Increase population when inheriting an ex-ally's forces
Posted: Tue Feb 16, 2021 12:29 am
In team games, when you take control of someone else's forces through kicking or resigning you are still restricted by the population limit for one player even though you are technically playing for two players.
This can really throw things out of whack in big games where most people are operating near the population max - if say in a 2v2 and someone's ally disappears, they are left battling on with essentially half the productivity of their opponents.
Can it be coded in so that taking the place of another player gives the equivalent lift to population limit?
This can really throw things out of whack in big games where most people are operating near the population max - if say in a 2v2 and someone's ally disappears, they are left battling on with essentially half the productivity of their opponents.
Can it be coded in so that taking the place of another player gives the equivalent lift to population limit?