My ideas for new game modes
Posted: Sat Jan 23, 2021 4:50 am
1: Race: Players race to a certain point on the map. They can still fight normally, but that is a secondary objective
2: King of the hill: Players fight to control certain points on the map.
3: Petarder: A bomb is placed in the middle of the map. Players have to try and plant the bomb on their opponent's TCS using their units.
4: Headhunter: Each side starts with a VIP. When you kill a VIP, you get a free tech. If your VIP dies, you get a new one.
5: Risk and reward: Stealing a TC allows you to choose a certain number of techs to steal.
6: Mutiny: Stealing a TC allows you to convert a certain number of units.
7: Zombies: A large group of zombies spawns. To win, you need to kill them all. If any of your units die, it becomes a zombie.
Feel free to give feedback, I won't take it personally
2: King of the hill: Players fight to control certain points on the map.
3: Petarder: A bomb is placed in the middle of the map. Players have to try and plant the bomb on their opponent's TCS using their units.
4: Headhunter: Each side starts with a VIP. When you kill a VIP, you get a free tech. If your VIP dies, you get a new one.
5: Risk and reward: Stealing a TC allows you to choose a certain number of techs to steal.
6: Mutiny: Stealing a TC allows you to convert a certain number of units.
7: Zombies: A large group of zombies spawns. To win, you need to kill them all. If any of your units die, it becomes a zombie.
Feel free to give feedback, I won't take it personally