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Re: Dwarves rework

Posted: Thu May 28, 2020 5:46 pm
by Tankhead
Alexander82 wrote: Thu May 28, 2020 5:37 pm
Tankhead wrote: Thu May 28, 2020 5:29 pm Those are Redsigns or Another group?

Defenders are one of the planned subs for dwarves. They are shaped on the original dwarven defender concept (they use plate armors and heavy shields and are meant for tanking enemies)

Slayers (another sub based on current slayer unit), on the other hand, will be damage dealers.
Meaning all Images above as of current is defenders?

Re: Dwarves rework

Posted: Thu May 28, 2020 5:46 pm
by Savra
Updated one, apparently it was too large, unless we can go past 64 for hight.

Here's another.

Re: Dwarves rework

Posted: Thu May 28, 2020 5:57 pm
by Alexander82
please wait for the unit list before making designs, also I'm reconsidering the main look of them. We'll be back on dwarves after finishing undeads

Re: Dwarves rework

Posted: Thu May 28, 2020 6:31 pm
by Savra
Then make a list of what needs done on undead in terms of images.

(I'll be working on unit abilities images later, especially for glade wardens, and phantoms.)

Re: Dwarves rework

Posted: Thu May 28, 2020 6:53 pm
by Alexander82
I've updated the post there, have you taken a look at it?

Re: Dwarves rework

Posted: Tue Jun 16, 2020 6:21 pm
by Savra
Some ram upgrades.

Re: Dwarves rework

Posted: Thu Jun 18, 2020 6:19 pm
by Savra
Should I make some cannons for the dwarves? Like a mortar and a normal cannon? Possibly a organ gun too.
Image
Image
Image

We could also give dwarves a unit with a volley gun.
Image

Re: Dwarves rework

Posted: Thu Jun 18, 2020 7:17 pm
by makazuwr32
Light cannon, heavy cannon and mortar for now are planned.

Organ gun maybe will fit for gnomes as well as volley gun.

Mortar will have role of trebushet, heavy cannon of more accurate catapult without aoe, light cannon will have role of ballista (if compare to human siege).

Re: Dwarves rework

Posted: Sat Jun 20, 2020 10:28 pm
by Savra
What about ships? Any agreed on ones?

Re: Dwarves rework

Posted: Sat Jun 20, 2020 11:10 pm
by makazuwr32
Still thinking.

Re: Dwarves rework

Posted: Sun Jun 21, 2020 12:00 am
by Savra
Why not do something similar to humans?

Dwarven scythe (Destroyer)
Mortar ship
Dwarf frigate
Dwarf mend boat
Dwarf Flagship

Re: Dwarves rework

Posted: Sun Jun 21, 2020 12:31 am
by Savra
Here's some naval suff for dwarves:
Pier:
Image

Mortar ship:
Image

Warship:
Image

Flag ship:

Re: Dwarves rework

Posted: Tue Jun 23, 2020 4:02 pm
by Savra
Updated.

Re: Dwarves rework

Posted: Tue Jun 23, 2020 5:44 pm
by Savra
New.

Re: Dwarves rework

Posted: Wed Jun 24, 2020 5:55 pm
by Savra
New.

Re: Dwarves rework

Posted: Fri Jun 26, 2020 11:22 pm
by Savra
Updated.

Re: Dwarves rework

Posted: Fri Jun 26, 2020 11:23 pm
by Savra
.

Re: Dwarves rework

Posted: Tue Nov 10, 2020 2:40 pm
by Anchar
I really like these units externally, especially this mammoth, so I drew my tusks on it, made smaller ears, drew in the eyes and made the legs thicker to look so they have more fur. I also noticed that the size of this image is over 64 pixels.

Re: Dwarves rework

Posted: Tue Nov 10, 2020 2:58 pm
by Savra
Yah, I shrunk it but forgot to post the image.

Looks great.

Re: Dwarves rework

Posted: Wed Nov 11, 2020 12:47 am
by Alexander82
I would like a totally different look for dwarven ships

stuff like these:

Image

Image

Image

Image

Basically something in between a big metal block, a steam vessel and a viking ship xD

Also I think we don't really need too many of them. As long as we get a transport, a siege ship, a melee ship and a ranged one we should be ok.

Re: Dwarves rework

Posted: Wed Nov 11, 2020 1:04 am
by Savra
Then:
Steam ship
Frigate
Mortar ship
Dwarven sythe
Dwarf builder ship

I'll try and remodel them as such.

Re: Dwarves rework

Posted: Wed Nov 11, 2020 2:13 am
by Alexander82
surprise me ;)

Re: Dwarves rework

Posted: Wed Nov 11, 2020 2:00 pm
by makazuwr32
Savra wrote: Wed Nov 11, 2020 1:04 am Then:
Steam ship
Frigate
Mortar ship
Dwarven sythe
Dwarf builder ship

I'll try and remodel them as such.
I'd say next namings:
Frigate (weak ranged, has 2 guns, similar to human warship)
Battleship (better ranged ship, has 1-2 light cannons)
Steam ship (transport (0/1/2) + ramming)
Dreadnought (siege ship, slowest among dwarven naval fleet)
Dwarven ferry (main transport)
Dwarven supply ship (worker)

Re: Dwarves rework

Posted: Wed Nov 11, 2020 2:35 pm
by Savra
What of the melee ship like humans destroyer?

Re: Dwarves rework

Posted: Wed Nov 11, 2020 3:59 pm
by makazuwr32
Steam ship.

By the way, we need lager to fix a bit destroyer of humans (it is affected by carry cap increase techs and can carry melee infantries if i remember correctly).
Problem alas is that units are not hidden inside but are shown and they are chosen firstly, like on bridge.

Re: Dwarves rework

Posted: Wed Nov 11, 2020 4:42 pm
by Savra
I was meaning to report that some time ago, but I kept forgetting too.

Re: Dwarves rework

Posted: Thu Nov 12, 2020 3:06 pm
by Savra
As we got carried away in the other topic, how's this for dwarven cavalry (new ones):
Defenders:
Mammoth rider
Mammoth rifleman
This thing which is about similar in size to the mammoth: known as the "siberian unicorn" which could work as a lancer/siege hybrid
Image

Manticore or sabrecore rider (both lancer and normal knight)
Siege cart

Base:
Chrysoar rider (scout flyer)
Goat riders

Re: Dwarves rework

Posted: Thu Nov 12, 2020 5:05 pm
by Huttensohn
I think we need to factor in that dwarfes have more advanced airpower (the air transport alone just rocks) than other races so I think, not giving them loads of navy unit would still be balanced.

Re: Dwarves rework

Posted: Thu Nov 12, 2020 5:48 pm
by makazuwr32
Well mechanical flyers will be added for dwarves as well, do not worry.

Re: Dwarves rework

Posted: Thu Nov 12, 2020 8:03 pm
by Savra
Tried my hand at the rhino rider, however I did this on my phone so I can't tell how well I did.