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Re: The Imperfect Valley Campaign

Posted: Fri Feb 09, 2018 4:25 pm
by Sunrise Samurai
General Brave wrote:It's going to take awhile to make cost what of what. Unless you going by turn cost. Wait is that what you doing?
Yep. Turn cost.

Buildings are limited to initial tc count, though you're better off getting workers unless you want a castle or something.

Uruks also need orc upgrades to work, but I see your point. I think 100 points might be more reasonable.

Re: The Imperfect Valley Campaign

Posted: Fri Feb 09, 2018 4:28 pm
by Sunrise Samurai
And I'll be sure to keep you in mind for this and other storylines. You could probably get into the ruined city topic soon enough.

Re: The Imperfect Valley Campaign

Posted: Fri Feb 09, 2018 4:39 pm
by makazuwr32
I don't want spell-based games though. I'm not good at them and also i don't want to spend my gems on them.
I like the idea of starting armies and to start game in fixed position and not from scrap begin the game that's why i decided to answer now.

Re: The Imperfect Valley Campaign

Posted: Sat Feb 10, 2018 12:42 am
by General Brave
How many points do we have?

Re: The Imperfect Valley Campaign

Posted: Sat Feb 10, 2018 12:08 pm
by Sunrise Samurai
I think we're going with 100. It prevents just having all techs and an army on top of it, forcing us to choose a bit more carefully.

Re: The Imperfect Valley Campaign

Posted: Tue Feb 20, 2018 6:02 pm
by Sunrise Samurai
Image

This is the river Delta at the southern end of the valley. Mineral rich mountains bordering a veritable swamp, with a deep river in between. It might have some more editing before I'm done so we can balance space requirements, but it's the general shape of the map. Doomcarrot and I will be in the north, puss and General in the mountains to the south.

I'll need everybody's 100 points pmed to me please. If I don't get them soon I'll have to make them up myself. Unless you guys want me to just go ahead and make them up now. I'll try to give everyone good strategies.

Re: The Imperfect Valley Campaign

Posted: Tue Feb 20, 2018 6:07 pm
by Sunrise Samurai
Obviously, wagons will be nearly useless in this, getting their wheels stuck in the mud and roots far too easily. A decent navy might help, but needs to be built first. (Not in your initial army) flying will be a great help, and balancing space for castles is imperative. I'll probably construction the amount of space in the south to match the cramped space in the north to keep that fair.

Re: The Imperfect Valley Campaign

Posted: Tue Feb 20, 2018 7:00 pm
by General Brave
So there won't be any town?

Re: The Imperfect Valley Campaign

Posted: Tue Feb 20, 2018 9:29 pm
by Sunrise Samurai
Each player gets 3 tcs of their color, plus 2 neutral tcs close to the river to capture per player. One of your 3 tcs will be in your ally's corner to further encourage cooperation. Like I said, not done yet. Just giving a preliminary image to start planning from. I'll add tcs when I put units in because I'm going to measure distance from units for the middle tcs, so we all reach them about the same time if possible.

Re: The Imperfect Valley Campaign

Posted: Thu Feb 22, 2018 1:03 am
by General Brave
Okay this would be more easier instead of you know, if I knew how much cost what, has anyone really down what cost want?

Re: The Imperfect Valley Campaign

Posted: Thu Feb 22, 2018 2:18 am
by Sunrise Samurai
Sample army:
Ambidexterity (4)
Reach (6) 4+6=10
Archery 1 (4) 10+4=14
Archery 2 (7) 14+7=21
Worker X5 (3x5=15) 21+15=36
Imperial crossbowman X5 (4x5=20) 36+20=56
Imperial guard X5 (4x5=20) 56+20=76
Drake knight X3 (8x3=24) 76+24=100

Balanced starting force with workers plus ambidexterity for building and a military force of upgraded imperial crossbowmen to shoot with, imperial guards with reach to take out cavalry, and mighty drake knights to mop up any significant force in your way. Feel free to use this one if you want, as I consider it a fairly effective​ army for 100 points that can be expanded in any direction. You could also go with a more offensive presence, focusing on fast moving troops like cavalry to rush with, or reduce the military in favor of increased worker count to build faster.

Re: The Imperfect Valley Campaign

Posted: Thu Feb 22, 2018 2:28 am
by General Brave
Looks good, I might change a few things about it though.

Re: The Imperfect Valley Campaign

Posted: Thu Feb 22, 2018 2:34 am
by Sunrise Samurai
Feel free. I figured you'd like the imperial theme for both style and the ability to maximize early power for cost, since they don't take 6 cost upgrades right away just to make them useful. Upgrades were picked to match both typical early needs and a balanced combat strategy. This being said, my early game and yours may be very different.

Re: The Imperfect Valley Campaign

Posted: Thu Feb 22, 2018 3:06 am
by General Brave
Is this only for units not for buildings?

Re: The Imperfect Valley Campaign

Posted: Thu Feb 22, 2018 3:26 pm
by Sunrise Samurai
Either, but workers tend to be a better investment because they can make any buildings you need.

Re: The Imperfect Valley Campaign

Posted: Thu Feb 22, 2018 3:37 pm
by makazuwr32
Exept maybe a castle which can't be built fast enough.

Re: The Imperfect Valley Campaign

Posted: Thu Feb 22, 2018 5:03 pm
by Sunrise Samurai
Great tree: 18 cost
Ent worker x6: 18 cost
Ent workers can have it up in 3 turns, then move on to another right away. The great tree is only better in the extreme short term, as in turns 1-2 and a slight difference at turns 6-7 when the tree has a dragon out before the worker built one, but the workers also have a second tree at turn 6 to make that up.

Re: The Imperfect Valley Campaign

Posted: Wed Mar 28, 2018 9:55 pm
by Sunrise Samurai
Since Daniel mentioned releasing a public version soon, I went with what I had to get it in. General has the imperial setup I suggested earlier. Also made a couple edits to the map.
Image
Notably, I added purple as a hostile ai. This gives an element of environmental danger, as well as a potential defense if used properly. Instead of 3 tcs at each base and 8 neutral tcs, I made 4 at each base and only 4 neutral tcs, since the middle area is more dangerous now. Also added a pool of water in the orcs corner, at the request of puss for the purpose of safely upgrading merlocks without requiring a building in the middle of the map.

Re: The Imperfect Valley Campaign

Posted: Thu Mar 29, 2018 2:20 am
by General Brave
It's going well I think, but I usually go to production building.