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Re: SPECTRAL RIDER - IMPLEMENTED
Posted: Wed Aug 24, 2016 7:18 pm
by Alexander82
Animations
Re: SPECTRAL RIDER - IMPLEMENTED
Posted: Wed Aug 24, 2016 7:21 pm
by Alexander82
If i make it rest on the groun the tip will have to go over the head of the reaper because it wouldn't enter the 32 pixel limit otherwise. I'll add some details to the skirt tough
Re: SPECTRAL RIDER - IMPLEMENTED
Posted: Wed Aug 24, 2016 7:27 pm
by Alexander82
More details
Re: SPECTRAL RIDER - IMPLEMENTED
Posted: Wed Aug 24, 2016 7:32 pm
by Stratego (dev)
i drew a quick sketch what i ment
Re: SPECTRAL RIDER - IMPLEMENTED
Posted: Wed Aug 24, 2016 7:35 pm
by Stratego (dev)
i just saw your version with the robe - that looks good! but the bottom end of the robe is still not natural - ends with a too perfect curve
also the reaper definitely should not be lifted that high, makes a look for the character if he was frightened and starts screaming os something

Re: SPECTRAL RIDER - IMPLEMENTED
Posted: Wed Aug 24, 2016 7:38 pm
by Stratego (dev)
here is a new idea for reaper position (a draft)
- it is pointing to the observer direction a bit.
correction: "ends with a too perfect curve" -> maybe with a little shading it will vanish.
Re: SPECTRAL RIDER - IMPLEMENTED
Posted: Wed Aug 24, 2016 7:45 pm
by Alexander82
What about that? I don't like much the schythe blade on the head (that seems a bit unnatural cause the blade should go the opposite side)
Re: SPECTRAL RIDER - IMPLEMENTED
Posted: Wed Aug 24, 2016 8:41 pm
by Stratego (dev)
good! simply flip the blade to point to ground as laying on shoulder (that is the way of carrying it - imho)
other than that it is cool!
Re: SPECTRAL RIDER - IMPLEMENTED
Posted: Wed Aug 24, 2016 9:06 pm
by Alexander82
It won't enter the frame this way

Also (imho) the blade should stay in this position, ready to attack a enemy on the field. I can draw it for you but i think that it wouldn't look very good
Re: SPECTRAL RIDER - IMPLEMENTED
Posted: Wed Aug 24, 2016 9:12 pm
by Alexander82
Here
Re: SPECTRAL RIDER - IMPLEMENTED
Posted: Wed Aug 24, 2016 10:05 pm
by Stratego (dev)
Alexander82 wrote:What about that? I don't like much the schythe blade on the head (that seems a bit unnatural cause the blade should go the opposite side)
ok, let this be the winner with blade up.
Re: SPECTRAL RIDER - IMPLEMENTED
Posted: Wed Aug 24, 2016 10:06 pm
by Alexander82
Ok. I'll make the animated version right now
Also, instead of summoning zombies what about the same summoning spell of the liche? If my memori don't gail me he can summon everything based on the different corpse, right?
Re: SPECTRAL RIDER - IMPLEMENTED
Posted: Wed Aug 24, 2016 10:07 pm
by Stratego (dev)
thanks! i go sleep but after i will put it in.
thanks!
Re: SPECTRAL RIDER - IMPLEMENTED
Posted: Wed Aug 24, 2016 10:28 pm
by Alexander82
Here
Re: SPECTRAL RIDER - IMPLEMENTED
Posted: Wed Aug 24, 2016 10:28 pm
by Alexander82
Oh, i see, good night

