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Re: English units
Posted: Fri Apr 17, 2020 1:17 am
by L4cus
British light cavalry
Cost 3
Hp 26
Attack 7
Range 1
Armor 1/2
Speed 6
Sight 6
+25% v heavy infantry
+50% v inf
+100% v ranged infantry

- Knight Sword.png (1.98 KiB) Viewed 3472 times
Re: English units
Posted: Fri Apr 17, 2020 1:20 am
by L4cus
British citizen
Cost 2
Hp 14
Attack 0
Range 0
Armor 0/0
Speed 3
Sight 3

- unit_worker.png (1.21 KiB) Viewed 3472 times
Can build:
British Barrack (5 turns)
British stable (6 turns)
British artillery foundry (6 turns)
British port (7 turns)
British gunsmith (6 turns)
British armory (6 turns)
Anglican curch (4 turns)
University (undefined)
Foresters camp (4 turns)
arrow tower (5 turns)
Musket tower (6 turns)
Watch tower (3 turns)
bridge (2 turns)
palisade (2 turns)
Fence (1 turn)
Atalay (3 turns)
Trench (3 turns)
Re: English units
Posted: Fri Apr 17, 2020 1:23 am
by L4cus
@Maxbirykov2004
Here are stats and sprites for pilot version
L4cus wrote: ↑Fri Apr 17, 2020 1:20 am
British citizen
L4cus wrote: ↑Fri Apr 17, 2020 1:17 am
British light cavalry
L4cus wrote: ↑Fri Apr 17, 2020 1:13 am
British pikeman
L4cus wrote: ↑Fri Apr 17, 2020 1:08 am
English longbowman
Re: English units
Posted: Fri Apr 17, 2020 1:26 am
by L4cus
Also thanks to @DreJaDe for the sprites
Re: English units
Posted: Fri Apr 17, 2020 2:24 am
by DreJaDe
What about the other images? Is that not going to be used.
I'll redo the Gunner this day. LOL, I have only 20mb left on my internet so I have to carefully spent it.
Re: English units
Posted: Fri Apr 17, 2020 2:59 am
by L4cus
Sure they will be on the game. But i still doing sprites for them
About english cnnon, i will make another post for artillery.
Re: English units
Posted: Fri Apr 17, 2020 6:10 am
by L4cus
I just read it. Sorry i wanted to say stats, not sprites
Re: English units
Posted: Fri Apr 17, 2020 6:18 am
by Stratego (dev)
DreJaDe wrote: ↑Thu Apr 16, 2020 10:09 pm
Hahahahaha, yeah just like that.
Oh yeah, no? Hahahaha just an idea but thanks for the answer.
yes i think the mayority of image drawings should be done, and sure, later it can be polished and fixed the minor flaws of the image.
but not the stickie guy please

Re: English units
Posted: Fri Apr 17, 2020 7:01 am
by DreJaDe
I rework the Arquebusier and also I think the other one should still be used.
Re: English units
Posted: Fri Apr 17, 2020 7:17 am
by L4cus
Thats the musketman?
Re: English units
Posted: Fri Apr 17, 2020 7:21 am
by DreJaDe
L4cus wrote: ↑Fri Apr 17, 2020 7:17 am
Thats the musketman?
Based on the reference I see. That's the Arquebusier. Not sure though
Re: English units
Posted: Fri Apr 17, 2020 7:24 am
by L4cus
Gral.Sturnn wrote: ↑Thu Apr 16, 2020 2:01 am
Just make sure to give him a hat and a coat when you pair it with the furket and the matchlock
The furket is for the musket
No furket, the arquebus
Hat for musketman
Helmet for arquebus
Just delete the furket of the 1st one. It will be the arquebuiser (no furket)
And this one wil be musketman (with furket)
Re: English units
Posted: Fri Apr 17, 2020 7:59 am
by DreJaDe
BTW, would there be an upgrade to them like they are still going to be the same unit but upgraded. This unit is like in 16th century while in 17th, they look more professor in one of the references I see.
Re: English units
Posted: Fri Apr 17, 2020 10:23 am
by Squirrel5555
Yep thats the plan.
If you want to, can you make the musketmans gun longer than the arquebusiers? We can always change that later though
Also i think they need a bit of a colour change, so most of the unit isnt red, which is one of the team colours, to reduce confusion
Re: English units
Posted: Fri Apr 17, 2020 11:01 am
by DreJaDe
Squirrel5555 wrote: ↑Fri Apr 17, 2020 10:23 am
Yep thats the plan.
If you want to, can you make the musketmans gun longer than the arquebusiers? We can always change that later though
Also i think they need a bit of a colour change, so most of the unit isnt red, which is one of the team colours, to reduce confusion
I made it look red for the distinction between nation.
It's like red for British blue for French
Re: English units
Posted: Fri Apr 17, 2020 1:40 pm
by Squirrel5555
Fair enough, that makes sense too

