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Thief recruits
Posted: Thu Jan 21, 2021 4:02 am
by Hyuhjhih
For a similarly named unit with different purpose see Bandit(disambiguation) http://www.ageofstrategy.net/viewtopic. ... 3cabd6659c
For the unit training structure see Theif guild (redirects)http://www.ageofstrategy.net/viewtopic. ... 3cabd6659c
Thief
Cost 2
Hp 8
Att 1 ( self defense)
Arm 0/0 (don't need'em)
Range 1
Speed 3
MR inconvertable
Cannot be benefitted from makeshift upgrades
Ability
- Steal ammunition and weaponry.
Att decreased to 1 ( if cannot change the value to a defined integer in current engine, then -30 giving att to 0)
90% chance to consume unit on action ( if he is a skilled robber, he can escape from guard or can probably get caught)
Last 2 turns, cd (if survived) 1.
- Loot valuables
Get near a money courier, valuables cart , or paying ship (not for condottiero ) and LOOT (a small icon can be provided for an active effect LOOT , and make the thief visible / remove stealth)
get near a merc and PAY for +4 turn leaving
and can get his job done as long as he can.
Re: Thief recruits
Posted: Thu Jan 21, 2021 2:42 pm
by phoenixffyrnig
Can we assume the powers that be are not going to let us get away with an image of a dude in a blue and white stripy jumper, a mask on his eyes and a big sack on his back with SWAG written on it?
Re: Thief recruits
Posted: Thu Jan 21, 2021 3:35 pm
by Badnorth
Pretty sure most of those abilities cannot be implemented without coding (?).
And i believe this thieves are paid muggers by the military? Is somewhat just the spy unIt. Spy could be anything, an officer, soldier, or a citizen. It is just a spy in name. And besides, spy can do all of that. So, i guess this isn't needed.
Re: Thief recruits
Posted: Fri Jan 22, 2021 3:02 am
by Morningwarrior
Hmmm he can convert mine carts or valuable units?
Re: Thief recruits
Posted: Fri Jan 22, 2021 3:22 am
by phoenixffyrnig
Re: Thief recruits
Posted: Fri Jan 22, 2021 9:20 am
by Hyuhjhih
Hyuhjhih wrote: ↑Thu Jan 21, 2021 4:02 am
For a similarly named unit with different purpose see Bandit(disambiguation) http://www.ageofstrategy.net/viewtopic. ... 3cabd6659c
For the unit training structure see Theif guild (redirects)http://www.ageofstrategy.net/viewtopic. ... 3cabd6659c
Thief
Cost 2
Hp 8
Att 1 ( self defense)
Arm 0/0 (don't need'em)
Range 1
Speed 3
MR inconvertable
Cannot be benefitted from makeshift upgrades
Ability
- Steal ammunition and weaponry.
Att decreased to 1 ( if cannot change the value to a defined integer in current engine, then -30 giving att to 0)
90% chance to consume unit on action ( if he is a skilled robber, he can escape from guard or can probably get caught)
Last 2 turns, cd (if survived) 1.
- Loot valuables
Get near a money courier, valuables cart , or paying ship (not for condottiero ) and LOOT (a small icon can be provided for an active effect LOOT , and make the thief visible / remove stealth)
get near a merc and PAY for +4 turn leaving
and can get his job done as long as he can.
Why did i add to much blue decorations for a bubble gum that was intended for chewing and spitting.

Re: Thief recruits
Posted: Fri Jan 22, 2021 9:22 am
by Hyuhjhih
Hyuhjhih wrote: ↑Thu Jan 21, 2021 4:02 am
For a similarly named unit with different purpose see Bandit(disambiguation) http://www.ageofstrategy.net/viewtopic. ... 3cabd6659c
For the unit training structure see Theif guild (redirects)http://www.ageofstrategy.net/viewtopic. ... 3cabd6659c
Thief
Cost 2
Hp 8
Att 1 ( self defense)
Arm 0/0 (don't need'em)
Range 1
Speed 3
MR inconvertable
Cannot be benefitted from makeshift upgrades
Ability
- Steal ammunition and weaponry.
Att decreased to 1 ( if cannot change the value to a defined integer in current engine, then -30 giving att to 0)
90% chance to consume unit on action ( if he is a skilled robber, he can escape from guard or can probably get caught)
Last 2 turns, cd (if survived) 1.
- Loot valuables
Get near a money courier, valuables cart , or paying ship (not for condottiero ) and LOOT (a small icon can be provided for an active effect LOOT , and make the thief visible / remove stealth)
get near a merc and PAY for +4 turn leaving
and can get his job done as long as he can.
Why did i add to much blue decorations for a bubble gum that was intended for chewing and spitting.



