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AOF TMX based random maps removal

Posted: Sat Jan 23, 2021 1:47 pm
by Stratego (dev)
the TMX based random maps below will all be removed in next update, so if u like any of these please re-make them in mapeditor and send me to put in (as new maps)

Code: Select all

//		ml.mapNamesArr.add(Maps.getMap("greenfield_20.tmx"));
//		ml.mapNamesArr.add(Maps.getMap("mediterrain_20.tmx")); 
        //ml.mapNamesArr.add(Maps.getMap("rnd_user_perilous_realm.tmx"));
        ml.mapNamesArr.add(Maps.getMap("aof_rnd_user_perilous_realm.tmx"));
        ml.mapNamesArr.add(Maps.getMap("rnd_desert_medi_20.tmx"));
        ml.mapNamesArr.add(Maps.getMap("rnd_user_v2_river_roads20.tmx"));
        ml.mapNamesArr.add(Maps.getMap("rnd_user_v2_forest_river_20.tmx"));
        ml.mapNamesArr.add(Maps.getMap("rnd_user_grimhold.tmx"));
//		ml.mapNamesArr.add(Maps.getMap("lakes_20.tmx"));   
        ml.mapNamesArr.add(Maps.getMap("rnd_user_mound_battle_ground_20.tmx"));
        ml.mapNamesArr.add(Maps.getMap("aof_rnd_user_two_islands_27_30.tmx"));
        //ml.mapNamesArr.add(Maps.getMap("rnd_user_the_ruin_world_25.tmx")); wrong bridge was on it - so disqualified at 2019.07.24 - you can delete it in a few months.
        ml.mapNamesArr.add(Maps.getMap("aof_rnd_user_island_30.tmx"));
        ml.mapNamesArr.add(Maps.getMap("rnd_user_north_south_30.tmx"));
        ml.mapNamesArr.add(Maps.getMap("rnd_user_v2_river_roads30.tmx"));
        ml.mapNamesArr.add(Maps.getMap("rnd_user_the_flood_plain.tmx"));
        ml.mapNamesArr.add(Maps.getMap("rnd_user_the_mansion_30.tmx"));
        //ml.mapNamesArr.add(Maps.getMap("rnd_user_forest_run_45.tmx")); //wrong bridge was on it - so disqualified at 2019.07.24 - you can delete it in a few months.
        ml.mapNamesArr.add(Maps.getMap("aof_rnd_user_fire_altar.tmx"));
        ml.mapNamesArr.add(Maps.getMap("rnd_user_abandoned_city_35.tmx"));
        //ml.mapNamesArr.add(Maps.getMap("rnd_user_v2_continent_bridge.tmx"));
        ml.mapNamesArr.add(Maps.getMap("aof_rnd_user_3Dv2_continent_bridge.tmx"));


Re: AOF TMX based random maps removal

Posted: Sat Jan 23, 2021 3:31 pm
by makazuwr32
there's quite a lot of good maps.
I'll try to remake at least some of them.

Re: AOF TMX based random maps removal

Posted: Sat Jan 23, 2021 4:06 pm
by Shark guy 35
Is the 30×30 Island map on the list? Because I like that map a lot.

Re: AOF TMX based random maps removal

Posted: Sat Jan 23, 2021 4:08 pm
by makazuwr32
yes 30x30 island is in the list.

Re: AOF TMX based random maps removal

Posted: Mon Feb 01, 2021 10:08 am
by Huttensohn
What does tmx mean?

Re: AOF TMX based random maps removal

Posted: Mon Feb 01, 2021 7:06 pm
by makazuwr32
Old format for saving maps.
Like for example for microsoft word for some time there was used format .doc and after it was changed to .docx.

Re: AOF TMX based random maps removal

Posted: Thu Feb 25, 2021 8:22 pm
by Stratego (dev)
these maps have been revived by Endru conversion - thanks Endru!

