%
Abilities:
Goblin haste aura:Passive: effects only Goblinoid infantry, rng:3, +1 spd
100% bonus to infantry
Hobgoblin Warchief:
Requires: elite orc cavalry upgrade, and elite Hobgoblin Upgrade.

Hp:38
Atk:16 Poison weapon
Rng:1
Sight:6
Spd:5
Arm:2
P.arm:4
Res:60%
Abilities:
Goblin haste aura:Passive: only effects Goblinoid infantry, rng:3, +1 spd
100% bonus to infantry
Hobgoblin King:
Requires: master orc cavalry upgrade, master hobgoblin upgrade.

Hp:42
Atk:18 Poison weapon
Rng:1
Sight:7
Spd:6 Mountains 1
Arm:3
P.arm:5
Res:60%
Abilities:
Goblin Haste aura:Passive: Only effects Goblinoid infantry, rng:4, +1 spd
100% bonus to infantry
He has no bonus to giants, in fact I think the giants would probably squish him like you would a spider.
Re: Hobgoblins and Bugbears
Posted: Thu Oct 25, 2018 5:25 pm
by Savra
@StormSaint373 will you update first post with the units so far so people can see them all together?
Re: Hobgoblins and Bugbears
Posted: Thu Oct 25, 2018 5:44 pm
by Savra
5 more things to be done and we're set. Hope we don't come up with anything new to make this any longer.
Hobgoblin blademaster
Elite Hobgoblins
Master Hobgoblins
Elite Bugbears
Master Bugbears
Might even need Orc aerial upgrades too since we have 3 flyers.
Does anyone have access to the Goblins tech images so we can make the Hobgoblin and Bugbear techs?
Re: Hobgoblins and Bugbears
Posted: Thu Oct 25, 2018 6:40 pm
by Savra
Hobgoblin Blademaster
Re: Hobgoblins and Bugbears
Posted: Thu Oct 25, 2018 6:56 pm
by StormSaint373
I'll see what I can do.
Re: Hobgoblins and Bugbears
Posted: Thu Oct 25, 2018 7:02 pm
by Savra
Here's upgrade 1 I found a template in the votes section, you could modify it for bugbears if you want.
Re: Hobgoblins and Bugbears
Posted: Thu Oct 25, 2018 7:14 pm
by Savra
How's this for the master ones?

Re: Hobgoblins and Bugbears
Posted: Thu Oct 25, 2018 8:11 pm
by Lynx Shafir
For spider image.
make shadow under all legs.(may bit longer)
Now looks like standing on first 2 only.
Re: Hobgoblins and Bugbears
Posted: Thu Oct 25, 2018 8:59 pm
by Savra
Alright I'll edit them.
Re: Hobgoblins and Bugbears
Posted: Thu Oct 25, 2018 9:37 pm
by Savra
This better?
Re: Hobgoblins and Bugbears
Posted: Thu Oct 25, 2018 10:02 pm
by Savra
Bugbear upgrades. That's all of them, what does everyone think?
Re: Hobgoblins and Bugbears
Posted: Thu Oct 25, 2018 10:06 pm
by Savra
StormSaint373 wrote: ↑Mon Oct 22, 2018 3:31 pm
Bugbear Jager (Pronounced: Yā ger) German term meaning Hunter
Gem Cost: 4
Recruit: Volcano, Goblin Cave
Cost: 6
Hp: 27/33/39
Att: 8/9/10 (Ranged) 17/20/23 (Melee)
Range: 5/6/7(Ranged) 1 (Melee)
Armor: 1/2/3
Peirce: 1/2/3
Speed: 4(Mountianwalking 1)
Vision: 7/8/9
Action/Turn: 1
Bonuses: Vs Infantry 100%, vs, Buildings 250%, vs Dragons 1%
Ablities: Switch Weapon
Miss chance
Regular: 30%
Elite: 20%
Master: 10%
Umm, switch it to goblin tent only. Then it should be good.
Re: Hobgoblins and Bugbears
Posted: Thu Oct 25, 2018 10:06 pm
by Savra
StormSaint373 wrote: ↑Mon Oct 22, 2018 3:54 pm
Bugbear Shaman
Cost: 5
Hp: 18
Attack: 8
Range: 1
Armor: 3
Pierce: 3
Speed: 4 ( 1 mountianwalking)
Vision: 8
Action Turn:1
Spells:
Summon Fury: Summons a Fury, cooldown 4 (Requires 1 unit sacrifice)
Rotten: Range 6, Damage 10
Mountianwalk: Mountian counterpart to forestwalk
50% Regeneration
Buildable through shamans hut.
Re: Hobgoblins and Bugbears
Posted: Thu Oct 25, 2018 10:07 pm
by Savra
StormSaint373 wrote: ↑Mon Oct 22, 2018 4:18 pm
Hobgoblin Legionnaire
Cost: 3
Hp: 32/38/44
Attack: 6/9/12
Range: 1
Armor: 4/5/6
Pierce: 6/7/8
Speed: 3
Vision: 4
Action/Turn: 1
Bonuses: infantry 75%, Cavalry 350%
Spells: Throw Pilum (Same damage as throw spear,Range 3, disarmor on hit, cooldown 2)
Pilum render shields and armor useless when struck due to lead. would serve as a debilitating goblinoid trick
Goblin camp.
Re: Hobgoblins and Bugbears
Posted: Thu Oct 25, 2018 10:13 pm
by Savra
Goblin camp:
Image is already in.
Turn/build:3
Hp:20
Sight:2
Cap:2
Heal:4
Arm:0
P.arm:5
Trains:
Bugbear Jäger
Hobgoblin Legionaire
Hobgoblin Chief
Hobgoblin Blademaster
Goblin spiker
Goblin archer
Goblin cannon fodder
Goblin bat rider
Goblin spear men
Squig rider
And any future goblins going into goblin camp.
Techs: all Goblinoid techs in orc camp have been moved to goblin camp.
Goblin shout: all Goblinoids
Goblin grenades: Only Goblins
Elite Goblins
Master Goblins

