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Re: Ships

Posted: Sat Apr 18, 2020 1:57 pm
by L4cus
I have made another topic for it

Re: Ships

Posted: Sun Apr 19, 2020 6:34 am
by L4cus
Guys, do u agree with the stats?
What dhip sprite needs stats?
We need to define ship categories

Also need to define if they are gonna be default ships(not an upgrade from the "store") or buyable with some gems

All this for have them ready for jsons.

Re: Ships

Posted: Sun Apr 19, 2020 7:43 am
by DreJaDe
Well that could always be change later on so for now I will agree.

Also the Caravel?

Are you okay with its size?

Re: Ships

Posted: Sun Apr 19, 2020 3:27 pm
by L4cus
U are giving him lateen seals. Thats ok
About size, it looks ok for me
There are a lot of versions of caravels, some with square seals instead of lateen. U can use the seals u wish, maybe some variations on that detail for some factions. But it is fine for now

Two things i'd like to ask u
1. Is that sprite the same u allready posted?
2. I'd like to reduce bonus of all ships ( from +150% v ships to +100%)

Re: Ships

Posted: Sun Apr 19, 2020 5:03 pm
by Squirrel5555
Different ships should have different bonuses right?

Re: Ships

Posted: Sun Apr 19, 2020 6:40 pm
by L4cus
Sure.
Cargo ships like carrack, galleon, cargo galleon (a variant) should have worse bonus
Fighting ships like galleot, galley, galleass and upgrades good bonus v ships
Scout-raiding ships like caravel good bonus v transport and cargo ships
Is just an idea

Re: Ships

Posted: Sun Apr 19, 2020 9:18 pm
by DreJaDe
L4cus wrote: Sun Apr 19, 2020 3:27 pm U are giving him lateen seals. Thats ok
About size, it looks ok for me
There are a lot of versions of caravels, some with square seals instead of lateen. U can use the seals u wish, maybe some variations on that detail for some factions. But it is fine for now

Two things i'd like to ask u
1. Is that sprite the same u allready posted?
2. I'd like to reduce bonus of all ships ( from +150% v ships to +100%)
I only followed this since it explicitly shows that is the English ships.

Well, as long as it's balanced.

Re: Ships

Posted: Sun Apr 19, 2020 10:14 pm
by L4cus
Caravel stats

Default

Categories:
Ship, seal ship, scout-raiding ship, infantry transport

Cost 5
Hp 70
Attack 18
Range 5
Armor 2/5
Speed 6
Sight 7
Actions/turn 1
Mend rate 9
Carry capacity 1
Accuary 30%
+50% v structures
+150% v ships
Caravel.png
Caravel.png (1.16 KiB) Viewed 3764 times
Can carry inf units

Re: Ships

Posted: Sun Apr 19, 2020 10:23 pm
by DreJaDe
This is just a suggestion but what if we add a cannon spell which has small range to make the accuracy gone at point blank range. I mean, it's a big traget after all when they are so close.

Re: Ships

Posted: Sun Apr 19, 2020 10:37 pm
by L4cus
Sure we could add it
U mst wait. Sorry...

Re: Ships

Posted: Mon Apr 20, 2020 6:04 pm
by Maxbirykov2004
Guys i don't post in ships forum before, so this ships looks great. And do you need .json ?

Re: Ships

Posted: Mon Apr 20, 2020 6:08 pm
by L4cus
Yes we need some. I have made carrack jsons. but u can check it, it might be wrong jeje
There are other ships waring for jsons but dont have their text. U can make them
I will make galley and galleass jsons

Re: Ships

Posted: Mon Apr 20, 2020 6:56 pm
by Maxbirykov2004
Ok and my .json can be more mistaken than your :roll:

Re: Ships

Posted: Mon Apr 20, 2020 7:06 pm
by L4cus
Well, actually idk jeje
I have also made cog jsons, sorry if u were...

Re: Ships

Posted: Tue Apr 21, 2020 8:03 am
by L4cus
DreJaDe wrote: Fri Apr 17, 2020 7:04 am Well, here's the remake of "The Cog".

I'm quite proud of it since it's an original and not taken from existing unit images.

Here it is 'HMS COG 2"!!
Yey
Team color is almost not visible
Could u add a team color stripe at the hull?