Code: Select all

MapIdent.addMapRandom(am, ml, "rnd_desert_medi_20.map");
MapIdent.addMapRandom(am, ml, "rnd_greenfield_20.map");
MapIdent.addMapRandom(am, ml, "rnd_lakes_20.map");
MapIdent.addMapRandom(am, ml, "rnd_mediterrain_20.map");
MapIdent.addMapRandom(am, ml, "rnd_user_3Dv2_continent_bridge.map");
MapIdent.addMapRandom(am, ml, "rnd_user_abandoned_city_35.map");
MapIdent.addMapRandom(am, ml, "rnd_user_fire_altar.map");
MapIdent.addMapRandom(am, ml, "rnd_user_grimhold.map");
MapIdent.addMapRandom(am, ml, "rnd_user_island_30.map");
MapIdent.addMapRandom(am, ml, "rnd_user_mound_battle_ground_20.map");
MapIdent.addMapRandom(am, ml, "rnd_user_north_south_30.map");
MapIdent.addMapRandom(am, ml, "rnd_user_perilous_realm.map");
MapIdent.addMapRandom(am, ml, "rnd_user_the_flood_plain.map");
MapIdent.addMapRandom(am, ml, "rnd_user_the_mansion_30.map");
MapIdent.addMapRandom(am, ml, "rnd_user_two_islands_27_30.map");
MapIdent.addMapRandom(am, ml, "rnd_user_v2_continent_bridge.map");
MapIdent.addMapRandom(am, ml, "rnd_user_v2_forest_river_20.map");
MapIdent.addMapRandom(am, ml, "rnd_user_v2_river_roads20.map");
MapIdent.addMapRandom(am, ml, "rnd_user_v2_river_roads30.map");
MapIdent.addMapRandom(am, ml, "rnd_user_v2_the_ruined_city.map");

Re: AOF TMX based random maps removal

Posted: Tue Mar 02, 2021 8:44 pm
by Stratego (dev)
anyone checked these maps - are they ok to publish?

Re: AOF TMX based random maps removal

Posted: Wed Mar 03, 2021 11:00 am
by Stratego (dev)
ok i checked all and found these problems:

please tell me which u think can go out - i think whyere i wrote "ok" can be published.

// revived tmx random maps
MapIdent.addMapRandom(am, ml, "rnd_desert_medi_20.map"); //ok
MapIdent.addMapRandom(am, ml, "rnd_greenfield_20.map"); //ok
MapIdent.addMapRandom(am, ml, "rnd_mediterrain_20.map"); //ok
MapIdent.addMapRandom(am, ml, "rnd_user_3Dv2_continent_bridge.map", true); //delphine and dragon corpse
MapIdent.addMapRandom(am, ml, "rnd_user_abandoned_city_35.map"); //ok
MapIdent.addMapRandom(am, ml, "rnd_user_fire_altar.map", true); //deers instead of rocks.
MapIdent.addMapRandom(am, ml, "rnd_user_grimhold.map"); //ok
MapIdent.addMapRandom(am, ml, "rnd_user_island_30.map"); // one dragon corpse but ok
MapIdent.addMapRandom(am, ml, "rnd_user_mound_battle_ground_20.map"); //ok
MapIdent.addMapRandom(am, ml, "rnd_user_north_south_30.map"); //few glitches on snow-grass transition but ok
MapIdent.addMapRandom(am, ml, "rnd_user_perilous_realm.map"); //ok
MapIdent.addMapRandom(am, ml, "rnd_user_the_flood_plain.map"); //ok
MapIdent.addMapRandom(am, ml, "rnd_user_the_mansion_30.map"); //ok
MapIdent.addMapRandom(am, ml, "rnd_user_two_islands_27_30.map"); //ok
MapIdent.addMapRandom(am, ml, "rnd_user_v2_forest_river_20.map"); //ok
MapIdent.addMapRandom(am, ml, "rnd_user_v2_river_roads20.map"); //ok
MapIdent.addMapRandom(am, ml, "rnd_user_v2_river_roads30.map"); //ok
MapIdent.addMapRandom(am, ml, "rnd_user_v2_the_ruined_city.map"); //ok, but deers instead of rocks.