Elite Hobgoblins

Master Hobgoblins

Elite Bugbears

Master Bugbears
Bugbear Jäger:





Train: Goblin camp, Stone Fortress
Cost:5
Hp:24/28/32
Atk: Rng:7/8/9 Mel:14/16/18
Rng: Rng:5/6/7 Mel:1
Sight: Rng:7/8/9 Mel:4
Spd:3 Mtn:1
Arm:1/2/3
P.arm:1/2/3
Res:40%
Miss: 40%/25%/10%
Abilities:
Switch weapons
Bonuses: ranged:infantry 50%, dragons 1%, melee: buildings 50%
Bugbear shaman:

Trains: Shaman hut
Cost:5
Hp:18
Atk:8
S.Rng:4
Sight:5
Spd:3 Mtn:1
Arm:1
P.arm:2
Res:40%
Abilities:
Rotten
30% regeneration
Mountain walk: gives target ally +1 speed on Mountains for 3 turns.
Summon fury: cool:4, sacrifice:1, summons Fury
Hobgoblin legionaire:



Train: Goblin camp
Cost:3
Hp:17/20/24
Atk:7/9/11
Rng:1
Sight:4
Spd:3
Arm:1/2/3
P.arm:2/3/4
Res:0%
Abilities:
Throw pilum- dmg:10- rng:3, cool:3, lowers targets armour/pierce armour by -2/2
Bonuses: cavalry 350%
Hobgoblin Blademaster:



Trains: Goblin camp
Cost:3
Hp:18/22/26
Atk:7/8/9
Act:2
Rng:1
Sight:4
Spd:3
Arm:0/1/2
P.arm:0/1/2
Res:0%
Bonuses: standard bonus to buildings, 50% bonus to infantry.
Hobgoblin Chief/Warchief/King:



Trains: Goblin camp
Cost:6
Hp:30/34/38
Atk:14/16/18 gets poison weapon passive at warchief upgrade
Rng:1
Sight:6/6/7
Spd:4/4/5 gets Mountain walk 1 at king upgrade
Arm:1/2/3
P.arm:3/4/5
Res:40%
Abilities:
Goblin Haste aura: rng:3 gives allied goblinoids +0%/5%/30% to dges
Bonuses: infantry 100%
Skrill rider:



