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Re: Dragons as a separate race

Posted: Mon Sep 26, 2016 12:57 pm
by Alexander82
I think that this concept would overlap too much with the scaled folks concept (that is better imho). Yiu can merge the 2 proposals and make a single one

Re: Dragons as a separate race

Posted: Mon Sep 26, 2016 1:02 pm
by Alpha
I am not sure about that either, maybe the others will answer.

Re: Dragons as a separate race

Posted: Mon Sep 26, 2016 3:38 pm
by Skelegonsans
Well, there are some big differences between the two. First of all the lizard folk can use tools which dragons cannot do. second the dragons society is way different than the lizardmens. Im imagining something like the "dragons origins" campaign (im the one who made it btw :) im imagining the dragons to be something like insect society, they must work togheter to protect the queen(s) and maintain threats away, something like that.

Re: Dragons as a separate race

Posted: Mon Sep 26, 2016 3:46 pm
by Skelegonsans
More units:
Red dragon (cost:5) (has the fire breath ability, can be considered as cavalry. Cannot fly.)
Hp 35
Atk 14
Arm/p.arm 2/2
Speed 3
Sight 5
Description: A huge dragon with red scales. Can breathe fire. Although it has wings, it is too heavy to fly.

Re: Dragons as a separate race

Posted: Mon Sep 26, 2016 3:53 pm
by Skelegonsans
Green dragon (cost:4 / flying)
Hp 16
Atk 11
Arm/p.arm 1/3
Speed 5 (fly)
Sight 5
Description: A flying green dragon good for quick attacks and scouts.
(50% bonus against food units.)

Re: Dragons as a separate race

Posted: Mon Sep 26, 2016 3:58 pm
by Skelegonsans
Horned dragon (cost:3 / anti-cavalry) (i decided its best just to add the anti units anyway. It would be unbalanced with no anti units)
Hp 13
Atk 5
Arm/p.arm 1/1
Speed 3 (land)
Sight 5
Description: This dragon has big, sharp horns to effectively combat cavalry units.
(500% bonus against cavalry units.)

Re: Dragons as a separate race

Posted: Mon Sep 26, 2016 4:04 pm
by Skelegonsans
Hedgehog dragon (anyone has a better name??? He shoots spikes at enemies XD dragons need an archer unit... no??) (Cost:3 / archer)
Hp 15
Atk 6
Rng 4
Arm/p.arm 1/1
Speed 3 (land)
Sight 5
Description: this dragon shoots sharp spikes at faraway enemies.
(50% bonus against infantry.)

Re: Dragons as a separate race

Posted: Mon Sep 26, 2016 4:09 pm
by Skelegonsans
Now, a few more buildings:
Dragon den
Hp: 60
Arm/p.arm 5/5
Sight: 3
Description: the place where thr dragons can rest after a battle.

Re: Dragons as a separate race

Posted: Mon Sep 26, 2016 4:11 pm
by Skelegonsans
As for the wall building, maybe it can be the rock pile? (The same as orcs) same stats and all.

Re: Dragons as a separate race

Posted: Mon Sep 26, 2016 4:17 pm
by Alpha
I don't like this topic but maybe a dragon nest

Re: Dragons as a separate race

Posted: Mon Sep 26, 2016 4:19 pm
by Skelegonsans
White dragon (cost:5 / healer/flying) (its a healer and a fighter at the same time, but a bit weaker than most other dragons. Can fly. Has the "healing breath" ability, it heals 8 hp in a + area. Needs 2 turns of cooldown to use again. When in a dragon den, units in the den will heal 8 hp per turn instead of 4.)
Hp 16
Atk 7
Arm/p.arm 1/1
Speed: 4 (fly)
Sight: 5
Description: This dragon has a healing breath that eases pain and closes wounds.

Re: Dragons as a separate race

Posted: Mon Sep 26, 2016 4:21 pm
by Skelegonsans
Ive already talked about dragon nest, its where the units beyond the queen are spawned. At tcs, you can only spawn queens. The rest must be spawned at a dragon nest. A queen must be in the dragon nest for production to occour. Check the dragon nest post up there for stats

Re: Dragons as a separate race

Posted: Mon Sep 26, 2016 4:23 pm
by Skelegonsans
Just to make sure, does anyone beyond him disagree with this topic?... cuz it would suck to write a topic people dont like since everyone would hate it anyways. Anyone?

Re: Dragons as a separate race

Posted: Mon Sep 26, 2016 4:45 pm
by Skelegonsans
Well, continuing with the units:
Psychic dragon (cost:4 / flying) (possesses the mind of its enemies. It can convert enemies. Since this is this dragons main characteristic, he can convert with a higher chance, maybe 50% rather than 30%. Also has some resistance against spells.)
hp 16
Atk 6
Arm/p.arm 1/1
Speed 4
Sight 5
Description: this dragon is not that good in combat, however it can manipulate enemies' minds and convert them. It is also somewhat resistant to spells.
(60% spell resistance.)

