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speculatores (roman spies)
Posted: Wed Apr 21, 2021 7:20 pm
by L4cus
basically an elite spy
cost 5
hp 11
attack 1
range 1
armor 0/0
speed 3
sight 6
conversion resistance 100% (loyal to rome)
is stealth unit
bonus
+1500% vs healers, misc
aura: spread rumors (they were very related to rome politic
https://youtu.be/xpPY5yU9w7I )
effect: -10% conversion resistance
produced only in the roman fortress
Re: speculatores (roman spies)
Posted: Wed Apr 21, 2021 10:36 pm
by godOfKings
Aura debuff will reveal spy pos to enemy, i wish there was a way to assassinate, or at least damage an enemy garrisoned inside something else like tower or siege tower, it can already b done with tcs, but i want an assassin with a universal ability
Re: speculatores (roman spies)
Posted: Wed Apr 21, 2021 10:53 pm
by L4cus
u are right about the aura..
i was thinking that they can spell an aura apart of him, i mean an aura that comes not from him, it would be an enchanment with aoe of 2
btw i would like to give them an abiility to sabotage structures, like a countdown detonator, so he can scape before the effect triggers...it would only deal damage and set fire to the targeted structure
Re: speculatores (roman spies)
Posted: Thu Apr 22, 2021 1:59 am
by DreJaDe
L4cus wrote: ↑Wed Apr 21, 2021 10:53 pm
u are right about the aura..
i was thinking that they can spell an aura apart of him, i mean an aura that comes not from him, it would be an enchanment with aoe of 2
btw i would like to give them an abiility to sabotage structures, like a countdown detonator, so he can scape before the effect triggers...it would only deal damage and set fire to the targeted structure
There are spells in aof like fireball and such which I think could be done as "spread rumors" in AOS.
Instead of damage, just some debuff.
Re: speculatores (roman spies)
Posted: Thu Apr 22, 2021 2:47 am
by L4cus
Yeah dre, i know about it!
Maybe this makes the roman faction too op
But i like the idea of having good agent-like units for rome...after all, they used all posible human resources to get qhere they gor
Re: speculatores (roman spies)
Posted: Mon Dec 13, 2021 7:30 pm
by L4cus
i think this idea can be recycled as a tech to improve sight of roman units like this
centurions get a new aura: speculatores
effect +1 sight to roman units
range 3
requires speculatores tech
tech: speculatores
effect +1 sight
affected centurion