new version - 0.029b
Posted: Sat Apr 10, 2021 12:45 am
It shouldbbe uos tomorrow
Main changes:
-rebalancing: now units will have mor hp, armour, attack, etc for more accuarate differences between units
-units addition: swiss pikemen, gallowglass, saker, demi-culverin, culverin, dragoons (early)
-effects added: pike drill formation for pike units
Other changes: disoriented now is a effect of artillery with a certain probability deppending of the caliber of the unit...it is under testing and is more like a suggestion to be implemented (only 9 pounds artillery has it)
Its been a lot since the last update, there is still lots of units to add and the time is every year shorter (i am starting to feel old) but it will not stop me! Have fun with the game and supprt the project...
For the next update, i want to add upgrades for early game units, as well as a fortification for knights...hope u like the idea, there is left the balancing too, so if u find a dsbalanced unit, make us know. Thanks
Main changes:
-rebalancing: now units will have mor hp, armour, attack, etc for more accuarate differences between units
-units addition: swiss pikemen, gallowglass, saker, demi-culverin, culverin, dragoons (early)
-effects added: pike drill formation for pike units
Other changes: disoriented now is a effect of artillery with a certain probability deppending of the caliber of the unit...it is under testing and is more like a suggestion to be implemented (only 9 pounds artillery has it)
Its been a lot since the last update, there is still lots of units to add and the time is every year shorter (i am starting to feel old) but it will not stop me! Have fun with the game and supprt the project...
For the next update, i want to add upgrades for early game units, as well as a fortification for knights...hope u like the idea, there is left the balancing too, so if u find a dsbalanced unit, make us know. Thanks