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Artillery camouflage

Posted: Tue Feb 23, 2021 9:08 pm
by Matheus Nascimento
In World War II, artillery could be camouflaged to prevent attacks from enemy planes and have its location uncovered.
In the game it could be like a construction that an engineer could build a camouflaged net with leaves that would hide it.
To avoid making it easy, if the artillery moves, it will lose its camouflage and can only recover it through an engineer.

Re: Artillery camouflage

Posted: Tue Feb 23, 2021 11:00 pm
by ZakTheBuilder1
What would this be called besides arty camo

Like gun camp
Or SPG Camo

Re: Artillery camouflage

Posted: Tue Feb 23, 2021 11:17 pm
by Matheus Nascimento
Like gun camp.
I imagined this technology for field artillery howitzers such as LeFH 18 which are slow, as spgs are faster and the technology would require the cannon to be stationary.

Re: Artillery camouflage

Posted: Wed Feb 24, 2021 12:25 am
by ZakTheBuilder1
I could see this being good put it may be op as well
i say if a enemy is two blocks away they can see it

Re: Artillery camouflage

Posted: Wed Feb 24, 2021 12:27 am
by Matheus Nascimento
Yea :D

Re: Artillery camouflage

Posted: Wed Feb 24, 2021 4:33 am
by Shark guy 35
This sounds good to me.

Re: Artillery camouflage

Posted: Fri Feb 26, 2021 10:59 am
by DreJaDe
ZakTheBuilder1 wrote: Wed Feb 24, 2021 12:25 am I could see this being good put it may be op as well
i say if a enemy is two blocks away they can see it
I don't think this is possible. Also, I don't think you could see artillery from 2-4 km away all to more with camo.

Re: Artillery camouflage

Posted: Fri Feb 26, 2021 11:18 am
by ZakTheBuilder1
I did not know a block was a kilometer
So they have to be next to it to see it...

Re: Artillery camouflage

Posted: Fri Feb 26, 2021 1:38 pm
by Harchie Hirondo
Yes, a single tile in game is assumed to be around 1 Km²...

Re: Artillery camouflage

Posted: Fri Mar 12, 2021 5:44 am
by SS-Jericho
What if:
-It will cost 5 turn tech to research (Through TC-since germany is the only one with gun factory)
-It can be used by toggling the ability
-Enabling the ability would COST 1 action turn
-It works like infantry camouflage
-But the Artillery camo will be removed if it moves

Re: Artillery camouflage

Posted: Fri Mar 12, 2021 10:40 am
by Matheus Nascimento
It's better this way, I honestly don't use scout much, he would be more at the front on my shifts.

Re: Artillery camouflage

Posted: Fri Mar 12, 2021 1:12 pm
by Jasondunkel
DreJaDe wrote: Fri Feb 26, 2021 10:59 am
ZakTheBuilder1 wrote: Wed Feb 24, 2021 12:25 am I could see this being good put it may be op as well
i say if a enemy is two blocks away they can see it
I don't think this is possible. Also, I don't think you could see artillery from 2-4 km away all to more with camo.
i think at the moment we will have the same problem as with the infantry units when planes are supposed to fly over them but are stopped by them. as long as stratego has not fixed this, there would be this problem