Loyalty: a curse or boon
Posted: Mon Mar 08, 2021 2:33 pm
Loyalty is cost 7 and is researched at advancement center. It actually work really well from midgame till end game. It can avoid chances of higher tier units to be converted thereby make it lethal against ourselves.
But i have been noticing a few player using this as an effective counter to even the strongest units in vicinity.
A few healers or missionaries with some backup archers(/slingers more efficiently)can simply overwhelm a huge horde of opponent's main army by 3x conversion( most probably making the health reach 1) giving a last blow with archers. While this strategy is potential enough the average cost of this composition (3xhealers and an archer for the basic units) is much cheaper than the cost of opponent's units they can potentially rule over.
So imho the penalty after possible conversion while loyalty is researched should be changed to -50% of max hp.
ie, the least health should be half of the max hp, and if the current hp is less than or equal to half , the penalty is negated.
But i have been noticing a few player using this as an effective counter to even the strongest units in vicinity.
A few healers or missionaries with some backup archers(/slingers more efficiently)can simply overwhelm a huge horde of opponent's main army by 3x conversion( most probably making the health reach 1) giving a last blow with archers. While this strategy is potential enough the average cost of this composition (3xhealers and an archer for the basic units) is much cheaper than the cost of opponent's units they can potentially rule over.
So imho the penalty after possible conversion while loyalty is researched should be changed to -50% of max hp.
ie, the least health should be half of the max hp, and if the current hp is less than or equal to half , the penalty is negated.