Page 1 of 3
version 1.140
Posted: Mon Mar 08, 2021 4:58 pm
by Stratego (dev)
version 1.139 is published
Re: version 1.140
Posted: Thu Mar 11, 2021 1:55 pm
by Stratego (dev)
Beta version of sword slash animation is uos already: only human swordsman have it set now
https://www.ageofstrategy.net/viewtopic.php?f=8&t=6466
please check and tell me if change needed
further changes maybe needed that i konw
a) animation changes direction when hittin to bottom or to top (now only changes to right and left with the unit turning)
b) maybe bring the animtion to top of everything? now it can go under other units if that unit is newer than the attacking one (was always like this with the melee attack "moving")
c) other?
Re: version 1.140
Posted: Thu Mar 11, 2021 7:20 pm
by Stratego (dev)
ok the experimental things are now in with these
-
movement animation: the tiger tank has same
dust as in AOW
-
attack animation melee: sworsman, knight, light cav., shield knight have
sword swing animation on attack
-
attack animation ranged case: cannoneer has a
smoke "explosion" when fires the cannon.
we have other options too, not yet set in AOS on any unit
-
spell animation: eg. if a healer makes any spell it can "glow" or anything during the process.
-
mend animation : when a worker makes a mending it can drop sweat or something
the questions i wrote in prev post are still open - please give feedback.
please check
uos 10
Re: version 1.140
Posted: Thu Mar 11, 2021 10:45 pm
by Stratego (dev)
now swing attack rotates with direction - please check
uos already
Re: version 1.140
Posted: Fri Mar 12, 2021 5:20 pm
by Stratego (dev)
swing + polearm units have animation - i dont really like the polearm version
axe is a fake red sword animation will be raplaced to some axe later.
Mapeditor:Hills are autotiled again
uos already
Re: version 1.140
Posted: Sat Mar 13, 2021 9:49 pm
by Stratego (dev)
polearm animation is not rectracting.
new axe animation - ithink it is good!
uos already
Re: version 1.140
Posted: Sun Mar 14, 2021 7:15 am
by Stratego (dev)
animal claw attack (dogs, bears)
Re: version 1.140
Posted: Mon Mar 15, 2021 4:46 pm
by Stratego (dev)
elephant dust on move.
new polearm attack animation - is it better?
Re: version 1.140
Posted: Mon Mar 15, 2021 8:38 pm
by Stratego (dev)
new mace anim on maceman
Re: version 1.140
Posted: Tue Mar 16, 2021 3:13 am
by Badnorth
Stratego (dev) wrote: ↑Mon Mar 15, 2021 4:46 pm
new polearm attack animation - is it better?
For me, it looks better than the previous one.
Re: version 1.140
Posted: Tue Mar 16, 2021 10:32 am
by Stratego (dev)
the previous is the hammer animation now.
Re: version 1.140
Posted: Tue Mar 16, 2021 12:45 pm
by Stratego (dev)
(false change i reported earlier: no conversion logic changed.)
also an experimental spear throw animation in skirmishers
uos 20
Re: version 1.140
Posted: Fri Mar 19, 2021 10:18 pm
by Stratego (dev)
uos already:
- handgun effects
- elevated handgun effect (elephant, horse)
- skirmisher effect - please tell me if that also needs an elevated version or not. (now horseskirmisher uses same)
(also i fixed some cannon/handgun unit sounds and attack projectiles)
Re: version 1.140
Posted: Sun Mar 21, 2021 10:34 pm
by Stratego (dev)
i made an arrow for movement confirmation, not only the pink balls.
please tell me if mice or not
uos 10
Re: version 1.140
Posted: Mon Mar 22, 2021 3:39 am
by Badnorth
It looks nice. However pink rope lines can be seen in it and i suggest to remove it ( i don't think it looks good).
Re: version 1.140
Posted: Mon Mar 22, 2021 12:09 pm
by Stratego (dev)
rope lines?
please show me what u mean.
Re: version 1.140
Posted: Mon Mar 22, 2021 12:11 pm
by Stratego (dev)
also uos 5 the latest version.
i also made Z ordering of units - so the weird thing when animation goes behing other unit will be in cases when the attacker is really behind unit.
it means Zorder sorting after all movement i hope AI not got slower...
Re: version 1.140
Posted: Mon Mar 22, 2021 12:31 pm
by Hyuhjhih
Badnorth wrote: ↑Mon Mar 22, 2021 3:39 am
It looks nice. However pink rope lines can be seen in it and i suggest to remove it ( i don't think it looks good).
No it is good.
