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Crab mech IMPLEMENTED
Posted: Sat Apr 10, 2021 6:39 pm
by Midonik
A mechanical crab, a melee AT unit that can walk on shallow water, and compared to other insectoid AT mechs has less stats for the same cost, but it gains the waterwalk of course. It could also maybe have the scorpion's AT laser in its claws, allowing it some range, which it will be use to get rid of hover stuff that could try to pass it by, for example.
This is basically intended as a weapon against reptilian walkers.
Re: Crab mech WAITING IMAGE
Posted: Sat Apr 02, 2022 5:00 am
by Anchar
?
Re: Crab mech WAITING IMAGE
Posted: Sat Apr 02, 2022 6:44 am
by Midonik
It looks great, I just wonder if the angle isn't too frontal.
Re: Crab mech WAITING IMAGE
Posted: Sat Apr 02, 2022 7:37 am
by Anchar
Initially, I drew it as a frontal one, but then I made it sideways. It turns out he still looks not enough lateral?
Re: Crab mech WAITING IMAGE
Posted: Sat Apr 02, 2022 7:38 am
by Midonik
I'm looking at it again and I think it's fine.
Re: Crab mech WAITING IMAGE
Posted: Sat Apr 02, 2022 8:03 am
by Anchar
.
Re: Crab mech WAITING IMAGE
Posted: Sat Apr 02, 2022 8:05 am
by Midonik
Nice
Re: Crab mech WAITING IMAGE
Posted: Thu Apr 07, 2022 5:19 am
by godOfKings
Crabs walk sideways, so for them the frontal is the sideways facing i guess