Re: Dragons as a separate race

Posted: Mon Sep 26, 2016 4:51 pm
by samuelch
How about if these dragons are bigger and more ancient than the dragons that other races allied with? So this race is a group of ancient dragons that stick to their tradition to prepare the world by eliminating every germs (other races) for the great beings to come.

Re: Dragons as a separate race

Posted: Mon Sep 26, 2016 4:54 pm
by Skelegonsans
Devourer dragon (cost:6 / cavalry) (it devours its enemies, so it has lifelink. Maybe one of the strongest dragons.)
Hp 50
Atk 14 (lifelink)
Arm/p.arm 3/3
Speed 3 (land)
Sight 5
Description: this dragon starts to feast upon an enemy as soon as he spots it. Very big and very dangerous.

Re: Dragons as a separate race

Posted: Mon Sep 26, 2016 4:59 pm
by Skelegonsans
Well ive thought of something a bit more like that: yes they are different from the other dragons from the other races, but they do not seek to destroy the other species, they just think that by working togheter their lifes will be easier, and they also belive that by working together they will be more organized and survive, because if they keep fighting each other they will be extinct. Imagine something like... various groups of orcs that fight each other all the time, then they realized that they are more powerful and can live better when togheter, so they united.

Re: Dragons as a separate race

Posted: Mon Sep 26, 2016 5:04 pm
by Skelegonsans
Rock dragon (cost:5 / infantry) (made to hammer down buildings. Can also be good in combat though, due to the amazing armor.)
Hp 20
Atk 8
Arm/p.arm 6/8
Speed 3
Sight 5
Description: a huge dragon with amazing strength, great at bringing down buildings. Its scales are nearly impenetrable.
(400% bonus against buildings.)

Re: Dragons as a separate race

Posted: Mon Sep 26, 2016 5:08 pm
by Skelegonsans
Noxious dragon (cost:5 / flying) (has the poison breath ability, the same as the skelegon. It also poisons any enemy that melee attacks them, but thats kinda unlikely since it can fly)
Hp 20
Atk 12
Arm/p.arm 2/2
Spd 4 (fly)
Sight 5
Description: this dragon is so toxic that any who touches it will be poisoned. Its acid breath is deadly.

Re: Dragons as a separate race

Posted: Mon Sep 26, 2016 5:12 pm
by Alexander82
I am still totally negative about that idea. As i've said is the same of scaled but with dragons only (scaled would have both dragons and minor races)

Re: Dragons as a separate race

Posted: Mon Sep 26, 2016 5:16 pm
by Skelegonsans
Then you think it would be better to unite the dragons with the scaled folk? I still belive theyre kinda different as the scaled folk are humanoids and can use tools, different from dragons. But if you think it would be better with the scaled folk... why not? So i just need to get everything fron this topic and throw at the scaled folk topic?

Re: Dragons as a separate race

Posted: Mon Sep 26, 2016 5:18 pm
by Alexander82
I can merge the topics

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Mon Sep 26, 2016 5:23 pm
by Alexander82
The topics have been merged

Re: Scaledfolks - Dragons and reptiles - Merged

Posted: Mon Sep 26, 2016 5:26 pm
by Skelegonsans
OMG!! NOT EVERYONE MIGHT AGREE WITH THAT!! when i saw this topic suddenly gain 2 pages and i saw my posts here, i was like WTF!!!!!!!! :lol: So guys these posts are just my "dragons as a separate race" topic, but some people complained that it looked too much like the scaled folk topic so we just mixed em up... is it ok to add dragons to the scaled folk?

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Mon Sep 26, 2016 5:27 pm
by Alexander82
Dragons were already in the scaled folks

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Mon Sep 26, 2016 5:28 pm
by Skelegonsans
I have already had ideas for MANY units as u can see... can someone make the sprites plz, i have no idea how to do it

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Mon Sep 26, 2016 5:32 pm
by Alexander82
Daniel told us that he will make dwarves before any other race. We must choose accurately the units we want to put in and then those who make sprites will work on the graphic part (it isn't anything difficult, you may try if you feel you want to learn)

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Mon Sep 26, 2016 5:34 pm
by Skelegonsans
Yeah, id like to learn that! But if i need a computer to do it forget it, mine is broken so now i only have my cell :x . Well, then we will have plenty of time to think about the units, techs and such.

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Mon Sep 26, 2016 5:46 pm
by Skelegonsans
Sooo... how can i make sprites? What app(s) do i need etc.

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Mon Sep 26, 2016 5:47 pm
by Alexander82
Someone use android apps