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Re: Some current issues

Posted: Sun Sep 06, 2020 12:27 am
by Savra
Ok, never mind, I guess considering the material they would just reflect the attacks with no harm to the wielder.

Re: Some current issues

Posted: Sun Sep 06, 2020 5:08 am
by makazuwr32
This effect (+5% dodge melee/ranged, 10% maxed) probably will be changed later if we will implement that upscaling of stats.

The reasons why we made last 2 tiers to give dodges are:
1. To avoid too high armors for dwarven units — 8/8 armor on normal swordman and 12/12 armor on shielder is overkill with current stats, especially against such races as elves or undeads;
2. We were thinking that these upgrades do not give dodge as "dodge" itself but as chance to fully block enemy's attack by shield.

Re: Some current issues

Posted: Sun Sep 06, 2020 10:53 am
by Alexander82
Exactly, in that case dodge was more like a deflection.

Re: Some current issues

Posted: Mon Sep 07, 2020 7:36 pm
by Savra
I can't find were I mentioned this before, but the elite Merblin looter and master Merblin looter can't cross water.

Re: Some current issues

Posted: Sun Sep 13, 2020 11:27 pm
by Alexander82
I think that everything here have been fixed, if so I'd archive the topic (you can open a new one when you find other issues).