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Primitive Maceman IMPLEMENTED

Posted: Tue Mar 23, 2021 12:13 pm
by Badnorth
Clubman - Primitive unit equipped with a Club.
Idea: Cheap primitive unit trained in Primitive huts. Stats pretty similar to swordsmen but has bonuses against Heavy armoured units.
Stats:
Trained At: Primitive Veterans hut, Town center.
Clubman
Cost: 2
Health: 16
Power: 7
armor: 0/0
Speed: 3
Sight: 4
Mental Resistance: 20%
Bonuses:
75% Structures
100% Heavy Foot Melee
150% Fortifications, Siege Machines
250% Siege Machine Armoured
Categories:
Medium Foot Melee, Primitive, Anti-Buildings.

Re: Clubman

Posted: Tue Mar 23, 2021 3:52 pm
by Badnorth
unit_clubman.png

Re: Clubman

Posted: Tue Mar 23, 2021 4:24 pm
by Hyuhjhih
;) super image. The best image ever the primitive had yet imo.

Re: Clubman

Posted: Tue Mar 23, 2021 4:27 pm
by Badnorth
Thanks :) it's just made from unit_swordsman though.
A good template can create a better image.

Re: Clubman

Posted: Tue Mar 23, 2021 4:28 pm
by Hyuhjhih
Badnorth wrote: Tue Mar 23, 2021 4:27 pm Thanks :) it's just made from unit_swordsman though.
I meant the textures were super perfect.

Re: Clubman

Posted: Tue Mar 23, 2021 4:36 pm
by Badnorth
I learned most of it thanks to @Avalyn.

And... Observing how other people shade their units.

Re: Clubman

Posted: Tue Mar 23, 2021 4:38 pm
by Badnorth
How about stats though. I think the stats looks balanced.

And maybe an upgrade - Elite Clubman.
Adding Wooden armor, improved club, shield and war paint in appearance.
For stats, just increase in mostly Hp and armor.

Re: Clubman

Posted: Tue Mar 23, 2021 5:56 pm
by Endru1241
This single point of p.armor is completely out of place and changes the balance e.g. vs skirmishers without reason.
Bonus vs heavy cavalry may seem nice, but primitives already have much more effective spearman.
Not that it's bad, but I just have another idea.
Maybe just leave the HP as 16, power as 7, remove armor to 0/0 and use bonuses copied from macemen?
It would be the best primitive counter vs heavy melee - 14 power at least can do something, especially with potential boosts from tech and buffs (slowly coming).

Re: Clubman

Posted: Wed Mar 24, 2021 2:36 am
by Badnorth
Endru1241 wrote: Tue Mar 23, 2021 5:56 pm use bonuses copied from macemen?
It would be the best primitive counter vs heavy melee - 14 power at least can do something, especially with potential boosts from tech and buffs (slowly coming).
Good idea. Im on it.

As for single point of P.armor i thought it was a good idea to have it since it was primitive, no armor, and is light on foot. But nevermind.

Re: Clubman

Posted: Wed Mar 24, 2021 2:39 am
by Badnorth
Edited stats. Is it fitting for this to have an upgrade?

Re: Clubman

Posted: Wed Mar 24, 2021 4:44 am
by Badnorth
A not so pretty Json. Please tell me if i set anything wrong.

Re: Clubman

Posted: Wed Mar 24, 2021 6:11 am
by Endru1241
I think it could have an upgrade, but not necessarily.
There are more pressing things for primitive culture than upgrades.

Json looks ok. I'd just change damage bonuses to copy from maceman.
And I'm not sure if it should be recruitable in tc.

Re: Clubman

Posted: Wed Mar 24, 2021 6:30 am
by Badnorth
Endru1241 wrote: Wed Mar 24, 2021 6:11 am Json looks ok. I'd just change damage bonuses to copy from maceman.
And I'm not sure if it should be recruitable in tc.
The json should've had the same damage bonuses from maceman since it was made from it.
Maybe i accidentally changed something.

For being trained in tc there are only little primitive units in towns so maybe it could be trained in it.

Re: Clubman

Posted: Wed Mar 24, 2021 9:12 am
by Badnorth
Wait, it looks like you have planned techs for the primitive faction. Are there some?

As for upgrade, maybe a weapon upgrade researched at primitive veterans hut called "Stone Clubs". Researched for 3 turns to add +1 more power to Clubmen. And if possible more damage bonuses.

Re: Clubman

Posted: Wed Mar 24, 2021 10:59 am
by Endru1241
Tech cannot add bonuses.
Also I think primitive techs should focus on something else.
Not weapon upgrade.

As for planned:
I'm just making ability for aztec priest.

Re: Clubman

Posted: Wed Mar 24, 2021 11:38 am
by Badnorth
Endru1241 wrote: Wed Mar 24, 2021 10:59 am Also I think primitive techs should focus on something else.
Not weapon upgrade.
Ok, Mezoam Swordsman Has an upgrade though. (the upgrade and it's unit is very Underused).
Sorry but I don't know what that "something else" is, can you say what primitive techs should be? Maybe Terrain related techs or camouflage something?