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Re: Insects
Posted: Sat Oct 14, 2017 8:56 am
by Typhoon
Ant Warrior and Huge Scorpion

- Huge Scorpion.png (838 Bytes) Viewed 6181 times

- Ant Warrior.png (880 Bytes) Viewed 6181 times
Re: Insects
Posted: Sat Oct 14, 2017 8:58 am
by Typhoon
I tried but v1 don't look nice and v2 is too dark I think

- Antv1.png (841 Bytes) Viewed 6181 times

- Antv2.png (829 Bytes) Viewed 6181 times
Re: Insects
Posted: Sat Oct 14, 2017 9:46 am
by LordOfAles
V2 IS too dark,i preffer ver 1,but maybe lighten it a bit
Re: Insects
Posted: Sat Oct 14, 2017 9:55 am
by Typhoon
Ok I will add some light
Re: Insects
Posted: Sun Oct 22, 2017 3:38 pm
by Typhoon
Re: Insects
Posted: Sun Oct 22, 2017 3:48 pm
by Typhoon

- Bee Worker.png (897 Bytes) Viewed 6143 times
Bee Worker 3 cost (1 cost more than ant) has less mend but is faster

- Bee Stinger.png (673 Bytes) Viewed 6143 times
Battle version of Bee can't build but can Sting: 5-6 damage,poison effect but Bee dies
Re: Insects
Posted: Sun Oct 22, 2017 5:31 pm
by Menselot
A whole new race made only by two guys
I like it

Re: Insects
Posted: Mon Oct 23, 2017 12:39 am
by MightyGuy
Ant Colony, No Team Color For Now.
Re: Insects
Posted: Mon Oct 23, 2017 1:16 am
by Sunrise Samurai
Quick question. Will this ever get a chance for implementation? We've got dwarves and scalefolk still waiting to even be started, and they are officially planned. I hate to be the one to burst a bubble, especially since this looks rather cool, but you'd probably be better off trying to make these into campaign units a few at a time.
I can see a good campaign here. Insect infestation.
Re: Insects
Posted: Mon Oct 23, 2017 1:19 am
by MightyGuy
Agreed, I'm Just Helping, The person who made this idea will decide.
Re: Insects
Posted: Mon Oct 23, 2017 3:07 am
by Stratego (dev)
Sunrise Samurai wrote:Quick question. Will this ever get a chance for implementation? We've got dwarves and scalefolk still waiting to even be started, and they are officially planned. I hate to be the one to burst a bubble, especially since this looks rather cool, but you'd probably be better off trying to make these into campaign units a few at a time.
I can see a good campaign here. Insect infestation.
yes, actually i feel insects a little off-mainstream or even not fitting to fantasy world, but if you find some evidences, tell me.
also i think we have other more fantasy related races (eg. dwarves) so i suggest finalizing those first and if they are in than we can move to lesser "basic" races.
Re: Insects
Posted: Mon Oct 23, 2017 6:44 am
by Alexander82
I think that insects might fit partially other races (some might be good for elves, orcs and undeads).
A race made of insects might be good for the age of ufo variant tough
Re: Insects
Posted: Mon Oct 23, 2017 11:40 am
by Typhoon
I somehow agree with everyone
That could be cool for campaign
I also agree with fact that before adding new races we should concentrate on scaledfolks and dwarfes
And yes that race could fit more into AOU the problem is in AOU there are insectoids not insects
I don't really want to decide by myself So I suggest vote
Re: Insects
Posted: Mon Oct 23, 2017 12:18 pm
by LordOfAles
Or make insect - people instead of plain insects?

Re: Insects
Posted: Mon Oct 23, 2017 12:20 pm
by Menselot
Here is my vote:
We NEEEEEEEEED insects at aof
I will find evidence for insects races from another fantasy universe.
The great search begins
Re: Insects
Posted: Mon Oct 23, 2017 12:23 pm
by Typhoon
Insect+people=Insectoid but then we need more drawings
Re: Insects
Posted: Mon Oct 23, 2017 12:26 pm
by LordOfAles
Oh so thats an insectoid
It thought they are only alien instects
Re: Insects
Posted: Mon Oct 23, 2017 12:34 pm
by Typhoon
They are mainly used as aliens so you were close
Re: Insects
Posted: Mon Oct 23, 2017 12:38 pm
by LordOfAles
*dab*
Re: Insects
Posted: Tue Oct 24, 2017 12:36 am
by DoomCarrot
Just out of curiosity, what is left to be done with Dwarves? I remember a long time ago we went through all the basic things that the dwarves needed and made images/stats for most everything?
Re: Insects
Posted: Tue Oct 24, 2017 1:53 am
by Sunrise Samurai
Probably a massive block of developer time. We're probably looking at 20-30 units/buildings to set up, with sounds, technologies, and adjusting the game to include a new race option. Even if it is all sitting neatly organized on Daniel's computer, ready to compile, this is still a task that would take a while.
Re: Insects
Posted: Tue Oct 24, 2017 7:08 am
by Alexander82
DoomCarrot wrote:Just out of curiosity, what is left to be done with Dwarves? I remember a long time ago we went through all the basic things that the dwarves needed and made images/stats for most everything?
Basically lack of time
Re: Insects
Posted: Tue Oct 24, 2017 2:16 pm
by DoomCarrot
True, I didn’t really consider how massive a project that is on Daniel’s end as well lol
Re: Insects
Posted: Thu Oct 26, 2017 3:23 am
by MightyGuy
Ant colony and bee hive building.
Re: Insects
Posted: Thu Oct 26, 2017 11:43 am
by Typhoon
Great pictures!
Re: Insects
Posted: Mon Aug 06, 2018 1:42 am
by Savra
Got some medieval bugs for ya.
Re: Insects
Posted: Mon Aug 06, 2018 1:52 am
by General Brave
Insects can be the next race after the Beast Clans.
Re: Insects
Posted: Mon Aug 06, 2018 1:54 am
by General Brave
or we can do it right now, at least the insects have units and stats.
Re: Insects
Posted: Mon Aug 06, 2018 4:23 am
by Savra
Well in Mtg two insect races I know of are nantooko and kraul. O ya here's some more images.
Re: Insects
Posted: Mon Aug 06, 2018 6:44 am
by Lynx Shafir
I think at insects as more sci fi race.
Not as fantasy.
(Resembling to insect race in Age of Ufo)
Except having the giants and the copy of basic infantry, what else could add to work well as own race and to have some originality.?
We mustn't use MTG race names!