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Re: Insects

Posted: Sat Oct 14, 2017 8:56 am
by Typhoon
Ant Warrior and Huge Scorpion
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Ant Warrior.png
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Re: Insects

Posted: Sat Oct 14, 2017 8:58 am
by Typhoon
I tried but v1 don't look nice and v2 is too dark I think
Antv1.png
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Re: Insects

Posted: Sat Oct 14, 2017 9:46 am
by LordOfAles
V2 IS too dark,i preffer ver 1,but maybe lighten it a bit

Re: Insects

Posted: Sat Oct 14, 2017 9:55 am
by Typhoon
Ok I will add some light

Re: Insects

Posted: Sun Oct 22, 2017 3:38 pm
by Typhoon
Ants teamcolor
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Snow Ant.png
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Re: Insects

Posted: Sun Oct 22, 2017 3:48 pm
by Typhoon
Bee Worker.png
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Bee Worker 3 cost (1 cost more than ant) has less mend but is faster
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Battle version of Bee can't build but can Sting: 5-6 damage,poison effect but Bee dies

Re: Insects

Posted: Sun Oct 22, 2017 5:31 pm
by Menselot
A whole new race made only by two guys


I like it :mrgreen:

Re: Insects

Posted: Mon Oct 23, 2017 12:39 am
by MightyGuy
Ant Colony, No Team Color For Now.

Re: Insects

Posted: Mon Oct 23, 2017 1:16 am
by Sunrise Samurai
Quick question. Will this ever get a chance for implementation? We've got dwarves and scalefolk still waiting to even be started, and they are officially planned. I hate to be the one to burst a bubble, especially since this looks rather cool, but you'd probably be better off trying to make these into campaign units a few at a time.

I can see a good campaign here. Insect infestation.

Re: Insects

Posted: Mon Oct 23, 2017 1:19 am
by MightyGuy
Agreed, I'm Just Helping, The person who made this idea will decide.

Re: Insects

Posted: Mon Oct 23, 2017 3:07 am
by Stratego (dev)
Sunrise Samurai wrote:Quick question. Will this ever get a chance for implementation? We've got dwarves and scalefolk still waiting to even be started, and they are officially planned. I hate to be the one to burst a bubble, especially since this looks rather cool, but you'd probably be better off trying to make these into campaign units a few at a time.

I can see a good campaign here. Insect infestation.

yes, actually i feel insects a little off-mainstream or even not fitting to fantasy world, but if you find some evidences, tell me.
also i think we have other more fantasy related races (eg. dwarves) so i suggest finalizing those first and if they are in than we can move to lesser "basic" races.

Re: Insects

Posted: Mon Oct 23, 2017 6:44 am
by Alexander82
I think that insects might fit partially other races (some might be good for elves, orcs and undeads).

A race made of insects might be good for the age of ufo variant tough

Re: Insects

Posted: Mon Oct 23, 2017 11:40 am
by Typhoon
I somehow agree with everyone
That could be cool for campaign
I also agree with fact that before adding new races we should concentrate on scaledfolks and dwarfes
And yes that race could fit more into AOU the problem is in AOU there are insectoids not insects
I don't really want to decide by myself So I suggest vote

Re: Insects

Posted: Mon Oct 23, 2017 12:18 pm
by LordOfAles
Or make insect - people instead of plain insects? :D

Re: Insects

Posted: Mon Oct 23, 2017 12:20 pm
by Menselot
Here is my vote:
We NEEEEEEEEED insects at aof

I will find evidence for insects races from another fantasy universe.
The great search begins

Re: Insects

Posted: Mon Oct 23, 2017 12:23 pm
by Typhoon
Insect+people=Insectoid but then we need more drawings

Re: Insects

Posted: Mon Oct 23, 2017 12:26 pm
by LordOfAles
Oh so thats an insectoid :lol:

It thought they are only alien instects

Re: Insects

Posted: Mon Oct 23, 2017 12:34 pm
by Typhoon
They are mainly used as aliens so you were close

Re: Insects

Posted: Mon Oct 23, 2017 12:38 pm
by LordOfAles
*dab*

Re: Insects

Posted: Tue Oct 24, 2017 12:36 am
by DoomCarrot
Just out of curiosity, what is left to be done with Dwarves? I remember a long time ago we went through all the basic things that the dwarves needed and made images/stats for most everything?

Re: Insects

Posted: Tue Oct 24, 2017 1:53 am
by Sunrise Samurai
Probably a massive block of developer time. We're probably looking at 20-30 units/buildings to set up, with sounds, technologies, and adjusting the game to include a new race option. Even if it is all sitting neatly organized on Daniel's computer, ready to compile, this is still a task that would take a while.

Re: Insects

Posted: Tue Oct 24, 2017 7:08 am
by Alexander82
DoomCarrot wrote:Just out of curiosity, what is left to be done with Dwarves? I remember a long time ago we went through all the basic things that the dwarves needed and made images/stats for most everything?
Basically lack of time

Re: Insects

Posted: Tue Oct 24, 2017 2:16 pm
by DoomCarrot
True, I didn’t really consider how massive a project that is on Daniel’s end as well lol

Re: Insects

Posted: Thu Oct 26, 2017 3:23 am
by MightyGuy
Ant colony and bee hive building.

Re: Insects

Posted: Thu Oct 26, 2017 11:43 am
by Typhoon
Great pictures!

Re: Insects

Posted: Mon Aug 06, 2018 1:42 am
by Savra
Got some medieval bugs for ya.

Re: Insects

Posted: Mon Aug 06, 2018 1:52 am
by General Brave
Insects can be the next race after the Beast Clans.

Re: Insects

Posted: Mon Aug 06, 2018 1:54 am
by General Brave
or we can do it right now, at least the insects have units and stats.

Re: Insects

Posted: Mon Aug 06, 2018 4:23 am
by Savra
Well in Mtg two insect races I know of are nantooko and kraul. O ya here's some more images.

Re: Insects

Posted: Mon Aug 06, 2018 6:44 am
by Lynx Shafir
I think at insects as more sci fi race.
Not as fantasy.
(Resembling to insect race in Age of Ufo)

Except having the giants and the copy of basic infantry, what else could add to work well as own race and to have some originality.?
We mustn't use MTG race names!