version 1.142
Posted: Mon Feb 01, 2021 7:24 am
version 1.141 is published
Forums for the FREE Android Game "Age of Strategy" (AOS)
https://server.androidutils.com/forum/
Code: Select all
MapIdent.addMapRandom(am, ml, "rnd_desert_medi_20.map");
MapIdent.addMapRandom(am, ml, "rnd_greenfield_20.map");
MapIdent.addMapRandom(am, ml, "rnd_lakes_20.map");
MapIdent.addMapRandom(am, ml, "rnd_mediterrain_20.map");
MapIdent.addMapRandom(am, ml, "rnd_user_3Dv2_continent_bridge.map");
MapIdent.addMapRandom(am, ml, "rnd_user_abandoned_city_35.map");
MapIdent.addMapRandom(am, ml, "rnd_user_fire_altar.map");
MapIdent.addMapRandom(am, ml, "rnd_user_grimhold.map");
MapIdent.addMapRandom(am, ml, "rnd_user_island_30.map");
MapIdent.addMapRandom(am, ml, "rnd_user_mound_battle_ground_20.map");
MapIdent.addMapRandom(am, ml, "rnd_user_north_south_30.map");
MapIdent.addMapRandom(am, ml, "rnd_user_perilous_realm.map");
MapIdent.addMapRandom(am, ml, "rnd_user_the_flood_plain.map");
MapIdent.addMapRandom(am, ml, "rnd_user_the_mansion_30.map");
MapIdent.addMapRandom(am, ml, "rnd_user_two_islands_27_30.map");
MapIdent.addMapRandom(am, ml, "rnd_user_v2_continent_bridge.map");
MapIdent.addMapRandom(am, ml, "rnd_user_v2_forest_river_20.map");
MapIdent.addMapRandom(am, ml, "rnd_user_v2_river_roads20.map");
MapIdent.addMapRandom(am, ml, "rnd_user_v2_river_roads30.map");
MapIdent.addMapRandom(am, ml, "rnd_user_v2_the_ruined_city.map");Code: Select all
// revived tmx random maps
MapIdent.addMapRandom(am, ml, "rnd_desert_medi_20.map"); //ok revived tmx random map
MapIdent.addMapRandom(am, ml, "rnd_greenfield_20.map"); //ok revived tmx random map
MapIdent.addMapRandom(am, ml, "rnd_mediterrain_20.map"); //ok revived tmx random map
MapIdent.addMapRandom(am, ml, "rnd_user_abandoned_city_35.map"); //ok revived tmx random map
MapIdent.addMapRandom(am, ml, "rnd_user_grimhold.map"); //ok revived tmx random map
MapIdent.addMapRandom(am, ml, "rnd_user_mound_battle_ground_20.map"); //ok revived tmx random map
MapIdent.addMapRandom(am, ml, "rnd_user_perilous_realm.map"); //ok revived tmx random map
MapIdent.addMapRandom(am, ml, "rnd_user_the_flood_plain.map"); //ok revived tmx random map
MapIdent.addMapRandom(am, ml, "rnd_user_the_mansion_30.map"); //ok revived tmx random map
MapIdent.addMapRandom(am, ml, "rnd_user_two_islands_27_30.map"); //ok revived tmx random map
MapIdent.addMapRandom(am, ml, "rnd_user_v2_forest_river_20.map"); //ok revived tmx random map
MapIdent.addMapRandom(am, ml, "rnd_user_v2_river_roads20.map"); //ok revived tmx random map
MapIdent.addMapRandom(am, ml, "rnd_user_v2_river_roads30.map"); //ok revived tmx random map
MapIdent.addMapRandom(am, ml, "rnd_user_3Dv2_continent_bridge.map"); //ok revived tmx random map
MapIdent.addMapRandom(am, ml, "rnd_user_v2_the_ruined_city.map"); //ok revived tmx random map
MapIdent.addMapRandom(am, ml, "rnd_user_island_30.map"); // ok revived tmx random map
MapIdent.addMapRandom(am, ml, "rnd_user_fire_altar.map"); //ok revived tmx random map
MapIdent.addMapRandom(am, ml, "rnd_user_north_south_30.map", true); //few glitches on snow-grass transition