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Re: Royal Guard or something idk
Posted: Mon Aug 24, 2020 10:46 am
by Badnorth
We should now wait an approval from the moderator.
Re: Royal Guard or something idk
Posted: Fri Aug 28, 2020 4:41 am
by Morningwarrior
I heve some poblem with them,can use a one handed halberdier polearm?
Re: Royal Guard or something idk
Posted: Wed Sep 02, 2020 1:02 pm
by ProtectorLordGarmin
no, that's not what it means. either they use an axe OR they use a spear.
there will likely be one with only axes and one with only spears, with no transformation ability to switch them. Or maybe there will be, idk
Re: Royal Guard or something idk
Posted: Thu Sep 03, 2020 1:06 pm
by Endru1241
35-40 hp is absurdly high. Especially for 5 cost unit with such good armor.
With such concept the stats could be:
Cost : 6
Hp: 28 - 32
Att: 10 - 12
Spd: 2 - 2
Armor: 7/6 - 8/7
Sight: 4 - 4
Spell resist : 100%
Bonuses:
+ 50% light, medium melee, archers and ships
+100% Structures and siege machines
Full counter
Shoot crossbow ability - 5 damage with crossbow bonuses (bow + anti-heavy) and 4 range
affected by blacksmith
If however cost 5 is so important, then either:
- no ability,
- no spell resistance,
Or two of:
- 25 - 29 hp
- only blacksmith lvl 2
- 9 - 11 power
- 6/5 - 7/5 armor
All with possible corrections, as I feel like they are quite powerful stats.
Re: Royal Guard or something idk
Posted: Sat Sep 05, 2020 11:19 am
by ProtectorLordGarmin
I agree, 5 is a bit too fast. If we equalize it with 6 or 7 it might work.
Re: Royal Guard or something idk
Posted: Sat Sep 12, 2020 11:51 pm
by Badnorth
Royal guard and its upgrade imperial guard.
Does the image match the stats?
Re: Royal Guard or something idk
Posted: Sun Sep 13, 2020 12:13 am
by Badnorth
But I'd wish the stats were more like a fighter class instead of a tank.
Re: Royal Guard or something idk
Posted: Sun Sep 13, 2020 6:03 am
by Badnorth
Crossbow shoot ability
Re: Royal Guard or something idk
Posted: Sun Sep 20, 2020 6:30 pm
by ProtectorLordGarmin
They use an axe or spear, not a mace. And uh... The crossbow ain't looking too good.
Re: Royal Guard or something idk
Posted: Mon Sep 21, 2020 12:20 am
by Badnorth
Weapon I thought spears were only used by polearm wielders. It may be mistaken for an anti-cav. Axe idk. I feel that would look bad. Mace is the best option imo.
Crossbow: Tis a hand crossbow. One handed, easy to equip, can fight while using it and is smaller than original, so I made it like that. And doesn't matter. In-game would make it fit. But if the ability is shoot crossbow and not shoot hand crossbow then I'll make it a crossbow. But the larger the crossbow it will block the enemy's body when it is on range.
Re: Royal Guard or something idk
Posted: Mon Sep 21, 2020 12:28 am
by Badnorth
I am not very good with techs as I am not as great as others.
So let's use this. Idk who made it. Probably endru or lynx shafir.

- Crossbow shoot.png (627 Bytes) Viewed 4147 times
I just added outline to distinguish terrain from ability.
And as well as some changes to look more crossbow.
Re: Royal Guard or something idk
Posted: Mon Sep 21, 2020 8:16 am
by ProtectorLordGarmin
OK what about a sword? I mean if its defending the king (likely in a throne room) they're mostly going to stop Infantry (in real life) so a sword would be best, no?
Re: Royal Guard or something idk
Posted: Mon Sep 21, 2020 9:36 am
by Badnorth
I guess so. Let me try.
Re: Royal Guard or something idk
Posted: Mon Sep 21, 2020 10:05 am
by Badnorth
Sword version.
Re: Royal Guard or something idk
Posted: Mon Sep 21, 2020 10:07 am
by Badnorth
Ngl sword version looks rad.
Re: Royal Guard or something idk
Posted: Mon Sep 21, 2020 10:26 am
by DreJaDe
Mayve make the sword bit longer and shinier... hmm maybe make the knight overall shinier. Knights should be shiny...
Re: Royal Guard or something idk
Posted: Mon Sep 21, 2020 11:03 am
by Badnorth
DreJaDe wrote: ↑Mon Sep 21, 2020 10:26 am
Mayve make the sword bit longer and shinier... hmm maybe make the knight overall shinier. Knights should be shiny...
Sword: I think I made the sword too dark.
I'll change it. And polish things like the armor as well.
Re: Royal Guard or something idk
Posted: Mon Sep 21, 2020 12:38 pm
by Badnorth
Polished.
What do you think @Endru1241?
We already have an image and balanced stats(By you) it should be aswell accepted?
Btw in the stats you made is it only trainable at only castles and possibly monasteries?
I feel like with proper balancing this could be a fighter instead of a tank. Or possibly a hybrid of tank and fighter like hoplite.
Re: Royal Guard or something idk
Posted: Mon Sep 21, 2020 1:10 pm
by Badnorth
Imperial guard stance rework. Plus some changes.
Re: Royal Guard or something idk
Posted: Mon Sep 21, 2020 1:40 pm
by Badnorth
I am excited to see this unit in my future campaigns.