Trains: Stone Fortress
Cost:7
Hp:34/38/44
Atk:8/10/12
Rng:1
Sight:6/6/7
Spd:4/4/5 Flying
Arm:0/1/2
P.arm:1/2/3
Res:40%
Abilities:

Lightning bolt: rng:4, dmg:8, cl:1, slowing 1
Bonuses: cavalry:150%, dragons:50%
Barghast Goblin:

Trains: Goblin camp
Cost:4
Hp:18
Atk:6
Act:2
Rng:1
Sight:4 can see invisible
Spd:3
Arm:0
P.arm:1
Res:60%
Abilities:
Transform into Barghast wolf
Cannibalize
Bonuses: infantry 50%
Barghast Wolf:

Hp:18
Atk:10
Rng:1
Sight:7 can see invisible
Spd:5
Arm:0
P.arm:1
Res:60%
Abilities:
Transform into Barghast goblin
Bonuses: infantry 50%
Re: Hobgoblins and Bugbears
Posted: Thu Oct 25, 2018 11:22 pm
by Savra
@StormSaint373 you can copy all this and put it on the first post.
This is everything.
Re: Hobgoblins and Bugbears
Posted: Fri Oct 26, 2018 1:09 am
by Savra
Lightning bolt icon.
Re: Hobgoblins and Bugbears
Posted: Sun Oct 28, 2018 12:47 pm
by makazuwr32
Time to bring balance..............
Savra wrote: ↑Thu Oct 25, 2018 10:13 pm
Goblin camp:
Image is already in.
Turn/build:3
Hp:20
Sight:2
Cap:2
Heal:4
Arm:0
P.arm:5
Trains:
Bugbear Jäger
Hobgoblin Legionaire
Hobgoblin Chief
Hobgoblin Blademaster
Goblin spiker
Goblin archer
Goblin cannon fodder
Goblin bat rider
Goblin spear men
Squig rider
And any future goblins going into goblin camp.
Techs: all Goblinoid techs in orc camp have been moved to goblin camp.
Goblin shout: all Goblinoids
Goblin grenades: Only Goblins
Elite Goblins
Master Goblins

Elite Hobgoblins

Master Hobgoblins

Elite Bugbears

Master Bugbears
Bugbear Jäger:





Train: Goblin camp, Stone Fortress
Cost:6
Hp:27/33/39
Atk: Rng:8/9/10 Mel:17/20/23
Rng: Rng:5/6/7 Mel:1
Sight: Rng:7/8/9 Mel:4
Spd:3 Mtn:1
Arm:1/2/3
P.arm:1/2/3
Res:40%
Miss: 40%/25%/10%
Abilities:
Switch weapons
Bonuses: ranged:infantry 100%, dragons 1%, melee: buildings 50%
Too high hp, attack, bonuses.
Lower base hp to 24, hp gain to +4 per level
Lower base attack to 7/14, attack gain to +1/+2 per level
Lower cost to 5 turns.
Lower bonus to infantries to 50%
Bugbear shaman:

Trains: Shaman hut
Cost:5
Hp:18
Atk:8
S.Rng:4
Sight:5
Spd:3 Mtn:1
Arm:1
P.arm:2
Res:40%
Heal rate: 10
Abilities:
Rotten
50% regeneration -
exchange this with Healing. No need for MORE % based healing for orcs.
Mountain walk: gives target ally +1 speed on Mountains for 3 turns.
Summon fury: cool:4, sacrifice:1, summons Fury
Hobgoblin legionaire:



Train: Goblin camp
Cost:3
Hp:33/38/44
Atk:6/9/12
Rng:1
Sight:4
Spd:3
Arm:4/5/6
P.arm:6/7/8
Res:0%
Abilities:
Throw pilum- dmg:10- rng:3, cool:3, lowers targets armour/pierce armour by -2/2
Bonuses: infantry 75%, cavalry 350%
Lower Health to 16/20/24; 44 hp for 3 turn cost pike unit is TOOOOOOOOOOOOOOOOOO much.
Change damage to 7/9/11.
Change armor to 1/2/3.
Change p.armor to 2/3/4.
Remove bonuses to infantries.
OR
Increase cost to 8 turns.
Hobgoblin Blademaster:



