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Re: Structures (factories)
Posted: Sat Jun 13, 2020 6:52 am
by DreJaDe
QuadrupoleStrat wrote: ↑Fri Jun 12, 2020 9:51 am
I stole a European castle on aoe and resized + a TON of changes
Do you just take the reference from AOE or just really copied and change some things in it. I think we may have a problem with the copyrights with just a resize of it.
Re: Structures (factories)
Posted: Sat Jun 13, 2020 11:36 am
by Maxbirykov2004
DreJaDe wrote: ↑Sat Jun 13, 2020 6:52 am
QuadrupoleStrat wrote: ↑Fri Jun 12, 2020 9:51 am
I stole a European castle on aoe and resized + a TON of changes
Do you just take the reference from AOE or just really copied and change some things in it. I think we may have a problem with the copyrights with just a resize of it.
Yes, you need to change something. Because if guys from age of alerts have problems with copyrights, we also might have them...
Re: Structures (factories)
Posted: Mon Jun 15, 2020 5:53 am
by Badnorth
I'm using my aunt's phone.
Okay I'm gonna add a catapult, two mounted cannons, Bridges and water.
Re: Structures (factories)
Posted: Mon Jun 15, 2020 10:28 am
by Badnorth
Finally got connected again.
I cannot send the file Damn
File too large 22 kilobytes
Re: Structures (factories)
Posted: Mon Jun 15, 2020 11:29 am
by Maxbirykov2004
QuadrupoleStrat wrote: ↑Mon Jun 15, 2020 5:53 am
I'm using my aunt's phone.
Okay I'm gonna add a catapult, two mounted cannons, Bridges and water.
Hmm i used Pc with windows 7, 3 different phones, 1 iPad.
And i think this site is pretty universal... Easy to log in...
Re: Structures (factories)
Posted: Mon Jun 15, 2020 12:09 pm
by Badnorth
Im done working on the Castle but cannot be sent.
@Stratego (dev) What is the file size limit ? The castle imade is 22Kb.
Re: Structures (factories)
Posted: Mon Jun 15, 2020 12:31 pm
by Stratego (dev)
i have increased to 25 (it was 20)
Re: Structures (factories)
Posted: Mon Jun 15, 2020 1:25 pm
by Badnorth
Thanks stratego
Okay...European Castle.
Re: Structures (factories)
Posted: Mon Jun 15, 2020 8:48 pm
by Squirrel5555
Not sure, looks a bit grainy? Maybe reduce the amount of different shades of grey used, and use black outlines for more things to make them more clear, we don't need to see every brick.
What I mean is your new additions, the cannons, are very visible, while the tops of the towers and walls have no outlines, would look weird compared to the aesthetic of AO games. Look at some of DreJaDe's buildings, they look much 'cleaner'.
Re: Structures (factories)
Posted: Mon Jun 15, 2020 10:40 pm
by DreJaDe
Seeing squirels comment above made me not want to send this because I kinda recolor the outline
Here is the British fort again
I tried to change some things. I don't know if it's better or not because when I compare them, I think they both look good to me. LOL maybe my bias
Re: Structures (factories)
Posted: Mon Jun 15, 2020 10:47 pm
by L4cus
What the materials are supoossed to be?
Re: Structures (factories)
Posted: Mon Jun 15, 2020 11:17 pm
by Squirrel5555
The fort looks good, the outline doesnt need to be dark as long as all the features are clearly visible, like on your image.
Making the outline darker is one way of making things more clear, with probably the least amount of work, so I suggested maybe Quadrupole could try that.
On the leftmost tower of the fort, is one of the tower walls missing? Or is it meant like that? Other than that looks great
Also we need like 16 images, one of each stage of the mega buildings being built, however I that takes an absurd amount of work, I did the monastery in AOS

so we can leave it for later I guess
Also like 4 images of regular buildings being built
Re: Structures (factories)
Posted: Mon Jun 15, 2020 11:21 pm
by L4cus
The yard on the center should have its own color
Re: Structures (factories)
Posted: Mon Jun 15, 2020 11:57 pm
by DreJaDe
Squirrel5555 wrote: ↑Mon Jun 15, 2020 11:17 pm
The fort looks good, the outline doesnt need to be dark as long as all the features are clearly visible, like on your image.
Making the outline darker is one way of making things more clear, with probably the least amount of work, so I suggested maybe Quadrupole could try that.
On the leftmost tower of the fort, is one of the tower walls missing? Or is it meant like that? Other than that looks great
Also we need like 16 images, one of each stage of the mega buildings being built, however I that takes an absurd amount of work, I did the monastery in AOS

so we can leave it for later I guess
Also like 4 images of regular buildings being built
I don't know but in the reference, it's like that
Re: Structures (factories)
Posted: Tue Jun 16, 2020 12:06 am
by DreJaDe
Well, theres no hurt to changing that.
Re: Structures (factories)
Posted: Tue Jun 16, 2020 10:47 am
by Squirrel5555
oh ok I found your reference picture, guess it is okay without the wall then. Tracing it really does make accurate pictures haha, how do you layer the image behind your canvas? Do you use gimp? This seems really good for buildings
Re: Structures (factories)
Posted: Tue Jun 16, 2020 11:02 am
by DreJaDe
Squirrel5555 wrote: ↑Tue Jun 16, 2020 10:47 am
oh ok I found your reference picture, guess it is okay without the wall then. Tracing it really does make accurate pictures haha, how do you layer the image behind your canvas? Do you use gimp? This seems really good for buildings
Actually for buildings, i dont trace.
For boxy buildings I just use the 2 pixel like this then make vertical lines to add length.
For circular. It's more on the perspective.
Re: Structures (factories)
Posted: Tue Jun 16, 2020 11:03 am
by Badnorth
Yeah jade is an awesome Painter.
Re: Structures (factories)
Posted: Tue Jun 16, 2020 11:12 am
by Badnorth
In aod I think jade & squirrel is best painter.
In the Aof imo- Savra is the Best I can't even compare myself to him
Anyways
What progress is AoD at ?
I think we are getting beta ver earlier than usual.
Re: Structures (factories)
Posted: Tue Jun 16, 2020 11:30 am
by L4cus
Max asked for the stats to make the jsons. I posted them at generic units topic.
I hope he see them
Re: Structures (factories)
Posted: Tue Jun 16, 2020 12:24 pm
by DreJaDe
QuadrupoleStrat wrote: ↑Tue Jun 16, 2020 11:12 am
In aod I think jade & squirrel is best painter.
In the Aof imo- Savra is the Best I can't even compare myself to him
Anyways
What progress is AoD at ?
I think we are getting beta ver earlier than usual.
You shouldn't forget stratego and endru from AOS
Re: Structures (factories)
Posted: Tue Jun 16, 2020 2:04 pm
by Maxbirykov2004
L4cus wrote: ↑Tue Jun 16, 2020 11:30 am
Max asked for the stats to make the jsons. I posted them at generic units topic.
I hope he see them
Yes i see them
Re: Structures (factories)
Posted: Tue Jun 16, 2020 2:44 pm
by Squirrel5555
Damn no tracing on the fort, you are pro

must have taken sooo long.
We have a lot of stuff for first version! Good progress guys!
Re: Structures (factories)
Posted: Tue Jun 16, 2020 4:39 pm
by noaharts
I see the project is going along smoothly here. love the fort u made dre .