Re: version 1.140
Posted: Mon Mar 22, 2021 12:33 pm
by Hyuhjhih
Stratego (dev) wrote: ↑Mon Mar 22, 2021 12:11 pm
also uos 5 the latest version.
i also made Z ordering of units - so the weird thing when animation goes behind other unit will be in cases when the attacker is really behind unit.
it means Zorder sorting after all movement i hope AI not got slower...
I hope the swordsman wont stand on fort and the castle wont get a scout dog head. If it went successful, it might be a huge leap in the game's future of graphics.
Re: version 1.140
Posted: Mon Mar 22, 2021 12:35 pm
by Badnorth
Hyuhjhih wrote: ↑Mon Mar 22, 2021 12:31 pm
Badnorth wrote: ↑Mon Mar 22, 2021 3:39 am
It looks nice. However pink rope lines can be seen in it and i suggest to remove it ( i don't think it looks good).
No it is good.
Well, for me it doesn't. Was it even intentional to add it? I only saw on this version log that the arrow is the only thing to be added on movement.
Re: version 1.140
Posted: Mon Mar 22, 2021 12:36 pm
by Hyuhjhih
Badnorth wrote: ↑Mon Mar 22, 2021 12:35 pm
Hyuhjhih wrote: ↑Mon Mar 22, 2021 12:31 pm
Badnorth wrote: ↑Mon Mar 22, 2021 3:39 am
It looks nice. However pink rope lines can be seen in it and i suggest to remove it ( i don't think it looks good).
No it is good.
Well, for me it doesn't. Was it even intentional to add it? I only saw on this version log that the arrow is the only thing to be added on movement.
Actually, it will be useful for new players, to understand, how the "speed" is used up by tile path. Maybe the line was a little more thicker, but not as much as the dots.
Re: version 1.140
Posted: Mon Mar 22, 2021 12:43 pm
by Badnorth
Stratego (dev) wrote: ↑Mon Mar 22, 2021 12:09 pm
rope lines?
please show me what u mean.
i didn't see this reply.
Here:

Re: version 1.140
Posted: Mon Mar 22, 2021 12:54 pm
by Stratego (dev)
actually that line should be as thick as the pink dots.
interesting how itis looking like that on your device, what is your screen resolution?
Re: version 1.140
Posted: Mon Mar 22, 2021 12:59 pm
by Stratego (dev)
it ment to look like this:
it is not good?
a) shall i remove the lines totally? the dots + arrow is better?
b) or i can make all dots being arrows too (without line)
which would be the best?
Re: version 1.140
Posted: Mon Mar 22, 2021 1:00 pm
by Hyuhjhih
Stratego (dev) wrote: ↑Mon Mar 22, 2021 12:59 pm
it ment to look like this:
Exactly how i saw on mine. Maybe its the issue with the emulator he is using?(but how come it effect only the line?)
Re: version 1.140
Posted: Mon Mar 22, 2021 1:00 pm
by Stratego (dev)
it is not good?
a) shall i remove the lines totally? the dots + arrow is better?
b) or i can make all dots being arrows too (without line) - so as as result u see only arrows trough the movement path.
which would be the best?
Re: version 1.140
Posted: Mon Mar 22, 2021 1:01 pm
by Hyuhjhih
Stratego (dev) wrote: ↑Mon Mar 22, 2021 1:00 pm
it is not good?
a) shall i remove the lines totally? the dots + arrow is better?
b) or i can make all dots being arrows too (without line) - so as as result u see only arrows trough the movement path.
which would be the best?
The line is nice imo
Re: version 1.140
Posted: Mon Mar 22, 2021 1:42 pm
by Badnorth
Oh, the lines in mine is so thin. I think the lines cover space and blocks a line of the unit's sprite so i choose (A). I haven't changed my decision, i still think the lines should be removed. I think the arrow on move is awesome though.
Re: version 1.140
Posted: Mon Mar 22, 2021 2:11 pm
by Hyuhjhih
Badnorth wrote: ↑Mon Mar 22, 2021 1:42 pm
Oh, the lines in mine is so thin. I think the lines cover space and blocks a line of the unit's sprite so i choose (A). I haven't changed my decision, i still think the lines should be removed. I think the arrow on move is awesome though.
That can be rectified by z index -1. And i think that is what made him do z ordering decision so instantly.
Re: version 1.140
Posted: Wed Mar 31, 2021 7:32 pm
by Stratego (dev)
i made a version where the next turn and other buttons are again on the right side, and there is a settings option to move them little to left if needed.
please check if i messed up something or not - thankS!
uos 5