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Fisherman +1 ability range
Posted: Sun Apr 18, 2021 2:41 pm
by Aral_Yaren
Hi, hope we're all fine today,
Fisherman only has 2 ability range, tbs, if one is willing to use him, a meat shield should guard him when cover spot like siege tower or mantlet isn't ready yet. Not counting his miss chance, 2 range ability is kinda risk imho.
May fisherman get 3 ability range, the sparks that Onmyoji now get too? I'd be rising his use in MP.
Thanks!
Re: Fisherman +1 ability range
Posted: Sun Apr 18, 2021 5:14 pm
by Hyuhjhih
Knock knock...
Yes , i support.
Re: Fisherman +1 ability range
Posted: Sun Apr 18, 2021 5:15 pm
by Hyuhjhih
I am one of the guys who won't risk a 3 turn rare unit, to purposely sacrifice within a hand length apart from enemy.
Re: Fisherman +1 ability range
Posted: Mon Apr 19, 2021 7:02 am
by Badnorth
I guess this is fine. I wonder if a fisherman in real life can throw a net with metal parts as far as a longer pike in length.
Re: Fisherman +1 ability range
Posted: Mon Apr 19, 2021 7:12 am
by makazuwr32
It is not impossible so realistic-wise it is fine.
I know 2 fishermen who can throw net up to 10 meters away. Alas that is highly depending on wind and throw net against the wind that far is not possible, especially if wind is strong by itself.
Re: Fisherman +1 ability range
Posted: Mon Apr 19, 2021 9:06 am
by godOfKings
Btw can fisherman throw net from tower and siege tower?
Re: Fisherman +1 ability range
Posted: Sat May 01, 2021 6:11 am
by SirPat
I know they can still do
And yeah 3 range on fisherman bruh will be very helpfull, commonly Ill just bring one to catch people cause itll be risky if I brought many and they all die so having 3 range would really help
Re: Fisherman +1 ability range
Posted: Sat May 01, 2021 12:12 pm
by godOfKings
Realistically u also cannot persuade people to join ur side by screaming at them from 50 metres away, but priests with 4 tile range can do it, so i m up for 3 range net throwing
Re: Fisherman +1 ability range
Posted: Sat May 01, 2021 3:14 pm
by SirPat
godOfKings wrote: ↑Sat May 01, 2021 12:12 pm
Realistically u also cannot persuade people to join ur side by screaming at them from 50 metres away, but priests with 4 tile range can do it, so i m up for 3 range net throwing

Good point
Yeah +1range! +1range!
Re: Fisherman +1 ability range
Posted: Sat May 01, 2021 6:32 pm
by makazuwr32
godOfKings wrote: ↑Sat May 01, 2021 12:12 pm
Realistically u also cannot persuade people to join ur side by screaming at them from 50 metres away, but priests with 4 tile range can do it, so i m up for 3 range net throwing
Megaphones will help you.
Re: Fisherman +1 ability range
Posted: Sat May 01, 2021 9:59 pm
by L4cus
i forgot megaphones existed from antiquity
Re: Fisherman +1 ability range
Posted: Sat May 01, 2021 11:01 pm
by Hyuhjhih
Re: Fisherman +1 ability range
Posted: Sun May 02, 2021 12:49 am
by L4cus
could be a good tech to implement
now ur spell reaches all map
cost 10000000 turns
affects scout dog
Re: Fisherman +1 ability range
Posted: Sun May 02, 2021 3:35 am
by Hyuhjhih
L4cus wrote: ↑Sun May 02, 2021 12:49 am
could be a good tech to implement
now ur spell reaches all map
cost 10000000 turns
affects scout dog
Cost 10000000 would do good for Satelite communications tech
