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War Header

Posted: Fri Apr 16, 2021 3:43 pm
by Hyuhjhih
Among the medieval times, China was considered the largest army existed. With enormous power , enriched resources, wealth, army men, advanced technology than other dynasties, they were vastly fielded over most lands.

The leader assigned for each distant land seized were known as war headers. The later expansion of smaller territories and recruitments of innate army were under the super vision of them. They were provided by elite forces, weaponry and imperial powers over the land capture, and are only questioned by the central emperor only.


MY IDEA

a tough and rough fighter with moderate speed, health and high attack. With average armour rating and MR rating. It has aura which reduce enemy units MR and boost infantry attack.

Cost 5
Hp 28
Att 12
Rng melee 2
Arm 3/3
Speed 3
MR 80%

Passive effect

Colonialism
-30% MR , effect enemy units, range 6

Headers influence (need a better name)
+3 att, effect archers, rng 3


Trained at TC , Dojo

Medium foot melee , chineese,

Re: War Header

Posted: Sat Apr 17, 2021 12:00 am
by Badnorth
That stats is not what i would use for a leader debuffer unit.

Archer aura will just make it stay at home with some longbowmen or other archers so the debuff will be not really useful. And that cost also doesn't fit aswell. If this is a leader, why would it cost only 5 turns, and that cheap cost is dangerous since it will boost the attack of any type of archer unit within the range of 3. It's like making archers injected with steroids.

So if this unit is going to be an archer aura unit, then it could possibly have 6 or 7 turns then some nerfs or changes in how the unit attacks. Like giving him a bow so it could also attack as an archer or something else that would fit.

Giving him a bow will make him the first leader unit armed with a bow. If it was considered giving him a bow, then it should just have high morale instead of that influence something. It's nearly the same in concept. And that additional debuff aura? Just remove it since it will be useless or not useful. That type of debuff aura can be given to other units.

Re: War Header

Posted: Sat Apr 17, 2021 3:29 am
by Hyuhjhih
MY IDEA

a tough and rough fighter with moderate speed, health and high attack. With average armour rating and MR rating. It has aura which reduce enemy units MR and boost infantry attack.

Cost 5
Hp 24
Att 11
Rng melee 2
Arm 3/3
Speed 3
MR 80%

Passive effect

Colonialism(- like how the header used captives to fight for them.)
-30% MR , effect enemy units, range 5

Headers influence (like legion missile tactics- need a better name)
+1 range +1 power, effect ranged, rng 3


Bonuses
25% mounted (except light)
50% heavy foot melee
100% buildings

Can I get a Champion image to work on with. I couldn't find one here.

Re: War Header

Posted: Sat Apr 17, 2021 3:47 am
by Badnorth
I guess you didn't listen. Suit your self.

Re: War Header

Posted: Sat Apr 17, 2021 4:34 am
by Hyuhjhih
Well on comparing with the centurion @6 this one have lower stat @5. Default aura made missile tactics instead of high morale and legion command.
Colonialism, thats what they do.

Range melee can be reduced to normal one.
Colonialism range is reduced to 5 now, could be reduced to 4 instead
Headers influence is range 3 (missile tactics is rng 5) but can effect every unit in place of only roman units.

Lower health, lower damage, lower MR , lower speed ,
Weaker aura, the only thing more is the 3/3 arm.
It is not even match with a companian cavalry atleast.

So why dissatisfaction?

Re: War Header

Posted: Sat Apr 17, 2021 8:29 am
by godOfKings
My only dissatisfaction is it cant b made in dojo and chinese need a new barracks for this and cho-ku-nu as well (may b that barracks can also make korean units like hwacha and turtle ship near water since korea and chinese were mostly allies especially during the japanese invasion of korea)

Btw the wei state during 7 warring states period also used war chariots so chinese could have a big faction already