Re: Ships

Posted: Tue Apr 21, 2020 8:17 am
by DreJaDe
L4cus wrote: Tue Apr 21, 2020 8:03 am
DreJaDe wrote: Fri Apr 17, 2020 7:04 am Well, here's the remake of "The Cog".

I'm quite proud of it since it's an original and not taken from existing unit images.

Here it is 'HMS COG 2"!!
Yey
Team color is almost not visible
Could u add a team color stripe at the hull?
Here

Re: Ships

Posted: Tue Apr 21, 2020 10:17 am
by Stratego (dev)
please everyone do not attach big images to forum (only unit images) all other big images, should be "attached" as external lilnks - read in FAQ how.
also if u get a sample iage on web use a link istead of attachment
thanks!
(i have deleted all attachments)

Re: Ships

Posted: Tue Apr 21, 2020 2:48 pm
by L4cus
DreJaDe wrote: Tue Apr 21, 2020 8:17 am
L4cus wrote: Tue Apr 21, 2020 8:03 am
DreJaDe wrote: Fri Apr 17, 2020 7:04 am Well, here's the remake of "The Cog".

I'm quite proud of it since it's an original and not taken from existing unit images.

Here it is 'HMS COG 2"!!
Yey
Team color is almost not visible
Could u add a team color stripe at the hull?
Here
I have just tested it. Looks much better, thanks

Re: Ships

Posted: Mon Jun 15, 2020 10:47 am
by Badnorth
Well this is a marine trap so ill put it here

Explosive Barrels

Re: Ships

Posted: Mon Jun 15, 2020 11:31 am
by Maxbirykov2004
Looks pretty good, but anyone know when they was?

Re: Ships

Posted: Mon Jun 15, 2020 8:53 pm
by Squirrel5555
Well it is nothing high tech, just gunpowder in barrels, so I don't think there will be any problems if this is available right from the start to protect against water attacks.

Re: Ships

Posted: Tue Jun 16, 2020 1:04 am
by Badnorth
Are Oil barrels or the tech also needed ? I mean they were also used by warships and pirates to Set the sea on fire to lose track of their enemies.

Re: Ships

Posted: Thu Jun 18, 2020 8:39 am
by Badnorth
Mercenary Pirate ship
Cost: 4
Hp 56
Attack 14
Range 1
Armor 2/8
Speed 5
Sight 8
Actions/turn 1
Accuary 100% ( Ram )
Abilities:
Shoot Cannon***
(6 rng)(15 dmg)
Board ship***
(40% Convert chance)
Bonuses
100% ships

Leaving: 6

Re: Ships

Posted: Thu Jun 18, 2020 9:04 am
by Squirrel5555
Nice, but what kind of ship.
Galleass, frigate, so on, just curious :D

Re: Ships

Posted: Thu Jun 18, 2020 9:12 am
by Badnorth
Galley because I used the sprite you made to make this

Re: Ships

Posted: Thu Jun 18, 2020 9:15 am
by Badnorth
Wait did u make galley?

Anyways im planning to make a Mercenary pirate warship & Merchant/Trading ship

Re: Ships

Posted: Thu Jun 18, 2020 9:50 am
by Badnorth
Nvm I dont wanna make pirate Warship

Hmm I wanna add something unique to Pirate ship..I have am idea :o it has an active ability to Spawn Buccaneers on shore but with 2 cooldown like druid on AoF

I will change Pirate ship stats if dis is a good idea and make Buccaneers sprite

Re: Ships

Posted: Thu Jun 18, 2020 9:56 am
by Squirrel5555
Ok

but maybe a better name than pirate ship is needed

Re: Ships

Posted: Thu Jun 18, 2020 2:59 pm
by L4cus
Since its a mercenary unit it should have lower cost and add leaving effect

Re: Ships

Posted: Thu Jun 18, 2020 3:04 pm
by Badnorth
L4cus wrote: Thu Jun 18, 2020 2:59 pm Since its a mercenary unit it should have lower cost and add leaving effect
Spawn Buccaneers ability?? Is it a good idea?

It is a light infantry unarmored but with a Flintlock and saber with a Leaving of 4

Cost: 2
Hp: 29
Att: 12
Spd: 3
Armor: 1/0
Sight: 5
Abilities:
Shoot (Damage : 12)(CD: 1)
Bonuses:
100% Ships
100% buildings
200% Fortifications
700% Mega

only trainable at Pirate ships and Taverns(Mercenary barracks)(IF added)
Leaving: 5