Re: English units
Posted: Fri Apr 17, 2020 10:32 pm
by DreJaDe
Since we are starting on the 15th century, I remade the swordsman and the spearman
I just saw this in some depiction of the hundred years war which happened on the 15th century
Re: English units
Posted: Sat Apr 18, 2020 1:23 am
by DreJaDe
Here for the light cav
Re: English units
Posted: Sat Apr 18, 2020 1:25 am
by L4cus
This last one seems too old, out dated
Re: English units
Posted: Sat Apr 18, 2020 1:30 am
by Squirrel5555
I like the swordsman, but spearman has no 'team colours' right now.
Maybe change the rider of light cav a bit? Im not sure if his armour fits

Re: English units
Posted: Sat Apr 18, 2020 2:02 am
by DreJaDe
Squirrel5555 wrote: ↑Sat Apr 18, 2020 1:30 am
I like the swordsman, but spearman has no 'team colours' right now.
Maybe change the rider of light cav a bit? Im not sure if his armour fits
Ohh, yeah. Nice insight.
The dress is intentional. I saw it in a painting though that guy is a mounted archer not a swordsman.
Here's the changes
Re: English units
Posted: Sat Apr 18, 2020 2:12 am
by L4cus
Then the first pikeman will be the upgrade of the last u posted
Re: English units
Posted: Sat Apr 18, 2020 9:47 pm
by L4cus
Footman stats
Cost 2
Hp 30
Attack 9
Range 1
Armor 1/2
Speed 3
Sight 4
+50% v inf
+100% v buildings

- English Swordsman.png (1.9 KiB) Viewed 3404 times
Re: English units
Posted: Sat Apr 18, 2020 9:48 pm
by L4cus
English arquebuiser
Cost 2
Hp 24
Attack 10
Range 4
Armor 0/0
Speed 2
Sight 4
Accuary 50%
+20% v infantry

- Arquebusier.png (1.68 KiB) Viewed 3404 times
Re: English units
Posted: Sat Apr 18, 2020 9:50 pm
by L4cus
Late knight
Cost 5
Hp 61
Attack 13
Range 1
Armor 5/3
Speed 5
Sight 5

- English Knight 2.png (2.4 KiB) Viewed 3404 times
Re: English units
Posted: Sat Apr 18, 2020 9:55 pm
by L4cus
L4cus wrote: ↑Fri Apr 17, 2020 1:23 am
@Maxbirykov2004
Here are stats and sprites for pilot version
L4cus wrote: ↑Fri Apr 17, 2020 1:20 am
British citizen
L4cus wrote: ↑Fri Apr 17, 2020 1:17 am
British light cavalry
L4cus wrote: ↑Fri Apr 17, 2020 1:13 am
British pikeman
L4cus wrote: ↑Fri Apr 17, 2020 1:08 am
English longbowman
More units ready to code
L4cus wrote: ↑Sat Apr 18, 2020 9:47 pm
Footman stats
L4cus wrote: ↑Sat Apr 18, 2020 9:48 pm
English arquebuiser
L4cus wrote: ↑Sat Apr 18, 2020 9:50 pm
Late knight
They all need text
U can post text for units here
https://www.androidutils.com/forum/view ... b453e499bf
Re: English units
Posted: Sat Apr 18, 2020 11:15 pm
by Maxbirykov2004
Ok
Re: English units
Posted: Sat Apr 18, 2020 11:28 pm
by L4cus
Are the stats ok?
Maybe it should be better if we wait to a 1st version of the game to test them and then balance them
Re: English units
Posted: Sat Apr 18, 2020 11:34 pm
by Squirrel5555
I think the only way to know what will be balanced or not is to test it out fully, for now it looks good to me.
Re: English units
Posted: Sun Apr 19, 2020 12:16 am
by DreJaDe
Because the time change I rework the Lancer.
Here's an English lancer.