Infantry flavor
Posted: Fri Apr 16, 2021 7:15 am
Okay
I want changes for AOW infantry
(My suggestions are complimentary to my other suggestions so it might not look logical just reading one)
Here's my suggestion
RIFLEMAN
-Riflemans will 2-3 hit any type of infantry. And exactly 2 hit MGs
-rifleman will have grenades (4-5cd) locked by techs or already available. (Will one hit MGs)
Since the game wants speed then give it.
MG
-MGs would be more vulnerable (less HP)
-MG has a fear effect for other infantry.
-MG would have first strike.
-MGs would take 2 hits to counter other MGs. (Still one hit other infantry).
Paratroopers
-Paratroopers will have demolition charges for buildings.
-Paratroopers will have construction ability.
-Paratroopers will need two hits from MGs to die from them.
Car effects
-carrier vehicles should drop atleast one unit when destroyed if it has troops inside it.
Flamethrower
-Flamethrower should have an ability to kill units inside buildings. (Not TC)
I want changes for AOW infantry
(My suggestions are complimentary to my other suggestions so it might not look logical just reading one)
Here's my suggestion
RIFLEMAN
-Riflemans will 2-3 hit any type of infantry. And exactly 2 hit MGs
-rifleman will have grenades (4-5cd) locked by techs or already available. (Will one hit MGs)
Since the game wants speed then give it.
MG
-MGs would be more vulnerable (less HP)
-MG has a fear effect for other infantry.
-MG would have first strike.
-MGs would take 2 hits to counter other MGs. (Still one hit other infantry).
Paratroopers
-Paratroopers will have demolition charges for buildings.
-Paratroopers will have construction ability.
-Paratroopers will need two hits from MGs to die from them.
Car effects
-carrier vehicles should drop atleast one unit when destroyed if it has troops inside it.
Flamethrower
-Flamethrower should have an ability to kill units inside buildings. (Not TC)