Re: SPECTRAL RIDER - IMPLEMENTED
Posted: Thu Aug 25, 2016 5:43 am
by Stratego (dev)
ok! up on server in 20 minutes!
Re: SPECTRAL RIDER - IMPLEMENTED
Posted: Thu Aug 25, 2016 7:43 am
by Alexander82
Re: SPECTRAL RIDER - IMPLEMENTED
Posted: Thu Aug 25, 2016 11:57 am
by TheBluePhoenix
I love all images!
What if the blade scrapes on the ground and the flame lies in other hand? I dont know but the thought seems nice
Re: SPECTRAL RIDER - IMPLEMENTED
Posted: Thu Aug 25, 2016 7:40 pm
by Alexander82
Have you tried it in game? I think it looks good now.
Daniel can you make his spell the same as liche that summon skeletons?
Re: SPECTRAL RIDER - IMPLEMENTED
Posted: Thu Aug 25, 2016 7:42 pm
by Stratego (dev)
that will be very op - isnt it?
Re: SPECTRAL RIDER - IMPLEMENTED
Posted: Thu Aug 25, 2016 7:52 pm
by Alexander82
It is always a special building unit. If you think is op we might slightly raise some stats and bring back the unit cost to 8
Re: SPECTRAL RIDER
Posted: Fri Aug 26, 2016 8:08 pm
by Alexander82
What about those stats?
Cost 7/8 (7 with the variant version that raise a single undead, 8 with the liche version)
Hp 60
Attack 18
Range 1
Armor 2
Pierce Armor 2
Speed 5
Sight 7
Action 1
Reanimation spell
Eat up a corpse
On Death it becomes a Grim reaper
Grim reaper stats
Cost -
Hp 20
Attack 10
Range 1
Armor 2
Pierce Armor 2
Speed 3
Sight 5
Action 1
Reanimation spell
Eat up a corpse
Re: SPECTRAL RIDER - IMPLEMENTED
Posted: Thu Sep 28, 2017 12:07 am
by Sunrise Samurai
Hate to dig this thing up, but could we have different bonuses after it is unhorsed? On horseback, it has the standard mounted melee bonuses, but unhorsed it should have to fight differently. I'm thinking it could be a good anti cavalry unit when unhorsed, since a scythe isn't really a good weapon against humans, but is actually effective when turned on a horse...... although it is only really useful for that application against the horse's legs.

Re: SPECTRAL RIDER - IMPLEMENTED
Posted: Thu Sep 28, 2017 12:13 am
by Puss_in_Boots
Assuming it's application on horses was half of effective to the pike's. It should have no more than half its bonus.
What number do you suggest?
Re: SPECTRAL RIDER - IMPLEMENTED
Posted: Thu Sep 28, 2017 12:24 am
by Sunrise Samurai
Not sure. I know it's a little against the grain to point out that a scythe is rather horrible as a weapon, but it is. It looks impressive, but it was designed for crops, which don't resist and are much easier to cut than people. Even as farm implements go, there are far better for warfare. A sickle, for example. Not to mention that a sharpened pitchfork is about as good as a spear. For that matter, many farmers even had an axe. The scythe is only a weapon in the movies. Literally the only effective use it had in warfare was against horses, and mostly because it functions on their legs exactly as it would on crops.
Re: SPECTRAL RIDER - IMPLEMENTED
Posted: Thu Sep 28, 2017 12:38 am
by Alexander82
Yeah, it is mostly scenical. This is a fantasy after all XD
Re: SPECTRAL RIDER - IMPLEMENTED
Posted: Thu Sep 28, 2017 12:43 am
by Puss_in_Boots
Sunrise Samurai wrote:I know it's a little against the grain to point out that a scythe is rather horrible.
I see what you did there.
Maybe they can have some sort of permanent crippling affect? Complimented by a 200% bonus of course.
Re: SPECTRAL RIDER - IMPLEMENTED
Posted: Thu Sep 28, 2017 1:09 am
by Alexander82
Do you mean speed reduction?
Re: SPECTRAL RIDER - IMPLEMENTED
Posted: Thu Sep 28, 2017 1:14 am
by Puss_in_Boots
Yes that is what I mesnt by crippling.
Re: SPECTRAL RIDER - IMPLEMENTED
Posted: Thu Sep 28, 2017 2:22 pm
by Sunrise Samurai
Sounds about right. This makes it a little more unique from it's mounted version once you kill the horse.