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Re: Dwarf tech tree
Posted: Fri Oct 26, 2018 11:06 am
by Fad3
Here are some
Re: Dwarf tech tree
Posted: Fri Oct 26, 2018 11:11 am
by Fad3
Sorry guys its all I could do,I am yet to learn a bunch of stuff.Life also gets in the way.
Re: Dwarf tech tree
Posted: Fri Oct 26, 2018 11:13 am
by Fad3
Sorry again,had to drop it here
Re: Dwarf tech tree
Posted: Fri Oct 26, 2018 8:19 pm
by Savra
Fad3 wrote: ↑Fri Oct 26, 2018 11:13 am
Sorry again,had to drop it here
you realize you could drop these in the dwarf race topic since its kinda their for that now.
Btw, angle is kinda off, but you should keep the first mortar ship and the sub. Just change mortar ships main angle but leave the mortar at the angle it is right now. Just make the ship in that angle.
Your techs look nice though. We just need 2-3 more and their done. 2 are the other gunpowder upgrades and the 3rd is the rune.
Re: Dwarf tech tree
Posted: Fri Oct 26, 2018 10:00 pm
by makazuwr32
Not yet.
I will update this sunday (sorry i need to work today).
As for copter - we already have great image of copter.
Re: Dwarf tech tree
Posted: Fri Oct 26, 2018 11:21 pm
by Fad3
Copter? Where???
Re: Dwarf tech tree
Posted: Sat Oct 27, 2018 5:12 am
by Fad3
Here is one I made
Re: Dwarf tech tree
Posted: Sat Oct 27, 2018 4:08 pm
by Savra
Nice, 1 more gunpowder tech and it's done.
Re: Dwarf tech tree
Posted: Sun Oct 28, 2018 9:20 am
by makazuwr32
Alright.
Approved by Alex Tech tree for dwarves (for now):
Craftsmans' guild techs:
Costs - 3/4/5/6 (total 18 turns) or 4/5/6/7 (total 22 turns)
Weapon upgrade 1
Weapon upgrade 2
Weapon upgrade 3
Weapon upgrade 4
Each adds +1 attack per level.
Reach - +1 to attack range for pike-based units. 6 turns cost.
Costs - 3/4/5/6 (total 18 turns) or 4/5/6/7 (total 22 turns)
Armor upgrade 1
Armor upgrade 2
Armor upgrade 3
Armor upgrade 4
Each adds +1/+1 armor per level.
4/6 turns cost.
Ranged upgrade 1
Ranged upgrade 2
Each adds +1 to attack and range per level.
Tavern techs:
5/7 turns cost.
Gunpowder upgrade 1
Gunpowder upgrade 2
Each adds +2 (for now) attack per level.
Requires gunpowder upgrade 1, cost - 6 turns.
Rifling upgrade - lowers miss chance of rifle-based units by 15%.
No Glyph of protection for now
No Rune of power for now
@Fad3 about helicopter -
topic about copter + ready image from gok, it will be for gnomes.
Re: Dwarf tech tree
Posted: Sun Oct 28, 2018 10:08 am
by Tankhead
Id say the longer cost options
Dwarves are suppose to slowly build up over time
( no need for shorter times )
Re: Dwarf tech tree
Posted: Sun Oct 28, 2018 11:28 am
by makazuwr32
elves research for 18 turns their techs.
And this time is planned to be lowered.
Re: Dwarf tech tree
Posted: Mon Oct 29, 2018 6:42 am
by Tankhead
Can they're also be a tech that increase tower stats like masonry for humans
Or would that fit else where?
Re: Dwarf tech tree
Posted: Mon Oct 29, 2018 8:51 am
by makazuwr32
Not now. Maybe later.
This is base upgrades which are needed.
Re: Dwarf tech tree
Posted: Tue Oct 30, 2018 11:49 am
by Fad3
I feel bad about ditchin my gyro guy maybe you guys wanna assign it to a position like an upgrade of the existing gyro? Or maybe a gyrobomber perhaps? But if u guys can't find any for him its fine.....
Re: Dwarf tech tree
Posted: Tue Oct 30, 2018 6:43 pm
by Fad3
Gyrocopter research tech
Re: Dwarf tech tree
Posted: Tue Oct 30, 2018 9:44 pm
by Savra
Problem is, it looks too high tech. It would work for Age of galaxy but not Age of Fantasy.
Re: Dwarf tech tree
Posted: Tue Oct 30, 2018 10:49 pm
by Tankhead
What? Its just a tech icon
Re: Dwarf tech tree
Posted: Tue Oct 30, 2018 10:55 pm
by Savra
Tankhead wrote: ↑Tue Oct 30, 2018 10:49 pm
What? Its just a tech icon
I'm talking about the unit, tech icon is fine.
Re: Dwarf tech tree
Posted: Tue Oct 30, 2018 11:04 pm
by Tankhead
Oh that
Re: Dwarf tech tree
Posted: Wed Oct 31, 2018 12:03 am
by Fad3
LOL k I understand....
Re: Dwarf tech tree
Posted: Wed Oct 31, 2018 4:34 am
by makazuwr32
Uhm the tech icon won't be needed for helicopter.
Re: Dwarf tech tree
Posted: Wed Oct 31, 2018 10:58 am
by Fad3
Its ok,btw here's the gunpowder upgrade icon I made hope u guys still want it lol
Re: Dwarf tech tree
Posted: Wed Oct 31, 2018 3:03 pm
by Savra
Gunpowder yes.
Re: Dwarf tech tree
Posted: Thu Nov 01, 2018 6:10 am
by Fad3
Can the gyros be included in the next update?
Re: Dwarf tech tree
Posted: Thu Nov 01, 2018 6:14 am
by Savra
Well, they could if we have a topic for it or tech or whatever it is ready for dwarves.
Re: Dwarf tech tree
Posted: Thu Nov 01, 2018 6:18 am
by General Brave
I am sure that they can be in once things are sorted out.
Re: Dwarf tech tree
Posted: Thu Nov 01, 2018 6:20 am
by Savra
Start new topic for those of keep this one?
Re: Dwarf tech tree
Posted: Thu Nov 01, 2018 4:30 pm
by General Brave
@Fad3, good work.
Re: Dwarf tech tree
Posted: Thu Nov 01, 2018 4:37 pm
by General Brave
Re: Dwarf tech tree
Posted: Thu Nov 01, 2018 5:06 pm
by Tankhead
This topic needs organizing