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Primitive unit: Trapper

Posted: Thu Mar 25, 2021 12:09 pm
by Badnorth
Trapper Description: Special trained warriors that has the ability to ensnare and trap units. Weak on direct combat.
Trapper Idea: Weak Ranged unit with Abilities - Ensnare, Place caltrops, Dig Wolf Hole And as on-hit attack Tranquilizer Dart.
Stats:
Trapper
Produced at: Primitive Hut.
Passive effect:
Tranquilizer Dart - Weaken Unit -3 power on targeted unit. Not stacking.
Cost: 4
Hp: 13
att: 2
Rng: 3
spd: 3
armor: 0/1
sight: 4
Mental Resistance: 40%
Bonuses:
(Amazon Blowdart Bonuses)
50% Foot, Flying.

Abilities:
Lay Caltrops - Place unit_bld_trap_caltrops on rng 1, Cd 3.
Dig Wolf Hole - Place unit_bld_trap_wolf_hole on rng 1, Cd 6.
Ensnare unit - Targeted Unit gets -2 spd and -1/1 armor. (Rng 2, Cd 1, Last 3, The more Hp the harder it succeeds. Stacking).

Categories:
Ranged, Foot, Primitive.

Re: Primitive unit: Trapper

Posted: Fri Mar 26, 2021 12:21 am
by Spear_snake
looks nice

Re: Primitive unit: Trapper

Posted: Fri Mar 26, 2021 12:23 am
by Spear_snake
i think that cost 4 is high, a worker is only 3

Re: Primitive unit: Trapper

Posted: Fri Mar 26, 2021 1:27 am
by Hyuhjhih
Cost 4 is good. Btw, the net throwers Ability can be also considered , like trapped in a net.

Re: Primitive unit: Trapper

Posted: Fri Mar 26, 2021 1:31 am
by Badnorth
Yes. Cost 4 is suited at this unit. Because it has Ensnare (Lesser net thrower ability) and Tranquilizer Dart.

Re: Primitive unit: Trapper

Posted: Fri Mar 26, 2021 4:52 am
by Badnorth
Appearance will be close to Unit Blowgunner. Only with an inventory containing ropes and stuff.

Re: Primitive unit: Trapper

Posted: Fri Mar 26, 2021 6:31 am
by Badnorth
Like this. I only added the net.

Re: Primitive unit: Trapper

Posted: Fri Mar 26, 2021 6:36 am
by Badnorth
Edited stats. Replaced with ranged attack instead of having an ability with Tranquilizer Darts.

Moved Topic to ranged section.