Page 1 of 1
problem or curiosity of the port of the undead DUPLICATE
Posted: Tue Feb 23, 2021 12:00 pm
by DragonWarrior
I don't know if it was accidental or totally intentional so I comment
when the port of the undead has an unfinished structure next to it, it can be built as 2 normal builders (so far so good, no big problem) the problem is if you put 2 builders inside the port, for some reason The port gains speed abnormally built, giving you the ability to build the mansion in 2 turns or a ship in 3 turns, and if you use the fountain to get the gargoyles (create the fountain at 12, then remove the building and the gargoyle ready) you can get the gargoyle as soon as it starts.
I use undead, when I discovered it and used it, it seemed very strong, that's why I ask
Re: problem or curiosity of the port of the undead
Posted: Tue Feb 23, 2021 7:13 pm
by makazuwr32
Port of undeads must not be able to actually build or mend units outside of it, only mechanical units inside it must receive healing.
If i understand right that this structure itself (not skeleton workers) gains abnormal mend rate.
Re: problem or curiosity of the port of the undead
Posted: Wed Feb 24, 2021 12:16 am
by DragonWarrior
yes, I mean the structure not the units
Re: problem or curiosity of the port of the undead
Posted: Wed Feb 24, 2021 12:21 am
by DragonWarrior
although for some reason you only get that speed with builders inside
Re: problem or curiosity of the port of the undead
Posted: Wed Feb 24, 2021 1:16 am
by DragonWarrior
in case you ask for the number of points or units
I use that map for all my personal tests...
Re: problem or curiosity of the port of the undead
Posted: Wed Feb 24, 2021 6:51 am
by makazuwr32
This is indeed weird.
I will check that.
Re: problem or curiosity of the port of the undead
Posted: Sat Mar 06, 2021 8:58 am
by Huttensohn
I also noticed this. in fact, all ports (undead, human, orc, elf) can do this at the moment. it is a nice exploit at the moment, but of course this must be a bug.
to elaborate - it works by putting a worker into it. so a deck with a worker in it while constructing constructs insanely fast.
Re: problem or curiosity of the port of the undead
Posted: Sat Mar 06, 2021 12:47 pm
by Savra
So the worker inside increases the mend rate?
If this is true then it's likely due to the worker being treated like a healer would inside a structure.
Healers up the heal rate of structures that they're occupying.
Workers probably up the mend rate of structures they're occupying. (If it has such properties like docks do)
Re: problem or curiosity of the port of the undead
Posted: Mon Mar 08, 2021 6:37 am
by Huttensohn
I didn't know the thing with the healers. it seems that they are upping the mend rate drastically, yes.
Re: problem or curiosity of the port of the undead
Posted: Tue Apr 19, 2022 1:28 pm
by Stratego (dev)
was this fixed since?
Re: problem or curiosity of the port of the undead
Posted: Tue Apr 19, 2022 5:15 pm
by makazuwr32
It is not. One of planned fixes is to remove for all buildings (only exception is thorn bush) with ability to mend something to remove this ability.
I mean they will still be able to mend units inside them but not outside.
Re: problem or curiosity of the port of the undead
Posted: Tue Apr 19, 2022 6:29 pm
by Stratego (dev)
than this is a duplicate (was in Vlads list too)
so i close this.
Re: problem or curiosity of the port of the undead DUPLICATE
Posted: Tue Apr 19, 2022 6:35 pm
by makazuwr32
Yes.