Re: Royal Guard or something idk
Posted: Mon Sep 21, 2020 3:12 pm
by Endru1241
The image fits more mobile version.
Especially the one with a cape.
How about - I'll add it as map-editor unit with 3 speed, more hp and and incovertible? Hero Royal Guard?
I think that as typical tank defenders they would have tower shield or long kite shield.
Re: Royal Guard or something idk
Posted: Mon Sep 21, 2020 10:47 pm
by Badnorth
Endru1241 wrote: ↑Mon Sep 21, 2020 3:12 pm
The image fits more mobile version.
Especially the one with a cape.
How about - I'll add it as map-editor unit with 3 speed, more hp and and incovertible? Hero Royal Guard?
The one with the cape ? I am also fine with that. I am thinking of it as a body guard of the map editor unit the king. It should will be also nice.
Endru1241 wrote: ↑Mon Sep 21, 2020 3:12 pm
I think that as typical tank defenders they would have tower shield or long kite shield.
Yeah, I think I overdid it. I forgot the role of the unit I made the img look more like a fighter and not a tank. I should add both images (Except the hero)a large shield. Im hoping it doesn't ruin it. Btw I think the one with the cape could be the commander of the royal guards. Giving high morale aura and with fighter stats. I will only change the helmet to look more leader like. What do you say?
Re: Royal Guard or something idk
Posted: Mon Sep 21, 2020 11:01 pm
by Endru1241
I can add it, but I am not sure it really fits. He is supposed to be next to king, who already has high morale aura.
And hero with melee attack and ranged ability is already unique enough.
Re: Royal Guard or something idk
Posted: Mon Sep 21, 2020 11:17 pm
by Badnorth
Endru1241 wrote: ↑Mon Sep 21, 2020 11:01 pm
I can add it, but I am not sure it really fits. He is supposed to be next to king, who already has high morale aura.
He could be like this description and he'll fit:
A high ranking officer who keeps watch of the castle and monitors the daily work of the royal and imperial guards. Admired and respected by his allies 1 out of 15 imperial guards gets selected to be an imperial commander. Has high stats compared to his allies and can pack quite a punch.
Basically the leader of them.
Re: Royal Guard or something idk
Posted: Mon Sep 21, 2020 11:33 pm
by Endru1241
Not in this sense.
Description can always be adjusted, but I always try to make units sort of multi-dimensional.
So each can be taken as single person (mainly for campaign purposes if creator likes such approach), but also as well - a unit of few or more people.
In that sense - royal guard hero would already come with few retainers. High morale in such way of thinking represents ability to command many units - it's high commander level - like leading a 100 man at the least.
There is also balance fitting. Although map editor units don't really have to be balanced, I try to only fit one or two roles on hero units.
To make them more usable than regular ones, but not boringly strong.
There is also one little idea on the back of my head - maybe some day hero units would be balanced towards each other with costs and recruitable normally (but unique).
Re: Royal Guard or something idk
Posted: Tue Sep 22, 2020 12:44 am
by Badnorth
Endru1241 wrote: ↑Mon Sep 21, 2020 11:33 pm
There is also one little idea on the back of my head - maybe some day hero units would be balanced towards each other with costs and recruitable normally (but unique).
Maybe recruited at a hero altar? Like in wow3?
Ok, what is the stats of the royal guard hero?,
My proposal:
Cost: 8
Hp: 40
Att: 14
Spd: 3
Armor: 4/4
Sight: 4
Mental resist: 100% inconvertable
Heal bonus: 2.0
Ability:
Shoot hand crossbow
- 5 dmg
- 5 rng
- Crossbow bonuses
Bonuses:
50% Melee foot
50% Archers
50% Siege machines
100% Buildings
150% Fortifications
150% Armored siege machines
450% Mega buildings
Full counter
I am thinking of without an aura. So It wouldn't be too op In campaigns.
Stats I made should be a balanced heavy-fighter. What do you think?.
Re: Royal Guard or something idk
Posted: Tue Sep 22, 2020 12:54 am
by Badnorth
If it is weak I can boost the stats via triggers so it wouldn't be a prob.
Re: Royal Guard or something idk
Posted: Tue Sep 22, 2020 1:28 am
by Badnorth
Okay, exchanged shields.
Should be ok now.
I feel like the upgrade could get a speed increase.
The tech should be costier though.
Re: Royal Guard or something idk
Posted: Tue Sep 22, 2020 3:34 am
by Hyuhjhih
If this stats are applied , it is more costly than hoplite but can be chooped off sooner by heavy hitters. Even gaelic fighters can have a hard hit.
Need improved stats.
In my opinion players would go for hoplite rather than this
Re: Royal Guard or something idk
Posted: Tue Sep 22, 2020 4:06 am
by Badnorth
Hyuhjhih wrote: ↑Tue Sep 22, 2020 3:34 am
If this stats are applied , it is more costly than hoplite but can be chooped off sooner by heavy hitters. Even gaelic fighters can have a hard hit.
Need improved stats.
In my opinion players would go for hoplite rather than this
Cost doesn't matter at all as this is a map editor unit.
Cannot be trained. Gaelic fighter will die as soon as he hits rgh as rgh has full counter.
Compared to hoplite royal guard hero has :
Full counter
Ranged attack
Hp increase
More bonuses
Inconvertable
Royal guard hero has clearly better stats.