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Re: Ships

Posted: Thu Jun 18, 2020 3:14 pm
by L4cus
Flintlock? Thats the kdy connected to the trigger to shot. Whats the firearm? Flintlock pistol? Flintlock musket? Flintlock carbine?

Re: Ships

Posted: Thu Jun 18, 2020 3:25 pm
by Badnorth
Squirrel5555 wrote: Thu Jun 18, 2020 9:56 am Ok

but maybe a better name than pirate ship is needed
Name: Privateer Ship

Privateers were essentially pirates with government protection in order to pursue less than legal goals in wealth, dominance, and control of the seas. ... Buccaneer is a term that is basically the French/Cajun slang term for privateer.

Re: Ships

Posted: Thu Jun 18, 2020 3:26 pm
by Badnorth
L4cus wrote: Thu Jun 18, 2020 3:14 pm Flintlock? Thats the kdy connected to the trigger to shot. Whats the firearm? Flintlock pistol? Flintlock musket? Flintlock carbine?
I forgot to add pistol my bad :oops:

Re: Ships

Posted: Thu Jun 18, 2020 3:38 pm
by Squirrel5555
I was thinking about calling it privateer, however they raided ships and trade routes, normally didn't carry out raids on land, like the ability to spawn buccaneers suggests. I thought it would be better to save the name 'privateer' for a ship that can take over enemy ships.

Re: Ships

Posted: Thu Jun 18, 2020 3:42 pm
by Badnorth
Ok then we'll forget about buccaneers ability luckily I didn't start to make a sprite.

Re: Ships

Posted: Thu Jun 18, 2020 7:17 pm
by Maxbirykov2004
Squirrel5555 wrote: Thu Jun 18, 2020 3:38 pm I was thinking about calling it privateer, however they raided ships and trade routes, normally didn't carry out raids on land, like the ability to spawn buccaneers suggests. I thought it would be better to save the name 'privateer' for a ship that can take over enemy ships.
Wait, at end of 16 century English "buccanees or privaters" (but at fact pirates) robbed Spanish and Portuguese ships with gold, and they was by protection of king... They only robbed ships (and maybe some ports) but dont raid lands...
I think it can be only a see sheep...

Re: Ships

Posted: Fri Jun 19, 2020 9:56 am
by Badnorth
Cargo ship
Trainable at: TC & Dock
Cost: 3
Hp: 24
Att: 0
Spd: 4
Armor: 1/3
Sight: 6
Ability:
Speed up production by 1 ( Consumes unit )
Pay mercenary ( Consumes unit )
Bonuses: none

Merchant ship
Trainable at: TC & Dock
Cost: 4
Hp: 28
Att: 0
Spd: 4
Armor: 1/5
Sight: 6
Ability:
Speed up production by 2 ( Consumes unit )
Pay mercenary Group
Bonuses: none

Some Consumable ships stats.

Re: Ships

Posted: Fri Jun 19, 2020 11:25 am
by Maxbirykov2004
QuadrupoleStrat wrote: Fri Jun 19, 2020 9:56 am Cargo ship
Trainable at: TC & Dock
Cost: 2
Hp: 24
Att: 0
Spd: 4
Armor: 1/3
Sight: 6
Ability:
Speed up production by 1 ( Consumes unit )
Pay mercenary ( Consumes unit )
Bonuses: none

Merchant ship
Trainable at: TC & Dock
Cost: 3
Hp: 28
Att: 0
Spd: 4
Armor: 1/5
Sight: 6
Ability:
Speed up production by 2 ( Consumes unit )
Pay mercenary Group ( Consumes unit )
Bonuses: none

Some Consumable ships stats.
Maybe cargo ship cost 2-->4

Re: Ships

Posted: Fri Jun 19, 2020 1:09 pm
by Vārimathras Ashegūl
Yes :arrow: maybe upgrades of Cargo?

Re: Ships

Posted: Sat Jun 20, 2020 10:41 am
by Badnorth
Updated.