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Farmer

Posted: Sun Mar 07, 2021 10:45 am
by Badnorth
Farmer - A unit that can build farms that can be used as a supply building.
My idea is to make this unit produce crops and livestock from farms that can increase maximum health or so.
My suggestion of stats:
Farmer
Produced at: Towns.
Cost: 2
Hp: 8
att: 3
spd: 3
armor: 0/0
Sight: 4
Mental res: none
Bonuses:

Can build:
Farm, Moats, trenches and swamps.
Upon building Farm consumes the unit.

Farm stats:
Hp: 14
Armor: 0/3
sight: 3
carry: 1
Produces:
Livestock (4) and Harvest (3).

Livestock effects: additional 4 max hp and 1 att is given to the flesh and blood unit for 4 turns. Can be used as payment for mercenaries.
Crops effects: additional 2 max hp is given to the flesh and blood unit for 3 turns.

Perhaps the effects can be stacking.
Livestock and crops cannot be added to the population.

Re: Farmer

Posted: Thu Mar 11, 2021 8:17 pm
by Morningwarrior
Is intressting,tell more about.

Re: Farmer

Posted: Fri Mar 12, 2021 1:00 am
by Badnorth
i don't have anything more to say for this unit.
Just a supply unit or so. Im just waiting for opinions if there are.

Re: Farmer

Posted: Fri Mar 12, 2021 2:24 am
by Hyuhjhih
QuadrupoleStrat wrote: Sun Mar 07, 2021 10:45 am Livestock effects: additional 4 max hp and 1 att is given to the flesh and blood unit for 4 turns. Can be used as payment for mercenaries.
Crops effects: additional 2 max hp is given to the flesh and blood unit for 3 turns.
I really like this idea, a combo of blacksmith and carts. Well i prefer a percent increase than a definite numbers.
Like 30%,20% and 15%,10%. So the buff can be comparable to actual stats and it wont give scout birds , dogs, spies , a +4 hp and don't be a shame for elephants.

Also
QuadrupoleStrat wrote: Sun Mar 07, 2021 10:45 am Cost: 2
Hp: 8
att: 3
Cost 4
Hp 16
Att 0

And
Livestock cost 7 crop cost 4
If the farm is too much , and insane production and spams could occur at such low cost. And once enough farms are setup, the cost wont be a problem.( a harvest might get longer than training a warrior for sure)

And i want to add
Passive aura
PLENTY SATISFIED
Units within the aura range gets 1.5 heal bonus
Rng 2

A new unit
Hay stack(what remains from seasonal crop harvest is all hay, but poor farmers made a way to sell that too!)
Cost 3
(Img idea, a rough man pushing a hay stack )
Hp 16
Arm 0/4 (hay stack that large might prevent some arrows hitting the farmer)
Speed 2
When near mounted units, by using ability 'feed' heals 5 hp and grants +2 p.arm for a turn.
(And finally , the production cannot be speed up by money couriers and valuables, money wont get past needed time to grow).

Re: Farmer

Posted: Fri Mar 12, 2021 2:35 am
by Badnorth
Livestock images can be cows or sheep with a small man in it.
For the harvest items, they can just be a cart with wheat or other vegetables, no human required like the minecarts.

Re: Farmer

Posted: Fri Mar 12, 2021 2:39 am
by Hyuhjhih
Hyuhjhih wrote: Fri Mar 12, 2021 2:24 am (Img idea, a rough man pushing a hay stack )
And for this, hay stack would be large and won't fit in a cart , chill i can handle the img with a farmer in it. (At least the farmer is consumed so he can periodically get outside of his farm to get this hay stack to army.

Re: Farmer

Posted: Fri Mar 12, 2021 3:50 am
by Hyuhjhih
Like this

Re: Farmer

Posted: Fri Mar 12, 2021 3:52 am
by Hyuhjhih
Farmer

Re: Farmer

Posted: Fri Mar 12, 2021 3:53 am
by Hyuhjhih
Feed icon.

Re: Farmer

Posted: Fri Mar 12, 2021 4:33 am
by Badnorth
Hyuhjhih wrote: Fri Mar 12, 2021 3:52 amFarmer
Good image, perhaps it only needs some shading.
Hyuhjhih wrote: Fri Mar 12, 2021 2:24 am A new unit
Hay stack(what remains from seasonal crop harvest is all hay, but poor farmers made a way to sell that too!)
Cost 3
(Img idea, a rough man pushing a hay stack )
Hp 16
Arm 0/4 (hay stack that large might prevent some arrows hitting the farmer)
Speed 2
When near mounted units, by using ability 'feed' heals 5 hp and grants +2 p.arm for a turn.
(And finally , the production cannot be speed up by money couriers and valuables, money wont get past needed time to grow).
Haystack. Hm..

Re: Farmer

Posted: Fri Mar 12, 2021 5:15 am
by Hyuhjhih
Try some of the new crops of season

Re: Farmer

Posted: Fri Mar 12, 2021 5:15 am
by Hyuhjhih
Crop feed icon

Re: Farmer

Posted: Fri Mar 12, 2021 5:16 am
by Hyuhjhih
Veggie cart, its green and fresh

Re: Farmer

Posted: Fri Mar 12, 2021 5:16 am
by Hyuhjhih
Veggie feed icon

Re: Farmer

Posted: Fri Mar 12, 2021 5:17 am
by Hyuhjhih
Watch the enemies dripping from their mouth. Cause food grade cart with cooked meat is on the way to battle field

Re: Farmer

Posted: Fri Mar 12, 2021 5:18 am
by Hyuhjhih
Meat feed

Re: Farmer

Posted: Fri Mar 12, 2021 5:23 am
by Hyuhjhih
Phew , a lot of hard work.🥵🥱

Re: Farmer

Posted: Fri Mar 12, 2021 6:01 am
by Badnorth
All looks nice. I also like what you did with the veggie cart.
What's left is the Farm.

Re: Farmer

Posted: Fri Mar 12, 2021 6:09 am
by Badnorth
I gave Farmer a quick edit if you don't mind.

Re: Farmer

Posted: Fri Mar 12, 2021 7:18 am
by Hyuhjhih
👌🏻👍🏻

Re: Farmer

Posted: Fri Mar 12, 2021 8:06 am
by Hyuhjhih
🥶

Kiddy doodle time.
This is what i tried for a farm with all these recipes.
I got some cows, a chicken, some pumpkin plants and a few hay stacks.
I know it looks aweful, but my imaginations were restricted by a 32x32.😁

I think i went back to my childhood where i draw my prestigious looking doodle houses which i was so proud of. ( probably like some age 5 or lower)😋

Re: Farmer

Posted: Fri Mar 12, 2021 11:55 am
by Badnorth
:lol: