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Infantry flavor

Posted: Fri Apr 16, 2021 7:15 am
by DreJaDe
Okay
I want changes for AOW infantry

(My suggestions are complimentary to my other suggestions so it might not look logical just reading one)

Here's my suggestion

RIFLEMAN

-Riflemans will 2-3 hit any type of infantry. And exactly 2 hit MGs

-rifleman will have grenades (4-5cd) locked by techs or already available. (Will one hit MGs)

Since the game wants speed then give it.

MG

-MGs would be more vulnerable (less HP)

-MG has a fear effect for other infantry.

-MG would have first strike.

-MGs would take 2 hits to counter other MGs. (Still one hit other infantry).

Paratroopers

-Paratroopers will have demolition charges for buildings.

-Paratroopers will have construction ability.

-Paratroopers will need two hits from MGs to die from them.

Car effects
-carrier vehicles should drop atleast one unit when destroyed if it has troops inside it.

Flamethrower

-Flamethrower should have an ability to kill units inside buildings. (Not TC)

Re: Infantry flavor

Posted: Mon Apr 19, 2021 12:03 am
by Yeetbruh
Ambitious to say the least. A lot of good ideas though I don't like the idea of rifleman 2 hit killing mgs. I love buffing up paratroopers though.

Re: Infantry flavor

Posted: Mon Apr 19, 2021 1:54 am
by Shark guy 35
These are all good ideas. Personally, I like the grenade ability for riflemen the best, as it will make them more useful.