Armor Piercing Rounds / for infantry
Posted: Thu Feb 11, 2021 1:51 pm
The tech would allow a special ability to the riflemen, smg, mg, hmg, and sniper to be able to do more damage to armored units and normal infantry
You would see a box in the lower right hand corner and set to AP rounds for that turn and have a cool down for one turn
The cost of the tech should be two or three turns.
You would see a box in the lower right hand corner and set to AP rounds for that turn and have a cool down for one turn
The cost of the tech should be two or three turns.