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Thief recruits

Posted: Thu Jan 21, 2021 4:02 am
by Hyuhjhih
For a similarly named unit with different purpose see Bandit(disambiguation) http://www.ageofstrategy.net/viewtopic. ... 3cabd6659c
For the unit training structure see Theif guild (redirects)http://www.ageofstrategy.net/viewtopic. ... 3cabd6659c



Thief

Cost 2
Hp 8
Att 1 ( self defense)
Arm 0/0 (don't need'em)
Range 1
Speed 3
MR inconvertable

Cannot be benefitted from makeshift upgrades

Ability
  • Steal ammunition and weaponry.
    Att decreased to 1 ( if cannot change the value to a defined integer in current engine, then -30 giving att to 0)

    90% chance to consume unit on action ( if he is a skilled robber, he can escape from guard or can probably get caught)

    Last 2 turns, cd (if survived) 1.
  • Loot valuables

    Get near a money courier, valuables cart , or paying ship (not for condottiero ) and LOOT (a small icon can be provided for an active effect LOOT , and make the thief visible / remove stealth)
    get near a merc and PAY for +4 turn leaving
    and can get his job done as long as he can.

Re: Thief recruits

Posted: Thu Jan 21, 2021 2:42 pm
by phoenixffyrnig
Can we assume the powers that be are not going to let us get away with an image of a dude in a blue and white stripy jumper, a mask on his eyes and a big sack on his back with SWAG written on it?

Re: Thief recruits

Posted: Thu Jan 21, 2021 3:35 pm
by Badnorth
Pretty sure most of those abilities cannot be implemented without coding (?).

And i believe this thieves are paid muggers by the military? Is somewhat just the spy unIt. Spy could be anything, an officer, soldier, or a citizen. It is just a spy in name. And besides, spy can do all of that. So, i guess this isn't needed.

Re: Thief recruits

Posted: Fri Jan 22, 2021 3:02 am
by Morningwarrior
Hmmm he can convert mine carts or valuable units?

Re: Thief recruits

Posted: Fri Jan 22, 2021 3:22 am
by phoenixffyrnig
@Morningwarrior - http://www.ageofstrategy.net/viewtopic. ... 3cabd6659c

It's a very new idea.

Re: Thief recruits

Posted: Fri Jan 22, 2021 9:20 am
by Hyuhjhih
Hyuhjhih wrote: Thu Jan 21, 2021 4:02 am For a similarly named unit with different purpose see Bandit(disambiguation) http://www.ageofstrategy.net/viewtopic. ... 3cabd6659c
For the unit training structure see Theif guild (redirects)http://www.ageofstrategy.net/viewtopic. ... 3cabd6659c



Thief

Cost 2
Hp 8
Att 1 ( self defense)
Arm 0/0 (don't need'em)
Range 1
Speed 3
MR inconvertable

Cannot be benefitted from makeshift upgrades

Ability
  • Steal ammunition and weaponry.
    Att decreased to 1 ( if cannot change the value to a defined integer in current engine, then -30 giving att to 0)

    90% chance to consume unit on action ( if he is a skilled robber, he can escape from guard or can probably get caught)

    Last 2 turns, cd (if survived) 1.
  • Loot valuables

    Get near a money courier, valuables cart , or paying ship (not for condottiero ) and LOOT (a small icon can be provided for an active effect LOOT , and make the thief visible / remove stealth)
    get near a merc and PAY for +4 turn leaving
    and can get his job done as long as he can.
Why did i add to much blue decorations for a bubble gum that was intended for chewing and spitting. 🤪

Re: Thief recruits

Posted: Fri Jan 22, 2021 9:22 am
by Hyuhjhih
Hyuhjhih wrote: Thu Jan 21, 2021 4:02 am For a similarly named unit with different purpose see Bandit(disambiguation) http://www.ageofstrategy.net/viewtopic. ... 3cabd6659c
For the unit training structure see Theif guild (redirects)http://www.ageofstrategy.net/viewtopic. ... 3cabd6659c



Thief

Cost 2
Hp 8
Att 1 ( self defense)
Arm 0/0 (don't need'em)
Range 1
Speed 3
MR inconvertable

Cannot be benefitted from makeshift upgrades

Ability
  • Steal ammunition and weaponry.
    Att decreased to 1 ( if cannot change the value to a defined integer in current engine, then -30 giving att to 0)

    90% chance to consume unit on action ( if he is a skilled robber, he can escape from guard or can probably get caught)

    Last 2 turns, cd (if survived) 1.
  • Loot valuables

    Get near a money courier, valuables cart , or paying ship (not for condottiero ) and LOOT (a small icon can be provided for an active effect LOOT , and make the thief visible / remove stealth)
    get near a merc and PAY for +4 turn leaving
    and can get his job done as long as he can.
Why did i add to much blue decorations for a bubble gum that was intended for chewing and spitting. 🤪 🤪🤪🤪🤓