Trains: Goblin camp
Cost:3
Hp:18/22/26
Atk:7/9/11
Act:2
Rng:1
Sight:4
Spd:3
Arm:0/1/2
P.arm:0/1/2
Res:0%
Bonuses: standard bonus to buildings
Lower damage to 7/8/9.
Add 50% bonus to infantries.
Hobgoblin Chief/Warchief/King:



Trains: Goblin camp
Cost:6
Hp:34/38/42
Atk:14/16/18 gets poison weapon passive at warchief upgrade
Rng:1
Sight:5/6/7
Spd:4/5/6 gets Mountain walk 1 at king upgrade
Arm:1/2/3
P.arm:3/4/5
Res:40%
Abilities:
Goblin Haste aura: rng:3 gives allied goblinoids +30% to dges
Bonuses: infantry 100%
Lower hp to 30/34/38
Lower Speed to 4/4/5
Remove that aura and give some other aura. +30% to dodges is OP. Or lower that to 0%/+5%/+10%
Skrill rider:



Trains: Stone Fortress
Cost:7
Hp:34/38/44
Atk:8/10/12
Rng:1
Sight:6/6/7
Spd:4/4/5 Flying
Arm:0/1/2
P.arm:1/2/3
Res:40%
Abilities:

Lightning bolt: rng:4, dmg:8, cl:1, slowing 1
Bonuses: cavalry:300%, dragons:50%
Lower bonus to cavalry to 150%
Barghast Goblin:

Trains: Goblin camp
Cost:4
Hp:18
Atk:6
Act:2
Rng:1
Sight:4 can see invisible
Spd:3
Arm:0
P.arm:1
Res:60%
Abilities:
Transform into Barghast wolf
Cannibalize
Bonuses: infantry 50%
Barghast Wolf:

Hp:18
Atk:10
Rng:1
Sight:7 can see invisible
Spd:5
Dge:30%/30/30%
Arm:0
P.arm:1
Res:60%
Abilities:
Transform into Barghast goblin
Bonuses: infantry 50%
Remove dodges in second form.
Re: Hobgoblins and Bugbears
Posted: Sun Oct 28, 2018 5:14 pm
by Savra
Updated.
Have shaman 30% regeneration (Goblin shamans) because heal is not part of "Orcs Theme," potions made from herbs are. Besides it has 5 cost.
Re: Hobgoblins and Bugbears
Posted: Mon Oct 29, 2018 3:26 pm
by StormSaint373
Fix list then I'll post on 1st page to be added to the list.
Re: Hobgoblins and Bugbears
Posted: Mon Oct 29, 2018 3:31 pm
by Savra
I already did.
Re: Hobgoblins and Bugbears
Posted: Mon Oct 29, 2018 3:58 pm
by Savra
Your missing a few images. The upgrades, aren't showing unless your still working on it.
Re: Hobgoblins and Bugbears
Posted: Mon Oct 29, 2018 3:59 pm
by StormSaint373
Still working...
Re: Hobgoblins and Bugbears
Posted: Mon Oct 29, 2018 4:01 pm
by Savra
Ok... I'll check up later when your done and change the link to first page so it's much more clear were stats are.
Re: Hobgoblins and Bugbears
Posted: Mon Oct 29, 2018 4:06 pm
by StormSaint373
DONE!!!
Re: Hobgoblins and Bugbears
Posted: Mon Oct 29, 2018 4:52 pm
by Savra
Updated.
Re: Hobgoblins and Bugbears
Posted: Wed Aug 28, 2019 6:38 pm
by StormSaint373
I know this is old, but can we bring this up to date and possibly implement?
Re: Hobgoblins and Bugbears
Posted: Thu Aug 29, 2019 2:31 am
by Savra
These would be useful, I don't see that big of a problem with them. If anything Hobgoblins, and bugbears could be made into a sub race that needs to be researched first.
Re: Hobgoblins and Bugbears
Posted: Thu Aug 29, 2019 9:56 am
by Alexander82
Not against that. We just need some improvement for the images and a bit if expansion for bugbears (no transform imho but different units)
They will require embassy techs
Re: Hobgoblins and Bugbears
Posted: Thu Aug 29, 2019 2:30 pm
by Savra
We could think of something.
Tech could be goblinoid clans.
Could also add other goblin units like the zepplin and such to this.